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[Event "rated Antichess game"] [Site "https://lichess.org/qyLWV2r3"] [Date "2023.06.04"] [White "yerkin81"] [Black "Christinenj"] [Result "1-0"] [GameId "qyLWV2r3"] [UTCDate "2023.06.04"] [UTCTime "16:57:38"] [WhiteElo "1184"] [BlackElo "1034"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... h5?? { (1.30 → 10.69) Blunder. e6 was best. } { [%eval 10.69] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Qxh5 { [%eval 6.5] } 2... Rxh5 { [%eval 9.41] } 3. Nf3?? { (9.41 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Rxh2 4. Rxh2 Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxa1) 3... Rxh2 { [%eval #-15] } 4. Nxh2 { [%eval #-14] } 4... d6?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (4... b5 5. Bxb5 Bb7 6. Bxd7 Bxg2 7. Bxe8 Qxd2 8. Bxf7 Qxf2 9. Kxf2 Bxh1 10. Bxg8 Bd5 11. Bxd5) 5. Ng4 { [%eval #13] } 5... Bxg4 { [%eval #12] } 6. Rh5 { [%eval #12] } 6... Bxh5 { [%eval #11] } 7. Kd1 { [%eval #11] } 7... Bxd1 { [%eval #10] } 8. a3 { [%eval #11] } 8... Bxc2 { [%eval #10] } 9. Ra2 { [%eval #10] } 9... Bxb1 { [%eval #9] } 10. g3 { [%eval #9] } 10... Bxa2 { [%eval #8] } 11. Bc4?? { (Mate in 8 → -4.33) Lost forced checkmate sequence. b3 was best. } { [%eval -4.33] } (11. b3 Bxb3 12. a4 Bxa4 13. Bb5 Bxb5 14. d3 Bxd3 15. e4 Bxe4 16. f3 Bxf3 17. g4 Bxg4) 11... Bxc4 { [%eval -2.94] } 12. d3 { [%eval -3.02] } 12... Bxd3 { [%eval -3.77] } 13. e4 { [%eval -4.55] } 13... Bxe4 { [%eval -3.83] } 14. f3 { [%eval -3.96] } 14... Bxf3 { [%eval -4.82] } 15. g4 { [%eval -4.38] } 15... Bxg4 { [%eval -3.51] } 16. Bh6 { [%eval -5.63] } 16... Nxh6 { [%eval -5.65] } 17. b3 { [%eval -4.28] } 17... b6 { [%eval -5.02] } 18. b4 { [%eval -6.17] } 18... c5?? { (-6.17 → Mate in 9) Checkmate is now unavoidable. Qc8 was best. } { [%eval #9] } (18... Qc8 19. a4 b5 20. axb5 Nc6 21. bxc6 d5 22. b5 Qb7 23. cxb7 e5 24. bxa8=Q d4 25. Qxa7) 19. bxc5 { [%eval #9] } 19... bxc5 { [%eval #8] } 20. a4 { [%eval #8] } 20... Nd7 { [%eval #1] } 21. a5 { [%eval #1] } 21... Qxa5# { Game ends by variant rule. } 1-0