@Alex-31 said in #1:
Lichess, you are not banning cheaters by IP and email.
IP does very little nowadays in that regard, as getting a new IP is often trivial, and on the other hand some IP addresses serve multiple users.
Also, I don't understand what you mean with email in that regard, as you can only register one account per email address.
You only ban them by nicknames which is very easy to change.
In fact, changing the nickname is impossible.
Therefor they come and come and their numbers are increasing.
Maybe the number is increasing. But often people consider others as cheaters when they lose, and there is no real justification. So the problem is perceived several times worse than it actually is. In some cases, people report 80% of their losses as cheats, when in reality it's maybe 2-5 % or so. Which would still be plenty, but wouldn't warrant the paranoia that is currently going on, well-fuelled by social media.
It is only formal ban.
If you think you have better ways, I am sure the anti-cheating team is happy to hear it. But also keep in mind that this is no new topic, and any quick idea that you think of has probably been discussed and/or tried in the past. A lot of experience and development has gone into this basically since online games have started decades ago.
@Alex-31 said in #1:
> Lichess, you are not banning cheaters by IP and email.
IP does very little nowadays in that regard, as getting a new IP is often trivial, and on the other hand some IP addresses serve multiple users.
Also, I don't understand what you mean with email in that regard, as you can only register one account per email address.
> You only ban them by nicknames which is very easy to change.
In fact, changing the nickname is impossible.
> Therefor they come and come and their numbers are increasing.
Maybe the number is increasing. But often people consider others as cheaters when they lose, and there is no real justification. So the problem is perceived several times worse than it actually is. In some cases, people report 80% of their losses as cheats, when in reality it's maybe 2-5 % or so. Which would still be plenty, but wouldn't warrant the paranoia that is currently going on, well-fuelled by social media.
> It is only formal ban.
If you think you have better ways, I am sure the anti-cheating team is happy to hear it. But also keep in mind that this is no new topic, and any quick idea that you think of has probably been discussed and/or tried in the past. A lot of experience and development has gone into this basically since online games have started decades ago.