FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/0qPMdIBl"]
[Date "2023.06.04"]
[White "Christinenj"]
[Black "yerkin81"]
[Result "0-1"]
[GameId "0qPMdIBl"]
[UTCDate "2023.06.04"]
[UTCTime "16:44:49"]
[WhiteElo "1032"]
[BlackElo "1191"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+18"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d6?? { (-4.09 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. e3?? { (0.00 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #-16] } (2. g4 Bxg4 3. Qb3 Bxe2 4. Qxb7 Bxf1 5. Qxc7 Qxc7 6. Kxf1 Qxc3) 2... b5?? { (Mate in 16 → -0.46) Lost forced checkmate sequence. Bh3 was best. } { [%eval -0.46] } (2... Bh3 3. Nxh3 b5 4. Bxb5 Qc8 5. Bxe8 Qxh3 6. Bxf7 Qxh2 7. Bxg8 Rxg8 8. Rxh2 g5 9. Rxh7) 3. Bxb5 { [%eval -1.13] } 3... Nc6?? { (-1.13 → 1.27) Blunder. Bh3 was best. } { [%eval 1.27] } (3... Bh3 4. Bxe8 Qxe8 5. gxh3 g6 6. a3 Qa4 7. Qxa4 Bh6 8. Qxa7 Rxa7 9. h4 Rxa3 10. Nxa3) 4. Bxc6 { [%eval 0.99] } 4... Qd7?? { (0.99 → 4.38) Blunder. Bh3 was best. } { [%eval 4.38] } (4... Bh3 5. gxh3) 5. Bxd7 { [%eval 3.86] } 5... Kxd7 { [%eval 4.25] } 6. Qa4?? { (4.25 → 1.71) Blunder. a4 was best. } { [%eval 1.71] } (6. a4 e6) 6... Ba6? { (1.71 → 3.47) Mistake. Nf6 was best. } { [%eval 3.47] } (6... Nf6) 7. Qxa6? { (3.47 → 1.90) Mistake. Qxd7 was best. } { [%eval 1.9] } (7. Qxd7 Bd3) 7... Rc8 { [%eval 2.5] } 8. Qxd6?! { (2.50 → 1.80) Inaccuracy. Qxc8 was best. } { [%eval 1.8] } (8. Qxc8 Kxc8 9. Ne2 g6 10. Na3 Kd7 11. Nc2 Bh6 12. a3 Bxe3 13. dxe3 Nf6 14. Kd2 Ne8) 8... Kxd6?! { (1.80 → 2.46) Inaccuracy. exd6 was best. } { [%eval 2.46] } (8... exd6 9. Ne2) 9. Nf3?? { (2.46 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (9. c4 Ke6 10. Ne2 g6 11. a4 h5 12. c5 Nh6 13. b3 Rg8 14. Rg1 Kd6 15. cxd6 exd6) 9... Kd7?? { (Mate in 10 → 1.36) Lost forced checkmate sequence. Ke5 was best. } { [%eval 1.36] } (9... Ke5 10. Nxe5 Nf6 11. Nxf7 Ng4 12. Nxh8 Nxh2 13. Rxh2 h5 14. Rxh5 a5 15. Rxa5 Ra8 16. Rxa8) 10. b3?? { (1.36 → Mate in 10) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-10] } (10. Ng1 Rb8) 10... g6?? { (Mate in 10 → 1.76) Lost forced checkmate sequence. e5 was best. } { [%eval 1.76] } (10... e5 11. Nxe5 f5 12. Nxd7 Bb4 13. cxb4 f4 14. exf4 a5 15. bxa5 Rb8 16. Nxb8 c6 17. Nxc6) 11. h3?? { (1.76 → Mate in 9) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-9] } (11. Ng1 Rb8 12. a4 Rxb3 13. Ne2 Rxb1 14. Rxb1 Kc8 15. Rb8 Kxb8 16. e4 c5 17. e5 Kb7) 11... Bh6?? { (Mate in 9 → 0.23) Lost forced checkmate sequence. g5 was best. } { [%eval 0.23] } (11... g5 12. Nxg5 h5 13. Nxf7 Rb8 14. Nxh8 Rxb3 15. axb3 e5 16. Rxa7 Ke8 17. Rxc7 Bg7 18. Rxg7) 12. Ng5?! { (0.23 → -0.42) Inaccuracy. Nh2 was best. } { [%eval -0.42] } (12. Nh2) 12... Bxg5 { [%eval -0.66] } 13. f4?? { (-0.66 → Mate in 12) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-12] } (13. Ke2) 13... Bxf4 { [%eval #-12] } 14. exf4 { [%eval #-11] } 14... e5 { [%eval #-11] } 15. fxe5 { [%eval #-10] } 15... Nf6 { [%eval #-10] } 16. exf6 { [%eval #-9] } 16... Ke7?? { (Mate in 9 → 8.07) Lost forced checkmate sequence. Rcg8 was best. } { [%eval 8.07] } (16... Rcg8 17. b4 c5 18. bxc5 Rg7 19. fxg7 Rf8 20. gxf8=K g5 21. Kxf7 g4 22. hxg4 h6 23. Rxh6) 17. fxe7 { [%eval 7.75] } 17... Rhf8 { [%eval 6.52] } 18. exf8=K { [%eval 8.3] } 18... Rxf8 { [%eval 8.38] } 19. a3 { [%eval 7.08] } 19... a6 { [%eval 8.59] } 20. d3?? { (8.59 → Mate in 7) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-7] } (20. Kf2 Rb8) 20... c6?? { (Mate in 7 → 8.76) Lost forced checkmate sequence. g5 was best. } { [%eval 8.76] } (20... g5 21. Bxg5 Rd8 22. Bxd8 f5 23. Bxc7 f4 24. Bxf4 h6 25. Bxh6 a5 26. Nd2 a4 27. bxa4#) 21. Kd2 { [%eval 9.31] } 21... f6 { [%eval 10.35] } 22. g3 { [%eval 8.46] } 22... h6 { [%eval 7.87] } 23. Ra2 { [%eval 6.3] } 23... c5?! { (6.30 → 9.36) Inaccuracy. Re8 was best. } { [%eval 9.36] } (23... Re8) 24. c4 { [%eval 9.13] } 24... a5 { [%eval 12.25] } 25. d4?? { (12.25 → Mate in 7) Checkmate is now unavoidable. a4 was best. } { [%eval #-7] } (25. a4 Rg8 26. Re1 Re8 27. Rxe8 h5 28. Re1 f5 29. h4 g5 30. hxg5 f4 31. gxf4 h4) 25... cxd4 { [%eval #-7] } 26. Ke3 { [%eval #-6] } 26... dxe3 { [%eval #-6] } 27. Bxe3 { [%eval #-5] } 27... f5?? { (Mate in 5 → 0.14) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.14] } (27... Rg8 28. Bxh6 Rg7 29. Bxg7 g5 30. Bxf6 g4 31. hxg4 a4 32. bxa4#) 28. Bxh6 { [%eval 0.74] } 28... a4?? { (0.74 → 3.22) Blunder. g5 was best. } { [%eval 3.22] } (28... g5 29. Bxf8 a4 30. bxa4 g4 31. hxg4 fxg4 32. Rh3 gxh3 33. Ra1 h2 34. c5 h1=B 35. g4) 29. bxa4?? { (3.22 → 0.92) Blunder. Bxf8 was best. } { [%eval 0.92] } (29. Bxf8 axb3) 29... g5 { [%eval 0.9] } 30. Bxg5?? { (0.90 → Mate in 2) Checkmate is now unavoidable. Bxf8 was best. } { [%eval #-2] } (30. Bxf8 g4 31. hxg4 fxg4 32. Rh3 gxh3 33. Ra1 h2 34. c5 h1=B 35. g4 Bd5 36. Ra2 Bxa2) 30... Rd8 { [%eval #-2] } 31. Bxd8 { [%eval #-1] } 31... f4 { [%eval #-1] } 32. gxf4# { Game ends by variant rule. } 0-1