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[Event "rated variant:antichess game"] [Site "https://lichess.org/7fcUtEjG"] [Date "2022.06.14"] [Round "-"] [White "isaacpro1366"] [Black "necker2021"] [Result "1-0"] [GameId "7fcUtEjG"] [UTCDate "2022.06.14"] [UTCTime "00:29:44"] [WhiteElo "1006"] [BlackElo "853"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 c5) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bg5 { [%eval #16] } 2... Qxg5 { [%eval #16] } 3. g4?? { (Mate in 16 → 1.31) Lost forced checkmate sequence. d4 was best. } { [%eval 1.31] } (3. d4 exd4 4. Qxd4 Qxg2 5. Bxg2 Ba3 6. Qxg7 Bxb2 7. Bxb7 Bxb7 8. Qxf7 Bxh1 9. Qxe8 Bxa1) 3... Qxg4 { [%eval 1.37] } 4. d4?? { (1.37 → -1.18) Blunder. f4 was best. } { [%eval -1.18] } (4. f4 Qxf4) 4... Qxd4?? { (-1.18 → Mate in 11) Checkmate is now unavoidable. exd4 was best. } { [%eval #11] } (4... exd4) 5. Qxd4 { [%eval #11] } 5... exd4 { [%eval #10] } 6. e3?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (6. b4 Bxb4 7. Nh3 Bxe1 8. Nf4 Bxf2 9. Rg1 Bxg1 10. a4 Bxh2 11. a5 Bxf4 12. Nc3 dxc3) 6... dxe3 { [%eval #-13] } 7. fxe3 { [%eval #-12] } 7... Ba3 { [%eval #-13] } 8. bxa3 { [%eval #-10] } 8... d6?? { (Mate in 10 → -3.69) Lost forced checkmate sequence. b5 was best. } { [%eval -3.69] } (8... b5 9. Bxb5 d5 10. Bxe8 a5 11. Bxf7 Nh6 12. Bxd5 Rf8 13. Bxa8 Rf4 14. exf4 g5 15. fxg5) 9. Bh3?! { (-3.69 → -4.92) Inaccuracy. Ne2 was best. } { [%eval -4.92] } (9. Ne2 Ne7 10. Bh3 Bxh3 11. Kf2 Bf1 12. Rxf1 Kd7 13. Nd2 Na6 14. Rh1 Ke6 15. e4 Ng6) 9... Bxh3 { [%eval -4.92] } 10. Nxh3 { [%eval -4.56] } 10... Nf6?? { (-4.56 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (10... g5 11. Nxg5 h5 12. Nxf7 Kxf7 13. Nd2 Kf6 14. Nf3 Nh6 15. Ng1 Nc6 16. Ne2 Rag8 17. Rg1) 11. e4 { [%eval #10] } 11... Nxe4 { [%eval #9] } 12. Ng5?? { (Mate in 9 → -5.20) Lost forced checkmate sequence. Nc3 was best. } { [%eval -5.2] } (12. Nc3 Nxc3 13. Rc1 Nxa2 14. Ng5 Nxc1 15. Nxh7 Rxh7 16. Kf2 Rxh2 17. Rxc1 Rxf2 18. Ra1 Rxc2) 12... Nxg5 { [%eval -4.98] } 13. Rf1?? { (-4.98 → Mate in 10) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-10] } (13. Kf2 Ne6) 13... Nf3 { [%eval #-11] } 14. Rxf3 { [%eval #-10] } 14... Nc6?? { (Mate in 10 → -4.53) Lost forced checkmate sequence. f5 was best. } { [%eval -4.53] } (14... f5 15. Rxf5 d5 16. Rxd5 g5 17. Rxg5 Rg8 18. Rxg8 h5 19. Rxe8 Nd7 20. Rxa8 h4 21. Rxa7) 15. Rxf7 { [%eval -4.67] } 15... Kxf7 { [%eval -4.54] } 16. Nc3?? { (-4.54 → Mate in 9) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-9] } (16. Nd2 Ke6) 16... Nb4 { [%eval #-9] } 17. axb4 { [%eval #-8] } 17... d5 { [%eval #-8] } 18. Nxd5 { [%eval #-7] } 18... Rhe8?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rae8 was best. } { [%eval #6] } (18... Rae8 19. Nxc7 Rxe1 20. Rxe1 Ke7 21. Rxe7 Rd8 22. Rxg7 Rd6 23. Rxh7 Re6 24. Nxe6 b5 25. Rxa7#) 19. Nxc7 { [%eval #6] } 19... Rxe1 { [%eval #5] } 20. Rxe1?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Nxa8 was best. } { [%eval #-5] } (20. Nxa8 Rxa1 21. Nc7 Rxa2 22. b5 Rxc2 23. Na8 Rxh2 24. Nb6 axb6#) 20... Rc8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. h6 was best. } { [%eval #5] } (20... h6 21. Nxa8 Ke6 22. Rxe6 g6 23. Rxg6 b5 24. Rxh6 a6 25. Rxa6#) 21. Re6 { [%eval #8] } 21... Rxc7 { [%eval #5] } 22. Rf6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.0] } (22. Re1 Rxc2 23. Re4 Rxh2 24. Re8 Kxe8 25. b5 Rxa2 26. b6 axb6#) 22... Rxc2 { [%eval 0.0] } 23. Rxf7 { [%eval 0.0] } 23... Rxa2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #4] } (23... Rxh2 24. Rxb7 Rxa2 25. Rxa7 Rxa7 26. b5 Re7 27. b6 Re5 28. b7 Rf5 29. b8=K g5 30. Kc7) 24. Rxb7?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxg7 was best. } { [%eval #-4] } (24. Rxg7 Rxh2 25. Rxh7 Rxh7 26. b5 Rh1 27. b6 axb6#) 24... Rxh2 { [%eval #-4] } 25. Rxa7 { [%eval #-3] } 25... Rb2 { [%eval #-3] } 26. Rxg7 { [%eval #-2] } 26... Rxb4 { [%eval #-2] } 27. Rxh7 { [%eval #-1] } 27... Rg4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rh4 was best. } { [%eval #1] } (27... Rh4 28. Rxh4#) 28. Rb7?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rh4 was best. } { [%eval #-1] } (28. Rh4 Rxh4#) 28... Rg2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rb4 was best. } { [%eval #1] } (28... Rb4 29. Rxb4#) 29. Rg7 { [%eval #1] } 29... Rxg7# { Game ends by variant rule. } 1-0