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[Event "rated variant:antichess game"] [Site "https://lichess.org/YTcSO8D3"] [Date "2022.06.14"] [Round "-"] [White "necker2021"] [Black "isaacpro1366"] [Result "0-1"] [GameId "YTcSO8D3"] [UTCDate "2022.06.14"] [UTCTime "00:39:40"] [WhiteElo "808"] [BlackElo "1058"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bb5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxa2 { [%eval #-15] } 4. Bxe8 { [%eval #-14] } 4... Qxb2?? { (Mate in 14 → -0.45) Lost forced checkmate sequence. Qxa1 was best. } { [%eval -0.45] } (4... Qxa1 5. Bxf7 Qxb2 6. Bxb2 h5 7. Bxg8 Rxg8 8. Qxh5 Bh3 9. Nxh3 g5 10. Nxg5 Rxg5 11. Qxg5) 5. Bxf7 { [%eval -1.59] } 5... Qxc2?? { (-1.59 → 3.09) Blunder. Qxb1 was best. } { [%eval 3.09] } (5... Qxb1 6. Bxg8) 6. Bxg8 { [%eval 3.04] } 6... Qxd2?? { (3.04 → Mate in 10) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #10] } (6... Rxg8 7. Qxc2) 7. Bxh7?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #-11] } (7. Qxd2 Rxg8 8. Rxa7 Rxa7 9. g4 Bxg4 10. Qh6 gxh6 11. Bxh6 Bxh6 12. Nh3 Bxh3 13. Na3 Rxa3) 7... Qxf2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #10] } (7... Rxh7 8. Qxd2 Rxh2 9. Rxh2 Bf5 10. Rxa7 Bxb1 11. Rxb7 g5 12. Qxg5 Bg7 13. Qxg7 Nd7 14. Rxb1) 8. Kxf2 { [%eval #10] } 8... Rxh7 { [%eval #9] } 9. Rxa7 { [%eval #9] } 9... Rxh2 { [%eval #7] } 10. Rxb7?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-7] } (10. Rxh2 Rxa7 11. Bh6 gxh6 12. Rxh6 Bxh6 13. Qg4 Bxg4 14. Nd2 Bxd2 15. Ke3 Bxe3 16. g3 Bxg1#) 10... Rxg2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #7] } (10... Bxb7 11. Rxh2 Bxg2 12. Rxg2 g6 13. Rxg6 Ra4 14. Qxa4 e6 15. Rxe6 Bb4 16. Qxb4 Nc6 17. Rxc6#) 11. Rxc7 { [%eval #7] } 11... Rxg1 { [%eval #6] } 12. Rxg1?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #-6] } (12. Rxc8 Rxd1 13. Rxb8 Rxh1 14. Rxa8 Rxc1 15. Rxf8 Rxb1 16. Ke1 Rxe1 17. Rf6 gxf6#) 12... Nc6?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Be6 was best. } { [%eval #6] } (12... Be6 13. Rxe7 Bxe7 14. Rxg7 Bf7 15. Rxf7 Bd6 16. Qxd6 Nc6 17. Qxc6 Ra3 18. Nxa3#) 13. Rxg7 { [%eval #6] } 13... Bxg7 { [%eval #5] } 14. Rxc8 { [%eval #5] } 14... Rxc8 { [%eval #4] } 15. Na3?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-4] } (15. Bb2 Bxb2 16. Na3 Bxa3 17. Qd4 Nxd4 18. Kf3 Nxf3#) 15... Nb4?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Nd8 was best. } { [%eval #4] } (15... Nd8 16. Qxd8 Rxc1 17. Qxe7 Rd1 18. Qxg7 Rb1 19. Nxb1#) 16. Ke3?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-4] } (16. Bb2 Bxb2 17. Ke3 Bxa3 18. Qd8 Rxd8 19. Kd2 Rxd2#) 16... Rxc1 { [%eval #-4] } 17. Qxc1 { [%eval #-3] } 17... Nd3 { [%eval #-3] } 18. Kxd3 { [%eval #-2] } 18... Bc3?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Ba1 was best. } { [%eval #5] } (18... Ba1 19. Qxa1 e5 20. Qxe5#) 19. Qxc3?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Kxc3 was best. } { [%eval #-1] } (19. Kxc3 e6 20. Nc2 e5 21. Qf4 exf4 22. Ne3 fxe3 23. Kd2 exd2#) 19... e6?? { (Mate in 1 → Mate in 5) Lost forced checkmate sequence. e5 was best. } { [%eval #5] } (19... e5 20. Qxe5#) 20. Qc6 { [%eval #5] } 20... e5 { [%eval #4] } 21. Qh6?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Kd4 was best. } { [%eval #-1] } (21. Kd4 exd4 22. Nc2 d3 23. Qf3 dxc2 24. Qd1 cxd1=K#) 21... e4 { [%eval #-1] } 22. Kxe4# { Game ends by variant rule. } 0-1