FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/kmVTQa2X"]
[Date "2022.06.14"]
[Round "-"]
[White "isaacpro1366"]
[Black "necker2021"]
[Result "0-1"]
[GameId "kmVTQa2X"]
[UTCDate "2022.06.14"]
[UTCTime "00:42:29"]
[WhiteElo "1070"]
[BlackElo "798"]
[WhiteRatingDiff "-45"]
[BlackRatingDiff "+41"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 Qh4 7. Nf3 Qxf2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval #16] } 2... gxh6 { [%eval #14] } 3. d4?? { (Mate in 14 → 0.47) Lost forced checkmate sequence. f4 was best. } { [%eval 0.47] } (3. f4 exf4 4. e4 fxe3 5. b4 Bxb4 6. Qh5 Bxe1 7. Qxh6 Nxh6 8. Nc3 Bxc3 9. Nh3 Bxa1) 3... exd4 { [%eval 0.0] } 4. Qxd4 { [%eval 0.0] } 4... d5?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Bc5 was best. } { [%eval #13] } (4... Bc5 5. Qxd7 Bxf2 6. Kxf2 Nxd7 7. Kf3 Ne7 8. Kf2 Ng8) 5. Qxa7 { [%eval #13] } 5... Rxa7 { [%eval #12] } 6. e3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (6. b4 Bxb4 7. a4 Bxe1 8. Nf3 Bxf2 9. Ne1 Bxe1 10. a5 Bxa5 11. Rxa5 Rxa5 12. e4 dxe4) 6... Rxa2 { [%eval #-13] } 7. Rxa2 { [%eval #-12] } 7... Bh3 { [%eval #-12] } 8. gxh3 { [%eval #-11] } 8... Ba3 { [%eval #-13] } 9. Rxa3 { [%eval #-11] } 9... Qf6?? { (Mate in 11 → 0.58) Lost forced checkmate sequence. b5 was best. } { [%eval 0.58] } (9... b5 10. Bxb5 Qg5 11. Bxe8 Qxe3 12. Bxf7 Qxe1 13. Bxg8 Qxb1 14. Bxd5 Qxg1 15. Rxg1 Na6 16. Rxa6) 10. Ba6?? { (0.58 → Mate in 11) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-11] } (10. Ne2 Qxb2 11. Ra4 Qxc2 12. Kd2 Qxd2 13. Nxd2 d4 14. exd4 f5 15. f4 c5 16. dxc5 b5) 10... Qxb2 { [%eval #-11] } 11. Bxb7 { [%eval #-10] } 11... Qxc2 { [%eval #-10] } 12. Bxd5 { [%eval #-9] } 12... Qxb1 { [%eval #-9] } 13. Bxf7 { [%eval #-8] } 13... Qxe1 { [%eval #-8] } 14. Bxg8 { [%eval #-7] } 14... Qxf2 { [%eval #-7] } 15. Bxh7 { [%eval #-6] } 15... Rxh7?? { (Mate in 6 → -1.54) Lost forced checkmate sequence. Qxe3 was best. } { [%eval -1.54] } (15... Qxe3 16. Rxe3 Rxh7 17. Rxe8 h5 18. Rxb8 Rh8 19. Rxh8 c6 20. Rxh5 c5 21. Rxc5#) 16. Ra6 { [%eval -1.51] } 16... Qxe3?? { (-1.51 → Mate in 5) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #5] } (16... Nxa6) 17. Rxh6 { [%eval #5] } 17... Qxg1 { [%eval #4] } 18. Rxh7?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-4] } (18. Rxg1 Rxh6 19. h4 Rxh4 20. Rg6 Rxh2 21. Ra6 Nxa6#) 18... Qxh2 { [%eval #-4] } 19. Rxh2 { [%eval #-3] } 19... Kd8?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nc6 was best. } { [%eval 0.0] } (19... Nc6 20. Rxc7 Na7 21. Rxa7 Ke7 22. Rxe7#) 20. Rxc7 { [%eval 0.0] } 20... Kxc7 { [%eval 0.0] } 21. Rg2?? { (0.00 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (21. h4 Nc6 22. h5 Nd4 23. Rc2 Nxc2 24. h6 Ne3 25. h7 Nd5 26. h8=K Kd6 27. Kg8 Ne3) 21... Nd7 { [%eval #-11] } 22. Rf2 { [%eval #-2] } 22... Nf6 { [%eval #-2] } 23. Rxf6 { [%eval #-1] } 23... Kd6 { [%eval #-1] } 24. Rxd6# { Game ends by variant rule. } 0-1