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[Event "rated Antichess game"] [Site "https://lichess.org/fmo3BKli"] [Date "2023.06.04"] [White "yerkin81"] [Black "Christinenj"] [Result "1-0"] [GameId "fmo3BKli"] [UTCDate "2023.06.04"] [UTCTime "16:17:26"] [WhiteElo "1143"] [BlackElo "1037"] [WhiteRatingDiff "+33"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... d6?? { (1.30 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. f3?? { (Mate in 13 → -0.23) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.23] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. Ne2 Bxg2) 3... Bh3 { [%eval -0.07] } 4. gxh3?! { (-0.07 → -0.78) Inaccuracy. Nxh3 was best. } { [%eval -0.78] } (4. Nxh3 Nf6) 4... Nc6?! { (-0.78 → -0.15) Inaccuracy. Nh6 was best. } { [%eval -0.15] } (4... Nh6 5. b3) 5. b4 { [%eval -0.38] } 5... Nxb4 { [%eval -0.08] } 6. Qe2?? { (-0.08 → -2.61) Blunder. a4 was best. } { [%eval -2.61] } (6. a4 Nxc2) 6... Nxa2?! { (-2.61 → -1.71) Inaccuracy. Nxc2 was best. } { [%eval -1.71] } (6... Nxc2) 7. Rxa2?? { (-1.71 → Mate in 14) Checkmate is now unavoidable. Qxa6 was best. } { [%eval #-14] } (7. Qxa6 Nxc1) 7... Qc8?? { (Mate in 14 → -1.37) Lost forced checkmate sequence. g5 was best. } { [%eval -1.37] } (7... g5 8. Rxa6 g4 9. fxg4 f5 10. gxf5 e6 11. Rxa7 Rxa7 12. fxe6 Ra6 13. Qxa6 c6 14. Qxc6) 8. Qxa6 { [%eval -1.91] } 8... Qxa6 { [%eval -2.4] } 9. Rxa6 { [%eval -2.31] } 9... g6?! { (-2.31 → -1.28) Inaccuracy. Nf6 was best. } { [%eval -1.28] } (9... Nf6) 10. Rxa7 { [%eval -1.07] } 10... Rxa7 { [%eval -1.14] } 11. Na3? { (-1.14 → -2.56) Mistake. Ne2 was best. } { [%eval -2.56] } (11. Ne2) 11... Rxa3 { [%eval -1.92] } 12. Bxa3 { [%eval -1.89] } 12... c5?! { (-1.89 → -0.85) Inaccuracy. Kd7 was best. } { [%eval -0.85] } (12... Kd7 13. Bxd6) 13. Bxc5 { [%eval -1.94] } 13... dxc5 { [%eval -1.27] } 14. Ne2 { [%eval -1.72] } 14... Bh6?? { (-1.72 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #9] } (14... c4) 15. d3 { [%eval #9] } 15... Bxe3 { [%eval #8] } 16. Kd2 { [%eval #8] } 16... Bxd2 { [%eval #7] } 17. Re1?? { (Mate in 7 → -6.23) Lost forced checkmate sequence. Nf4 was best. } { [%eval -6.23] } (17. Nf4 Bxf4 18. Rc1 Bxc1 19. d4 cxd4 20. c3 dxc3 21. f4 Bxf4 22. h4 Bxh2 23. h5 gxh5#) 17... Bxe1 { [%eval -6.28] } 18. Nc3?? { (-6.28 → Mate in 11) Checkmate is now unavoidable. c3 was best. } { [%eval #-11] } (18. c3 Bxc3) 18... Bxc3 { [%eval #-11] } 19. d4 { [%eval #-10] } 19... cxd4 { [%eval #-10] } 20. f4 { [%eval #-8] } 20... e5 { [%eval #-8] } 21. fxe5 { [%eval #-7] } 21... Nf6 { [%eval #-7] } 22. exf6 { [%eval #-6] } 22... Ke7 { [%eval #-6] } 23. fxe7 { [%eval #-5] } 23... Rf8 { [%eval #-5] } 24. exf8=K { [%eval #-4] } 24... f5 { [%eval #-13] } 25. h4 { [%eval #-12] } 25... g5 { [%eval #-19] } 26. hxg5 { [%eval #-18] } 26... h6?? { (Mate in 18 → -0.84) Lost forced checkmate sequence. f4 was best. } { [%eval -0.84] } (26... f4 27. g6 hxg6 28. h4 f3 29. h5 gxh5 30. Ke7 h4 31. Kd6 h3 32. Kc6 h2 33. Kc7) 27. gxh6 { [%eval -1.14] } 27... d3? { (-1.14 → 0.31) Mistake. f4 was best. } { [%eval 0.31] } (27... f4 28. h7 f3 29. h8=R f2 30. Kf7 f1=K 31. h4 Kf2 32. h5 Kf3 33. h6 Ke4 34. Rf8) 28. cxd3 { [%eval 0.14] } 28... Bg7?? { (0.14 → 1.94) Blunder. Bb4 was best. } { [%eval 1.94] } (28... Bb4 29. Kf7 f4 30. h7 f3 31. Ke6 Bd6 32. Kxd6 f2 33. Ke5 f1=K 34. Kf4 Kg2 35. Ke3) 29. Kxg7 { [%eval 1.99] } 29... f4 { [%eval 1.87] } 30. Kf6 { [%eval 1.81] } 30... f3 { [%eval 1.82] } 31. Kf5?? { (1.82 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (31. h4 f2 32. h7 f1=K 33. h5 Kf2 34. h8=R Kf3 35. d4 Kf4 36. Kg5 Kxg5 37. Re8 Kxh5) 31... f2 { [%eval 0.0] } 32. Kf4 { [%eval 0.0] } 32... f1=Q?? { (0.00 → Mate in 3) Checkmate is now unavoidable. f1=K was best. } { [%eval #3] } (32... f1=K 33. h7 Kf2 34. Ke3 Kxe3 35. h8=R Kxd3 36. Rg8 Ke2 37. Rg5 Kd2 38. Rg7 Ke3 39. h3) 33. h3?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Kg4 was best. } { [%eval #-5] } (33. Kg4 Qxd3 34. h7 Qxh7 35. Kh3 Qxh3#) 33... Qxh3?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Qxf4 was best. } { [%eval #3] } (33... Qxf4 34. h4 Qxh6 35. d4 Qxh4 36. d5 Qe1 37. d6 Qe7 38. dxe7#) 34. Kf5?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. d4 was best. } { [%eval #-3] } (34. d4 Qxh6 35. d5 Qxf4 36. d6 Qxd6#) 34... Qxh6?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qxf5 was best. } { [%eval #2] } (34... Qxf5 35. h7 Qxd3 36. h8=K Qh7 37. Kxh7#) 35. Kf6 { [%eval #2] } 35... Qxf6 { [%eval #1] } 36. d4 { [%eval #1] } 36... Qxd4# { Game ends by variant rule. } 1-0