FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/ozTyPlKd"]
[Date "2024.11.15"]
[White "AboMaleka"]
[Black "Valentinoadrian15"]
[Result "1-0"]
[GameId "ozTyPlKd"]
[UTCDate "2024.11.15"]
[UTCTime "00:00:41"]
[WhiteElo "1072"]
[BlackElo "745"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "240+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval -0.17] } 1... g5 { [%eval -0.12] } 2. Nxg5 { [%eval -0.1] } 2... f6?? { (-0.10 → 3.12) Blunder. h6 was best. } { [%eval 3.12] } (2... h6 3. Nxf7 Kxf7 4. g4 Qe8 5. g5 hxg5 6. Bh3 Rxh3 7. Rg1) 3. Nxh7 { [%eval 1.89] } 3... Rxh7 { [%eval 1.75] } 4. e3?? { (1.75 → -0.22) Blunder. f4 was best. } { [%eval -0.22] } (4. f4) 4... Rxh2 { [%eval -0.8] } 5. Rxh2 { [%eval -0.94] } 5... Nh6?? { (-0.94 → Mate in 14) Checkmate is now unavoidable. b5 was best. } { [%eval #14] } (5... b5) 6. Rxh6 { [%eval #14] } 6... Bxh6 { [%eval #13] } 7. Qg4?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-13] } (7. Ba6 bxa6 8. Qf3 Bxe3 9. Qxa8 Bxf2 10. Qxb8 Bxe1 11. Qxa7 Bxd2 12. Qxc7 Qxc7) 7... Bxe3 { [%eval #-13] } 8. fxe3 { [%eval #-11] } 8... e5?? { (Mate in 11 → 3.36) Lost forced checkmate sequence. b5 was best. } { [%eval 3.36] } (8... b5 9. Bxb5 Bb7 10. Qxd7 Qxd7 11. Bxd7 Bxg2 12. Bxe8 Nd7 13. Bxd7 f5 14. Bxf5) 9. Qxd7 { [%eval 2.43] } 9... Qxd7?? { (2.43 → Mate in 10) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #10] } (9... Kxd7 10. Ba6 bxa6 11. Na3 Qh8 12. Kd1 e4 13. g4 Nc6 14. b4 Nxb4 15. g5) 10. d4 { [%eval #10] } 10... exd4 { [%eval #10] } 11. exd4 { [%eval #10] } 11... Qxd4 { [%eval #8] } 12. Be3?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. b3 was best. } { [%eval #-9] } (12. b3 Qxa1 13. b4 Qxb1 14. Bb5 Qxc1 15. Bxe8 Qxe1 16. Bh5 Qxb4 17. c4 Qxc4) 12... Qxe3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #7] } (12... Qxb2 13. Bxa7 Qxc2 14. Bxb8 Rxa2 15. Rxa2 Qxa2 16. Bxc7 Qxg2 17. Bxg2 Be6 18. Bxb7) 13. g3 { [%eval #8] } 13... Qxg3 { [%eval #7] } 14. Ba6?? { (Mate in 7 → -3.00) Lost forced checkmate sequence. Be2 was best. } { [%eval -3.0] } (14. Be2 Qxe1 15. Nd2 Qxa1 16. b4 Qxa2 17. Nf3 Qxc2 18. Ne1 Qxe2 19. Nd3 Qxd3) 14... bxa6?? { (-3.00 → Mate in 5) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #5] } (14... Qxe1) 15. a4 { [%eval #5] } 15... Qxe1 { [%eval #4] } 16. Ra3 { [%eval #4] } 16... Qxb1 { [%eval #3] } 17. Re3?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Rg3 was best. } { [%eval #-9] } (17. Rg3 Qxc2 18. Rh3 Bxh3 19. a5 Qxb2#) 17... Qxc2 { [%eval #-9] } 18. Rxe8 { [%eval #-8] } 18... Qxb2 { [%eval #-8] } 19. Rxc8 { [%eval #-7] } 19... Qc2?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Nd7 was best. } { [%eval #2] } (19... Nd7 20. Rxc7 Re8 21. Rxd7 Re3 22. Rxa7 Qc1 23. Rxa6 Rd3 24. Rxf6 Rd6 25. Rxd6) 20. Rxb8?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-6] } (20. Rxc7 Qxc7 21. a5 Qxa5#) 20... Qxa4 { [%eval #-6] } 21. Rxa8 { [%eval #-5] } 21... Qc6 { [%eval #-5] } 22. Rxa7 { [%eval #-4] } 22... a5?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Qe8 was best. } { [%eval #1] } (22... Qe8 23. Rxc7 Qf7 24. Rxf7 f5 25. Rxf5 a5 26. Rxa5#) 23. Rxc7 { [%eval #1] } 23... Qxc7# { Game ends by variant rule. } 1-0