FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/0OCX822T"]
[Date "2024.11.14"]
[White "Valentinoadrian15"]
[Black "AboMaleka"]
[Result "0-1"]
[GameId "0OCX822T"]
[UTCDate "2024.11.14"]
[UTCTime "23:53:10"]
[WhiteElo "780"]
[BlackElo "1053"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+7"]
[Variant "Antichess"]
[TimeControl "240+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?! { (0.15 → -0.91) Inaccuracy. e3 was best. } { [%eval -0.91] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e5 { [%eval -0.98] } 2. Nxe5 { [%eval -1.36] } 2... Nc6?? { (-1.36 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (2... Ba3 3. Nxf7 Kxf7 4. Nxa3 b5 5. Nxb5 c6 6. Nxa7 Rxa7 7. Rb1) 3. Nxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. f4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (4. b4 Bxb4 5. Bb2 Qxd2 6. Qxd2 Bxd2 7. Bxg7 Bxe1 8. Bxh8 Bxf2 9. e3 Bxe3) 4... Qxd2 { [%eval #-14] } 5. Qxd2 { [%eval #-13] } 5... Ke7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (5... g5) 6. g4 { [%eval #13] } 6... Bxg4 { [%eval #13] } 7. h3?? { (Mate in 13 → Mate in 16) Lost forced checkmate sequence. Qd7 was best. } { [%eval #-16] } (7. Qd7 Kxd7 8. b4 Bxe2 9. Bxe2 Bxb4 10. Bf1 Bxe1 11. Nc3 Bxc3 12. Bb2 Bxb2) 7... Bxe2?? { (Mate in 16 → 2.96) Lost forced checkmate sequence. Bxh3 was best. } { [%eval 2.96] } (7... Bxh3 8. Rxh3 g5 9. fxg5 Bh6 10. gxh6 Nxh6 11. Rxh6 Kd7 12. Rxh7 Rxh7 13. Qxd7) 8. Qxe2 { [%eval 2.38] } 8... Nf6?? { (2.38 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #10] } (8... f5 9. Qxe7) 9. Qxe7 { [%eval #10] } 9... Bxe7 { [%eval #9] } 10. Nc3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (10. b4 Bxb4 11. f5 Bxe1 12. Nc3 Bxc3 13. Be3 Bxa1 14. Bxa7 Rxa7 15. c4 Rxa2) 10... Ne4 { [%eval #-9] } 11. Nxe4 { [%eval #-8] } 11... Ba3 { [%eval #-9] } 12. bxa3 { [%eval #-8] } 12... c5 { [%eval #-8] } 13. Nxc5 { [%eval #-7] } 13... Rad8 { [%eval #-8] } 14. Nxb7 { [%eval #-7] } 14... Rhe8?? { (Mate in 7 → 1.46) Lost forced checkmate sequence. Rd1 was best. } { [%eval 1.46] } (14... Rd1 15. Kxd1 g5 16. fxg5 Rd8 17. Nxd8 f5 18. gxf6 c6 19. Nxc6 a6 20. Bxa6) 15. Nxd8 { [%eval 1.55] } 15... Rxd8?? { (1.55 → 6.00) Blunder. Rxe1 was best. } { [%eval 6.0] } (15... Rxe1) 16. c3?? { (6.00 → Mate in 6) Checkmate is now unavoidable. Bd3 was best. } { [%eval #-6] } (16. Bd3 Rxd3 17. cxd3 f5 18. Kd2 h6 19. Re1 g5 20. fxg5 hxg5 21. h4 gxh4) 16... g5 { [%eval #-6] } 17. fxg5 { [%eval #-5] } 17... h6?? { (Mate in 5 → 3.75) Lost forced checkmate sequence. f5 was best. } { [%eval 3.75] } (17... f5 18. gxf6 Rd4 19. cxd4 c5 20. dxc5 h6 21. Bxh6 a6 22. Bxa6#) 18. gxh6 { [%eval 4.18] } 18... Rd2?? { (4.18 → 9.77) Blunder. a6 was best. } { [%eval 9.77] } (18... a6 19. Bxa6 Rd4 20. cxd4 f5 21. Kd2 f4 22. Rg1 f3 23. Rb1 c5 24. dxc5) 19. Kxd2 { [%eval 7.02] } 19... a6 { [%eval 6.91] } 20. Bxa6 { [%eval 6.99] } 20... c5 { [%eval 9.15] } 21. h7?? { (9.15 → 2.80) Blunder. c4 was best. } { [%eval 2.8] } (21. c4 f5) 21... c4 { [%eval 2.65] } 22. Bxc4 { [%eval 3.57] } 22... f5 { [%eval 4.99] } 23. h8=Q?? { (4.99 → 0.68) Blunder. Rb1 was best. } { [%eval 0.68] } (23. Rb1 f4) 23... f4 { [%eval 2.33] } 24. Qh4?? { (2.33 → Mate in 5) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-5] } (24. Rg1 f3) 24... f3 { [%eval #-5] } 25. Rf1 { [%eval #-1] } 25... f2 { [%eval #-1] } 26. Qxf2# { Game ends by variant rule. } 0-1