FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/Za8xWNal"]
[Date "2024.11.15"]
[White "Valentinoadrian15"]
[Black "AboMaleka"]
[Result "0-1"]
[GameId "Za8xWNal"]
[UTCDate "2024.11.15"]
[UTCTime "00:27:16"]
[WhiteElo "688"]
[BlackElo "1107"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+3"]
[Variant "Antichess"]
[TimeControl "240+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?! { (0.15 → -0.91) Inaccuracy. e3 was best. } { [%eval -0.91] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e5 { [%eval -0.98] } 2. Nxe5 { [%eval -1.36] } 2... Nc6?? { (-1.36 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (2... Ba3 3. Nxf7 Kxf7 4. Nxa3 b5 5. Nxb5 c6 6. Nxa7 Rxa7 7. Rb1) 3. Nxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. Nc3?? { (Mate in 15 → -2.64) Lost forced checkmate sequence. b4 was best. } { [%eval -2.64] } (4. b4 Bxb4 5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Qxd8 Bxf2 8. Bxh8 Kxd8 9. Bf6 Nxf6) 4... Qxd2 { [%eval -2.63] } 5. Qxd2?? { (-2.63 → Mate in 13) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-13] } (5. Kxd2 Bh3) 5... Bh3 { [%eval #-13] } 6. gxh3 { [%eval #-12] } 6... Ba3 { [%eval #-12] } 7. bxa3 { [%eval #-11] } 7... Kd7 { [%eval #-11] } 8. Qxd7 { [%eval #-11] } 8... Rd8?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. b6 was best. } { [%eval #14] } (8... b6 9. Qxc6 g5 10. Qxa8 Ne7 11. Qxa7 h5 12. Qxc7 Nf5 13. Qxf7 Rd8 14. Qxf5) 9. Qxf7?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Qxc6 was best. } { [%eval #-9] } (9. Qxc6 bxc6 10. Nd5 Rxd5 11. Bg5 Rxg5 12. Rg1 Rxg1 13. Bg2 Rxg2 14. Kd2 Rxf2) 9... Rd7?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Ne7 was best. } { [%eval #13] } (9... Ne7 10. Qxe7 Rd4 11. Qxc7 b5 12. Qxg7 Rg8 13. Qxa7 c5 14. Qxh7 Rg5 15. Bxg5) 10. Qxd7?? { (Mate in 13 → Mate in 8) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-8] } (10. Qxg7 Rxg7 11. Nd5 cxd5 12. e4 dxe4 13. Ba6 bxa6 14. Bh6 Nxh6 15. Rg1 Rxg1) 10... Ne7?? { (Mate in 8 → 2.00) Lost forced checkmate sequence. g5 was best. } { [%eval 2.0] } (10... g5 11. Bxg5 Ne7 12. Qxc7 a5 13. Bxe7 c5 14. Qxc5 Rb8 15. Qxa5 Rf8 16. Bxf8) 11. Qxe7?? { (2.00 → Mate in 6) Checkmate is now unavoidable. Qxc6 was best. } { [%eval #-6] } (11. Qxc6) 11... Re8 { [%eval #-7] } 12. Qxe8 { [%eval #-6] } 12... b6 { [%eval #-6] } 13. Qxc6 { [%eval #-5] } 13... b5 { [%eval #-5] } 14. Qxc7 { [%eval #-4] } 14... g5 { [%eval #-4] } 15. Qxa7 { [%eval #-3] } 15... g4 { [%eval #-3] } 16. hxg4 { [%eval #-2] } 16... h5 { [%eval #-3] } 17. Nxb5 { [%eval #-2] } 17... hxg4 { [%eval #-2] } 18. Qe3 { [%eval #-1] } 18... g3 { [%eval #-1] } 19. Qxg3# { Game ends by variant rule. } 0-1