FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/tQ13wgGh"]
[Date "2024.11.14"]
[White "Valentinoadrian15"]
[Black "AboMaleka"]
[Result "0-1"]
[GameId "tQ13wgGh"]
[UTCDate "2024.11.14"]
[UTCTime "23:58:23"]
[WhiteElo "755"]
[BlackElo "1066"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "240+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?! { (0.15 → -0.91) Inaccuracy. e3 was best. } { [%eval -0.91] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e5 { [%eval -0.98] } 2. Nxe5 { [%eval -1.36] } 2... Qh4 { [%eval -1.91] } 3. Nxd7 { [%eval -2.51] } 3... Qxh2 { [%eval -2.98] } 4. Rxh2 { [%eval -3.27] } 4... Nxd7 { [%eval -3.4] } 5. Rxh7 { [%eval -2.81] } 5... Rxh7 { [%eval -3.1] } 6. d4?? { (-3.10 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (6. c4 Ba3) 6... Rh3 { [%eval #-11] } 7. gxh3 { [%eval #-10] } 7... Nc5?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Ne5 was best. } { [%eval #12] } (7... Ne5 8. dxe5 Bxh3 9. Bxh3 Ba3 10. Nxa3 Rc8 11. Bxc8 g6 12. Bxb7 Nf6 13. exf6) 8. dxc5 { [%eval #12] } 8... Bxh3 { [%eval #11] } 9. Bxh3 { [%eval #11] } 9... Bxc5 { [%eval #10] } 10. Nc3?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-8] } (10. Kd2 Bxf2 11. Bd7 Kxd7 12. Ke3 Bxe3 13. Qxd7 Bxc1 14. Qxc7 Bxb2 15. Qxb7 Bxa1) 10... Bxf2 { [%eval #-8] } 11. Kxf2 { [%eval #-7] } 11... f5 { [%eval #-7] } 12. Bxf5 { [%eval #-6] } 12... g6 { [%eval #-6] } 13. Bxg6 { [%eval #-5] } 13... Nh6?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. Kd7 was best. } { [%eval #16] } (13... Kd7 14. Qxd7 c5 15. Qxb7 a5 16. Qxa8 Nh6 17. Bxh6 c4 18. Qxa5#) 14. Bxe8 { [%eval #15] } 14... Rxe8 { [%eval #14] } 15. Bxh6 { [%eval #14] } 15... Rxe2 { [%eval 7.31] } 16. Kxe2?? { (7.31 → Mate in 4) Checkmate is now unavoidable. Nxe2 was best. } { [%eval #-4] } (16. Nxe2) 16... b5 { [%eval #-4] } 17. Nxb5 { [%eval #-3] } 17... c6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. a5 was best. } { [%eval 0.0] } (17... a5 18. Nxc7 a4 19. Qf1 a3 20. bxa3#) 18. Nxa7 { [%eval 0.0] } 18... c5 { [%eval 0.0] } 19. a4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. b4 was best. } { [%eval #-2] } (19. b4 cxb4 20. c3 bxc3 21. Qd4 c2 22. Rb1 cxb1=B 23. Qb6 Bxa2 24. Qe6 Bxe6) 19... c4 { [%eval #-2] } 20. a5 { [%eval #-1] } 20... c3 { [%eval #-1] } 21. bxc3# { Game ends by variant rule. } 0-1