FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/N4rPbE5I"]
[Date "2024.11.15"]
[White "Valentinoadrian15"]
[Black "AboMaleka"]
[Result "0-1"]
[GameId "N4rPbE5I"]
[UTCDate "2024.11.15"]
[UTCTime "00:32:49"]
[WhiteElo "679"]
[BlackElo "1112"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+3"]
[Variant "Antichess"]
[TimeControl "240+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?! { (0.15 → -0.91) Inaccuracy. e3 was best. } { [%eval -0.91] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... c5? { (-0.91 → 0.42) Mistake. e5 was best. } { [%eval 0.42] } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. d3) 2. Ne5?? { (0.42 → -1.44) Blunder. Nd4 was best. } { [%eval -1.44] } (2. Nd4 cxd4 3. e3 dxe3 4. fxe3 b5 5. Bxb5 g5 6. Bxd7 Nxd7) 2... c4?! { (-1.44 → -0.46) Inaccuracy. Qa5 was best. } { [%eval -0.46] } (2... Qa5 3. Nxf7) 3. Nxc4?? { (-0.46 → -2.53) Blunder. Nxf7 was best. } { [%eval -2.53] } (3. Nxf7 Kxf7) 3... a5?? { (-2.53 → -0.69) Blunder. e5 was best. } { [%eval -0.69] } (3... e5 4. Nxe5 Ba3 5. bxa3 Na6 6. Nxf7 Kxf7 7. c3 Ne7 8. Bb2 Rb8 9. d3) 4. Nxa5 { [%eval -0.61] } 4... Qxa5?? { (-0.61 → 1.30) Blunder. Rxa5 was best. } { [%eval 1.3] } (4... Rxa5 5. b4) 5. b3?! { (1.30 → 0.71) Inaccuracy. a4 was best. } { [%eval 0.71] } (5. a4 Qxd2 6. Nxd2 Rxa4 7. Rxa4 h6 8. Ra3 Kd8 9. Ne4 d6 10. Bxh6 gxh6) 5... Qxa2 { [%eval 0.3] } 6. Rxa2 { [%eval 0.53] } 6... Rxa2 { [%eval 0.62] } 7. h4?? { (0.62 → -1.30) Blunder. g4 was best. } { [%eval -1.3] } (7. g4 Rxc2) 7... Rxc2 { [%eval -1.27] } 8. Qxc2 { [%eval -0.53] } 8... h5?? { (-0.53 → 5.94) Blunder. f5 was best. } { [%eval 5.94] } (8... f5 9. Qxf5 h6 10. Qxf8 Kxf8 11. d3 Kf7 12. Bxh6 gxh6 13. Nd2 Kg6 14. Rg1) 9. Qxc8 { [%eval 3.23] } 9... Rh6?? { (3.23 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (9... g5 10. hxg5) 10. Qxb8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #-11] } (10. Qxd7 Kxd7 11. g4 hxg4 12. Rg1 Rxh4 13. Rxg4 Rxg4 14. e4 Rxe4 15. Bg2 Rxe1) 10... Rd6?? { (Mate in 11 → 3.76) Lost forced checkmate sequence. Ra6 was best. } { [%eval 3.76] } (10... Ra6 11. Qxe8 g5 12. Qxd7 gxh4 13. Qxb7 Ra5 14. Rxh4 f5 15. Rxh5 e5 16. Rxf5) 11. Qxe8 { [%eval 3.46] } 11... Rxd2 { [%eval 3.17] } 12. Kxd2?? { (3.17 → Mate in 8) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-8] } (12. Qxf7) 12... b5?? { (Mate in 8 → 4.50) Lost forced checkmate sequence. e5 was best. } { [%eval 4.5] } (12... e5 13. Qxf7 g5 14. Qxf8 gxh4 15. Rxh4 b5 16. Rxh5 e4 17. Qxg8 d6 18. Rxb5) 13. Qxf8?? { (4.50 → Mate in 6) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-6] } (13. Qxf7) 13... d5?? { (Mate in 6 → 3.01) Lost forced checkmate sequence. e5 was best. } { [%eval 3.01] } (13... e5 14. Qxf7 d6 15. Qxh5 d5 16. Qxe5 b4 17. Qxd5 g5 18. hxg5 Nf6 19. gxf6#) 14. Qxg8?? { (3.01 → Mate in 5) Checkmate is now unavoidable. Qxe7 was best. } { [%eval #-5] } (14. Qxe7 Nxe7 15. f4 g5 16. fxg5 d4 17. g4 hxg4 18. e4 dxe3 19. Bxb5 exd2) 14... e5 { [%eval #-5] } 15. Qxg7 { [%eval #-4] } 15... f5 { [%eval #-4] } 16. Qxe5 { [%eval #-3] } 16... d4 { [%eval #-4] } 17. Qxd4 { [%eval #-2] } 17... b4 { [%eval #-2] } 18. Qxb4 { [%eval #-1] } 18... f4 { [%eval #-1] } 19. Qxf4# { Game ends by variant rule. } 0-1