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[Event "rated Antichess game"] [Site "https://lichess.org/M4ziJQzw"] [Date "2023.06.04"] [White "yerkin81"] [Black "Christinenj"] [Result "1-0"] [GameId "M4ziJQzw"] [UTCDate "2023.06.04"] [UTCTime "16:39:10"] [WhiteElo "1170"] [BlackElo "1035"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nf6?? { (Mate in 15 → 4.59) Lost forced checkmate sequence. Bg7 was best. } { [%eval 4.59] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxf6 { [%eval 5.9] } 3... exf6 { [%eval 7.24] } 4. a3?? { (7.24 → 0.68) Blunder. b4 was best. } { [%eval 0.68] } (4. b4 Bxb4 5. Nf3 Bxe1 6. Qxe1 Kf8 7. Qa5 Ke7 8. Qxa7 Rxa7) 4... Bxa3 { [%eval -0.24] } 5. bxa3?! { (-0.24 → -0.93) Inaccuracy. Rxa3 was best. } { [%eval -0.93] } (5. Rxa3 f5 6. Rxa7 Rxa7 7. g4 fxg4 8. Bh3 gxh3 9. Nxh3 Qg5) 5... d6?? { (-0.93 → 1.30) Blunder. Na6 was best. } { [%eval 1.3] } (5... Na6 6. c3) 6. g4 { [%eval 2.07] } 6... Bxg4 { [%eval 1.95] } 7. e3?? { (1.95 → Mate in 17) Checkmate is now unavoidable. Qd2 was best. } { [%eval #-17] } (7. Qd2 Bxe2) 7... Bxd1 { [%eval -4.54] } 8. Kxd1 { [%eval -11.63] } 8... Qe7?? { (-11.63 → -1.55) Blunder. f5 was best. } { [%eval -1.55] } (8... f5) 9. f3?? { (-1.55 → Mate in 16) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-16] } (9. Nd2 Qxe3) 9... Qxe3 { [%eval #-16] } 10. Bg2 { [%eval #-12] } 10... Qxg1 { [%eval #-16] } 11. Rxg1 { [%eval #-15] } 11... Rg8?? { (Mate in 15 → Mate in 8) Lost forced checkmate sequence. Na6 was best. } { [%eval #8] } (11... Na6 12. c3 d5 13. d4 c5 14. dxc5 Nxc5 15. c4 dxc4 16. a4 Nxa4 17. Rxa4 Rb8 18. Rxa7) 12. Rf1 { [%eval #9] } 12... Rxg2 { [%eval #8] } 13. Rf2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. c4 was best. } { [%eval #-9] } (13. c4 Rxh2 14. Rh1 Rxh1 15. Ke1 Rxe1 16. Nd2 Rxa1 17. f4 Rxa3 18. f5 Rxd3 19. Nb3 Rxb3) 13... Rxh2 { [%eval #-9] } 14. Rxh2 { [%eval #-8] } 14... Kd8 { [%eval #-9] } 15. Rxh7 { [%eval #-8] } 15... Ke7?? { (Mate in 8 → -0.63) Lost forced checkmate sequence. a5 was best. } { [%eval -0.63] } (15... a5 16. Rxf7 c5 17. Rxb7 Ra6 18. Rxb8 Rc6 19. Rxd8 Rc7 20. Rxd6 a4 21. Rxf6 Rc6 22. Rxc6) 16. Rxf7 { [%eval -0.78] } 16... Kxf7 { [%eval -1.01] } 17. Nd2 { [%eval -1.63] } 17... Nd7?! { (-1.63 → -0.73) Inaccuracy. Na6 was best. } { [%eval -0.73] } (17... Na6 18. Rc1) 18. c3?? { (-0.73 → -5.03) Blunder. Ke2 was best. } { [%eval -5.03] } (18. Ke2) 18... Nf8?? { (-5.03 → -1.05) Blunder. Rg8 was best. } { [%eval -1.05] } (18... Rg8 19. d4) 19. Ke2 { [%eval -1.51] } 19... b6?! { (-1.51 → -0.86) Inaccuracy. Nd7 was best. } { [%eval -0.86] } (19... Nd7) 20. f4 { [%eval -0.68] } 20... Kg7 { [%eval -0.92] } 21. Kf3 { [%eval -0.9] } 21... Ne6?? { (-0.90 → Mate in 6) Checkmate is now unavoidable. Nd7 was best. } { [%eval #6] } (21... Nd7 22. Kf2) 22. Kg2 { [%eval #6] } 22... Nxf4 { [%eval #5] } 23. Nf3?? { (Mate in 5 → -1.11) Lost forced checkmate sequence. Kf2 was best. } { [%eval -1.11] } (23. Kf2 Nxd3 24. Nb3 Nxf2 25. Na5 bxa5 26. Rd1 Nxd1 27. a4 Nxc3#) 23... Nxd3?? { (-1.11 → Mate in 5) Checkmate is now unavoidable. Nxg2 was best. } { [%eval #5] } (23... Nxg2 24. Ng5 fxg5 25. Re1 Nxe1 26. a4 Nxd3 27. a5 bxa5 28. c4 d5 29. cxd5 c5 30. dxc6) 24. Kf2 { [%eval #5] } 24... Nxf2 { [%eval #4] } 25. Rd1 { [%eval #4] } 25... Nxd1 { [%eval #3] } 26. Nd2 { [%eval #4] } 26... Nxc3 { [%eval #3] } 27. Nb1?? { (Mate in 3 → -1.65) Lost forced checkmate sequence. a4 was best. } { [%eval -1.65] } (27. a4 Nxa4 28. Nf3 c5 29. Ne5 fxe5#) 27... Nxb1 { [%eval -1.74] } 28. a4 { [%eval -1.7] } 28... b5 { [%eval -1.55] } 29. axb5 { [%eval -0.87] } 29... c6 { [%eval -1.58] } 30. bxc6 { [%eval -1.46] } 30... Rd8? { (-1.46 → 0.00) Mistake. Rh8 was best. } { [%eval 0.0] } (30... Rh8 31. c7) 31. c7 { [%eval 0.0] } 31... Kg6?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Nd2 was best. } { [%eval #12] } (31... Nd2 32. cxd8=K Nf3 33. Ke8 Kh6 34. Kf7 Nd4 35. Kxf6 Ne6 36. Kxe6 a5 37. Kxd6 a4 38. Ke5) 32. cxd8=B?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. cxd8=K was best. } { [%eval 0.0] } (32. cxd8=K d5 33. Ke7 Kh6 34. Kxf6 Kg7 35. Kxg7 d4 36. Kf6 d3 37. Ke5 a5 38. Ke4 d2) 32... a5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kh6 was best. } { [%eval #1] } (32... Kh6 33. Bxf6 Nc3 34. Bxc3 a5 35. Bxa5 d5 36. Be1 Kg7 37. Bd2 Kg8 38. Bc1 Kf7 39. Bd2) 33. Bxf6 { [%eval #1] } 33... Kxf6# { Game ends by variant rule. } 1-0