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[Event "rated Antichess game"] [Site "https://lichess.org/6j5pnNOt"] [Date "2023.06.04"] [White "Christinenj"] [Black "yerkin81"] [Result "0-1"] [GameId "6j5pnNOt"] [UTCDate "2023.06.04"] [UTCTime "16:22:08"] [WhiteElo "1033"] [BlackElo "1176"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } { [%eval -0.68] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d6?? { (-0.68 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. e3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g4 was best. } { [%eval #-16] } (2. g4 Bxg4 3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. Qc1 Bxa1) 2... Bg4?? { (Mate in 16 → 1.41) Lost forced checkmate sequence. Bh3 was best. } { [%eval 1.41] } (2... Bh3 3. Nxh3 b5 4. Bxb5 Qc8 5. Bxe8 Qxh3 6. Bxf7 Qxh2 7. Rxh2 g5 8. Bxg8 Rxg8 9. Rxh7) 3. Qxg4 { [%eval 1.3] } 3... g5 { [%eval 1.49] } 4. Qxg5 { [%eval 0.77] } 4... Bg7?? { (0.77 → 5.61) Blunder. b5 was best. } { [%eval 5.61] } (4... b5 5. Qxb5) 5. Qxe7 { [%eval 7.22] } 5... Nxe7? { (7.22 → Mate in 13) Checkmate is now unavoidable. Qxe7 was best. } { [%eval #13] } (5... Qxe7) 6. Nc3?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Na3 was best. } { [%eval #-12] } (6. Na3 Bxa1 7. Bb2 Bxb2 8. Ne2 Bxa3 9. b4 Bxb4 10. d4 Bxe1 11. a4 Bxf2 12. a5 Bxe3) 6... Bxc3 { [%eval #-12] } 7. dxc3 { [%eval #-11] } 7... Na6?? { (Mate in 11 → 0.66) Lost forced checkmate sequence. b5 was best. } { [%eval 0.66] } (7... b5 8. Bxb5 Rg8 9. Bxe8 Rxg2 10. Bxf7 Rxf2 11. Kxf2 Nd5 12. Bxd5 Qh4 13. Bxa8 Qxh2 14. Rxh2) 8. Bxa6 { [%eval 1.15] } 8... bxa6 { [%eval 1.08] } 9. a4? { (1.08 → -0.38) Mistake. c4 was best. } { [%eval -0.38] } (9. c4 Nd5 10. cxd5 Kd7 11. c4 c6 12. dxc6 Kxc6 13. c5 dxc5 14. b4 cxb4 15. Ba3 bxa3) 9... f6?? { (-0.38 → 1.67) Blunder. Kd7 was best. } { [%eval 1.67] } (9... Kd7) 10. Ba3?! { (1.67 → 0.62) Inaccuracy. c4 was best. } { [%eval 0.62] } (10. c4 d5) 10... Ng8?? { (0.62 → 3.14) Blunder. Rg8 was best. } { [%eval 3.14] } (10... Rg8 11. Bxd6 Rxg2 12. Bxc7 Rxg1 13. Rxg1 Qxc7 14. Ke2 Qxc3 15. Rh1 Qxa1 16. Rxa1 Kd7 17. f4) 11. Bxd6 { [%eval 2.96] } 11... cxd6 { [%eval 2.7] } 12. a5?? { (2.70 → Mate in 10) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-10] } (12. Nf3 Kf7) 12... Qxa5 { [%eval #-10] } 13. Rxa5 { [%eval #-9] } 13... Ne7?? { (Mate in 9 → 0.45) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.45] } (13... Nh6 14. Rxa6 Rg8 15. Rxa7 Rxg2 16. Rxh7 Rxg1 17. Rxh6 Rxh1 18. Rxf6 Rxh2 19. Rxd6 Rxf2 20. Kxf2) 14. Rxa6 { [%eval 0.08] } 14... Rb8?? { (0.08 → Mate in 10) Checkmate is now unavoidable. Ng6 was best. } { [%eval #10] } (14... Ng6 15. Rxa7) 15. Rxa7?? { (Mate in 10 → 2.82) Lost forced checkmate sequence. Rxd6 was best. } { [%eval 2.82] } (15. Rxd6 Rxb3 16. Rxf6 Rxc3 17. f4 Rxc2 18. Kd2 Rxd2 19. h4 Rxg2 20. Ne2 Rxe2 21. Rc1 Rxe3) 15... Rxb3 { [%eval 2.95] } 16. Rxe7 { [%eval 2.34] } 16... Rxc3?? { (2.34 → Mate in 10) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #10] } (16... Kxe7) 17. Rxe8 { [%eval #10] } 17... Rxe3 { [%eval #7] } 18. fxe3 { [%eval #7] } 18... Rxe8 { [%eval #6] } 19. e4 { [%eval #6] } 19... Rxe4 { [%eval #5] } 20. Ne2 { [%eval #10] } 20... Rxe2 { [%eval #9] } 21. Kxe2 { [%eval #9] } 21... h6 { [%eval #7] } 22. c3 { [%eval #8] } 22... d5 { [%eval #6] } 23. c4 { [%eval #6] } 23... dxc4 { [%eval #5] } 24. Rb1 { [%eval #6] } 24... c3 { [%eval #5] } 25. Rb2?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Ke3 was best. } { [%eval 0.0] } (25. Ke3 f5 26. g4 fxg4 27. h3 gxh3 28. Kd2 cxd2 29. Re1 dxe1=K#) 25... cxb2 { [%eval 0.19] } 26. h4 { [%eval 0.0] } 26... b1=R { [%eval 0.0] } 27. Ke1?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-5] } (27. Kf2 Rb8 28. Ke3 Ra8 29. Ke2 Ra1 30. Kf2 Ra8 31. Ke2) 27... Rxe1 { [%eval #-5] } 28. g4 { [%eval #-3] } 28... h5 { [%eval #-11] } 29. gxh5 { [%eval #-10] } 29... Rg1 { [%eval #-10] } 30. h6 { [%eval #-9] } 30... Rg2?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. f5 was best. } { [%eval 0.0] } (30... f5 31. h7 f4 32. h8=R f3 33. h5 Rg6 34. hxg6 f2 35. Ra8 f1=R 36. Ra1 Rxa1 37. g7) 31. h5 { [%eval 0.0] } 31... Rg3?? { (0.00 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #10] } (31... f5 32. h7 f4 33. h6 f3 34. h8=R f2 35. h7 f1=B 36. Rg8 Rxg8 37. hxg8=K Bh3 38. Kh7) 32. h7 { [%eval #10] } 32... Rg4 { [%eval #9] } 33. h6 { [%eval #9] } 33... Rg5 { [%eval #9] } 34. h8=Q?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. h8=R was best. } { [%eval #-2] } (34. h8=R Rf5 35. h7 Rf4 36. Rc8 f5 37. Rc4 Rxc4 38. h8=B Rc3 39. Bxc3 f4 40. Bd4 f3) 34... Re5 { [%eval #-2] } 35. Qxf6 { [%eval #-1] } 35... Re6 { [%eval #-1] } 36. Qxe6# { Game ends by variant rule. } 0-1