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Current Rating System needs a change

@TheTakenName said in #7:

Elo intimidation is real and I have been in that boat where I don’t want to play someone really good especially back in the day when I was a beginner intermediate. Now that I have reached around 2000 I don’t really care who I win or loose as long as I am enjoying playing someone that is better than me. Elo is a good way to show someone’s average skill. Yes we fluctuate by small increments but it shouldn’t be the bane of our existence in identifying us and our game by a number. It’s more of a precursor to help determine someone’s strength not define them. For me, I have learned to toss elo aside because if you know you are capable of winning and have that mindset then there is no problem.

Btw, good luck on your CM title goal.

@TheTakenName said in #7: > Elo intimidation is real and I have been in that boat where I don’t want to play someone really good especially back in the day when I was a beginner intermediate. Now that I have reached around 2000 I don’t really care who I win or loose as long as I am enjoying playing someone that is better than me. Elo is a good way to show someone’s average skill. Yes we fluctuate by small increments but it shouldn’t be the bane of our existence in identifying us and our game by a number. It’s more of a precursor to help determine someone’s strength not define them. For me, I have learned to toss elo aside because if you know you are capable of winning and have that mindset then there is no problem. Btw, good luck on your CM title goal.

@DeimosRuhk said in #9:

Because my ex-GF would have played me if she didn't see my rating [...]

And you're actually blaming the rating system? That would be the same as jumping into a shark tank and blaming the shark for biting off your leg.

Welcome to the cabinet of curiosities - you learn something new every day...

@DeimosRuhk said in #9: > Because my ex-GF would have played me if she didn't see my rating [...] And you're actually blaming the rating system? That would be the same as jumping into a shark tank and blaming the shark for biting off your leg. Welcome to the cabinet of curiosities - you learn something new every day...

You either want a rating system that reflects player's strength, or none at all.

Just making it a bit more course only changes its usefulness, not its ability to intimidate.

Sure, we could use some Kyu/Dan system... wouldn't change anything, just complicate matters and be less transparent.

And if you managed to lure them into playing you, they'd get the same results.

Maybe it's not just about the rating that they don't want to play you?! If it is, it is up to you to present it in an agreeable fashion.

You either want a rating system that reflects player's strength, or none at all. Just making it a bit more course only changes its usefulness, not its ability to intimidate. Sure, we could use some Kyu/Dan system... wouldn't change anything, just complicate matters and be less transparent. And if you managed to lure them into playing you, they'd get the same results. Maybe it's not just about the rating that they don't want to play you?! If it is, it is up to you to present it in an agreeable fashion.

@scarpentus said in #14:

It's interesting and telling that OP is the same guy that just wants to "p0wn the noobz".

lichess.org/forum/general-chess-discussion/just-another-rant

Shut up. I am refining my argument. ;-P

@scarpentus said in #14: > It's interesting and telling that OP is the same guy that just wants to "p0wn the noobz". > > lichess.org/forum/general-chess-discussion/just-another-rant Shut up. I am refining my argument. ;-P

@derkleineJo said in #13:

And you're actually blaming the rating system? That would be the same as jumping into a shark tank and blaming the shark for biting off your leg.

Welcome to the cabinet of curiosities - you learn something new every day...

I will see your shark example and raise you one naked woman example.

So, if a woman walks naked into a room with a known sexual deviant its her fault if something bad happens to her?

I didn't make the shark bite me, and the woman didn't make the deviant be deviant.

So, no, your statement doesn't hold up.

@derkleineJo said in #13: > And you're actually blaming the rating system? That would be the same as jumping into a shark tank and blaming the shark for biting off your leg. > > Welcome to the cabinet of curiosities - you learn something new every day... I will see your shark example and raise you one naked woman example. So, if a woman walks naked into a room with a known sexual deviant its her fault if something bad happens to her? I didn't make the shark bite me, and the woman didn't make the deviant be deviant. So, no, your statement doesn't hold up.

Ok, I see. It‘s a troll‘s universe.

Ok, I see. It‘s a troll‘s universe.

I have not raed the whole thread. but it depends what you want what people really want any measure of this game experience in some population to be used for.

There is the performance pyramidal tiering goal (or is it method, competition below and above, game is single event competitive rule, but then there is the social more than 2 people game of tournaments.

Each level has its needs. I can only talk about the single game experince one, as I do not have any motivation for tournament game. But in both cases we are talking about something to be repeated many times over ones life time (some significant subset of it).

It is in that many game context that I find it still makes sense, but for me it is about learning efficiency about my pairing experience. For others it might be target and motivator for their performance (win ratio basically) "carreer".

For the learning only carreer, I just want to be able to advertise to the pool I might be randomly paired with, a number that would allow the others, that are in my optimum pleasure and learning range (a band, it is said, perhaps +- 200 on lichess, although why not anyting, but knowing the slope of struggle quality that every move in that singel pairing might require, the work given the time control. etc.).

I can't talk about tournament life and meaning of rating system.. I like that it is a real number.. I would not yet imagine countable rating system, what would be a quantum of chess play quality? Maybe NNue knows.

Where I would pull your question into would be about not just having competitive pairing based statistics but having board feature based metrics that could decompose our progression and actually offer some "map" of our skill sets gaps.

our chess foresight fog density given a battery of standardized challenge positions sets that would explore and test our response in all cases toward a feature space decompositoin of the human chess learning problem from newborn to expert. it might have some relation with the engineX engine chess sub-space, but I think there is no science there yet.

The human chess science is needed. And there are some pre-cursors tools, that are underestimatd or underused data wise. I think for example. we could look into the better define chess theory of tactical patterns (static and dynamic).

lichess has been accumulating a lot of big chess puzzle data with a thematic decomposition. A lot of that data must be either continusally lost to the ehter, or hidden in their live databases.... Their priority as developper is service to individual pairs of players, so it is not a priority to develop in that direction. The imagination of futher lichess code development given the resources is not going to be spontaneously exporing such questions.

So i think you question has merit. (any question has, but I mean it can justify our continue many heads efforts to understand what you or anyone could mean or read through your first salvo.

i do have a possibly abnormal understand of what the word "forum" might mean). I will find time to read others takes.

I have not raed the whole thread. but it depends what you want what people really want any measure of this game experience in some population to be used for. There is the performance pyramidal tiering goal (or is it method, competition below and above, game is single event competitive rule, but then there is the social more than 2 people game of tournaments. Each level has its needs. I can only talk about the single game experince one, as I do not have any motivation for tournament game. But in both cases we are talking about something to be repeated many times over ones life time (some significant subset of it). It is in that many game context that I find it still makes sense, but for me it is about learning efficiency about my pairing experience. For others it might be target and motivator for their performance (win ratio basically) "carreer". For the learning only carreer, I just want to be able to advertise to the pool I might be randomly paired with, a number that would allow the others, that are in my optimum pleasure and learning range (a band, it is said, perhaps +- 200 on lichess, although why not anyting, but knowing the slope of struggle quality that every move in that singel pairing might require, the work given the time control. etc.). I can't talk about tournament life and meaning of rating system.. I like that it is a real number.. I would not yet imagine countable rating system, what would be a quantum of chess play quality? Maybe NNue knows. Where I would pull your question into would be about not just having competitive pairing based statistics but having board feature based metrics that could decompose our progression and actually offer some "map" of our skill sets gaps. our chess foresight fog density given a battery of standardized challenge positions sets that would explore and test our response in all cases toward a feature space decompositoin of the human chess learning problem from newborn to expert. it might have some relation with the engineX engine chess sub-space, but I think there is no science there yet. The human chess science is needed. And there are some pre-cursors tools, that are underestimatd or underused data wise. I think for example. we could look into the better define chess theory of tactical patterns (static and dynamic). lichess has been accumulating a lot of big chess puzzle data with a thematic decomposition. A lot of that data must be either continusally lost to the ehter, or hidden in their live databases.... Their priority as developper is service to individual pairs of players, so it is not a priority to develop in that direction. The imagination of futher lichess code development given the resources is not going to be spontaneously exporing such questions. So i think you question has merit. (any question has, but I mean it can justify our continue many heads efforts to understand what you or anyone could mean or read through your first salvo. i do have a possibly abnormal understand of what the word "forum" might mean). I will find time to read others takes.

I've read the whole thread and it's a mess. Almost all of the comments were people arguing, but not about the actual question. Anyways, I have an opinion on this question and I would like to hear comments about it.

But first of all, many people in forum think that the current ELO system is completely fine and it's usage should be continued, while others want to get rid of it. The ELO system is, in fact, a very accurate way of measuring strength and a very useful meter - much more useful than other systems like Kyu and Dan (which was also mentioned in the forum). ELO is probably one of the best, if not the best, measurement of strength.

That said, ELO does have some problems. Despite being a very accurate measurement of strength, it can have many psychological issues and can lead to people misreading it. For example, many people see ELO as a completely accurate picture of their strength, and will not play rated games because they do not want their ELO (which they see as their actual strength) to drop, or they will be intimidated with facing higher-rated opponents because they will lose rating, and in doing so, they subconsciously think that they will lose actual strength. The counter-argument is that someone along the lines of who I described should stop caring about their rating - however, fear of rating loss is usually subconscious and difficult to get rid of (this has happened to me; it has taken a lot of effort to change my habits and I still sometimes come back to them).

I think that the chess community should keep the ELO system, because it is one of the best measurements of strength. However, I think that we should replace it as the main ranking marker. In many rating systems today in e-sports, there is a system of leagues where people grind through them and see how far they can go. However, this system is useless for chess because chess isn't a sport where people should have to grind to get to a certain rank. Personally I think that it would be an interesting idea to have many amateur titles which cannot be lost - once you reach a certain rank, even if your rating drops, that mark still remains. In essence, this tries to make the ELO system a secondary measurement - which people do not care as much about. I will say truthfully that I have no statistics on how titles would change people's thinking, but I think that because there is no way to lose it people will play much more, because would be no fear of rating loss. However, this idea does nothing against intimidation - it would still be intimidating to play against someone with a much higher title, but in that case even if you lose the game there would still be no possibility of losing your rank.

However, there is a problem on how to reach the rank. If the rank has to be reached via ELO, this brings us back to the original problem where people fear rating loss because if they lose they cannot reach the title. This means that there would have to be another system of how to reach the title, but that would confuse everything and could lead to an unfair system (for example, if number of games is involved, then people who have played for longer would have an advantage over people who haven't played as much). Personally I do not actually know what the best way to make usable amateur titles is, and I would be interested so hear some suggestions.

In conclusion, I think that we should keep the ELO system as it is accurate and simple, but we should make it secondary to another ranking system where there is no fear of rating loss, such as a system where people strive to reach titles which they cannot lose afterwards. There are a lot of professional titles, and it does seem to work for them, so it would be interesting to implement them in amateur ranking systems as well to see what the effect would be.

Any opinions?

I've read the whole thread and it's a mess. Almost all of the comments were people arguing, but not about the actual question. Anyways, I have an opinion on this question and I would like to hear comments about it. But first of all, many people in forum think that the current ELO system is completely fine and it's usage should be continued, while others want to get rid of it. The ELO system is, in fact, a very accurate way of measuring strength and a very useful meter - much more useful than other systems like Kyu and Dan (which was also mentioned in the forum). ELO is probably one of the best, if not the best, measurement of strength. That said, ELO does have some problems. Despite being a very accurate measurement of strength, it can have many psychological issues and can lead to people misreading it. For example, many people see ELO as a completely accurate picture of their strength, and will not play rated games because they do not want their ELO (which they see as their actual strength) to drop, or they will be intimidated with facing higher-rated opponents because they will lose rating, and in doing so, they subconsciously think that they will lose actual strength. The counter-argument is that someone along the lines of who I described should stop caring about their rating - however, fear of rating loss is usually subconscious and difficult to get rid of (this has happened to me; it has taken a lot of effort to change my habits and I still sometimes come back to them). I think that the chess community should keep the ELO system, because it is one of the best measurements of strength. However, I think that we should replace it as the main ranking marker. In many rating systems today in e-sports, there is a system of leagues where people grind through them and see how far they can go. However, this system is useless for chess because chess isn't a sport where people should have to grind to get to a certain rank. Personally I think that it would be an interesting idea to have many amateur titles which cannot be lost - once you reach a certain rank, even if your rating drops, that mark still remains. In essence, this tries to make the ELO system a secondary measurement - which people do not care as much about. I will say truthfully that I have no statistics on how titles would change people's thinking, but I think that because there is no way to lose it people will play much more, because would be no fear of rating loss. However, this idea does nothing against intimidation - it would still be intimidating to play against someone with a much higher title, but in that case even if you lose the game there would still be no possibility of losing your rank. However, there is a problem on how to reach the rank. If the rank has to be reached via ELO, this brings us back to the original problem where people fear rating loss because if they lose they cannot reach the title. This means that there would have to be another system of how to reach the title, but that would confuse everything and could lead to an unfair system (for example, if number of games is involved, then people who have played for longer would have an advantage over people who haven't played as much). Personally I do not actually know what the best way to make usable amateur titles is, and I would be interested so hear some suggestions. In conclusion, I think that we should keep the ELO system as it is accurate and simple, but we should make it secondary to another ranking system where there is no fear of rating loss, such as a system where people strive to reach titles which they cannot lose afterwards. There are a lot of professional titles, and it does seem to work for them, so it would be interesting to implement them in amateur ranking systems as well to see what the effect would be. Any opinions?

Even if this was a serious thread - which it isn't - the 1.000 lower rated GF would have been demolished in game 1 and then not played a second, so if this indeed was a serious thread - which it isn't -, OP would have lost a single game.

This is before applying internet memes about chess nerds.

Even if this was a serious thread - which it isn't - the 1.000 lower rated GF would have been demolished in game 1 and then not played a second, so if this indeed was a serious thread - which it isn't -, OP would have lost a single game. This is before applying internet memes about chess nerds.

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