@V1g1yy said in #39:
Do you think both players should be able to enjoy the game? I say yes.
Is there some benefit to either player in a game where the rating gap is 400 points? I say no, I think it's nothing more than a function of not having enough players to choose playing against. Aside from a coaching situation the game will be largely pointless.
A.} You are saying that there is no benefit to either player if there is 400 point rating gap between them? So, there is no reason for a 800 rated player to play a 1200 rated player? But you just mentioned the fun part...
First off, an 800 rated player and a 1200 rated player are not that different, realistically speaking. I get points {imply} otherwise, and I would expect a 1200 to beat an 800 more often than not - but the 1200 will still lose often enough, mostly through blunders, for the 800 to still get the thrill of victory.
We, or rather I, as it is presumptuous for me to speak for others, have seen this quite frequently on streams, vids, games I play, games I have watched, etc etc.
Now, a 400 point gap once you hit the 1600 mark {does} result in a very lopsided contest. I think this has more to do with 1600+ players blundering less often, and taking advantage of opponent's blunders more frequently. Obviously, a 2000 rated player {should} regularly dominate a 1600, and a 1600 should dominate a 1200. But for ratings less than 1200 or so, a 400 point gap isn't such a big deal.... {until} we get to very low numbers, like in the 400 range.
However, a 600 - 1000 rated player, in my experience, tends to be intimidated by opponents a couple hundred points higher rated.
So, removing the point rating would eliminate the intimidation factor, and allow them to play better games.
Ergo, why not create a Beginner Player Pool option for match pairings just like we already have match pairings for Blitz/Rapid/etc, only within a sub-category of "Casual Beginner" or some such thing? These would be, effectively, unrated games that only keep track of the player's score within that category, similar to a tournament.
In your example above, you would be arbitrarily pairing two players with the pretense that they are within one of your pools of players. According to you, both are beginners, and most of us, myself included, would agree with that. The difference being you think they should play together and I think they should not.
A.} You dont think Beginners should play with other Beginners? So 800 rated players shouldn't play with other 800 rated players? Not sure I understand this statement as it makes no sense.
Now every statement you've made so far has been from the point of view of the stronger player. Have you even considered your ideas from the point of view of the weaker player? I haven't seen a single statement where you have.
A.} No, I never considered it from a lower rated player's POV or bring up issues like Elo intimidation or players being embarrassed by their rating in conversation...
So the questions here are, why are you trying to pair these players?
And what do you think will happen with the players in your above example where one of them doesn't have a one in 10 chance of winning a game. I say they will very quickly decide chess is not for them because they will be made painfully aware of their inability to beat this person 400 points higher, in spite of supposedly being considered in the same group. I also say that very quickly the rating Gap will increase strictly due to the tilt of the weaker player having been curb stomped so much that they no longer are psychologically capable of being the 600 player they really are. Your very paring idea may well have at least temporarily turned them into a 450 or 500. What do you say to that?
Oh, you are talking about a 1700 player being paired with a 800 player. So you are responding to the idea that I would hop into one of those Beginner Player Pools and curb stomp everyone? Disregarding the idea as meritless or flawed for that reason alone?
First off, lets say I jump into that pool of players that are normally rated 400 - 1200 and see themselves as beginners, and begin curb-stomping. My rating won't change, and neither will theirs.
Secondly, unless the player pool is very small, it is unlikely that I will play the same player more than once a month or so. I have 1300 games in 10 Rapid right now, and I think I maybe played one or two players more than once over the course of the last 10 months.
So, I seriously doubt one or two beatdowns over the course of 10 months plus is gonna turn someone off chess. A couple times I got 6+ beatdowns in a single session before I was able to turn things around, and I am still here.
Anyway, 400 - 1000 rated players get beatdown all the time. Its why they are rated so low. I wouldn't even make an impression unless I win using a neat trap or gambit, which brings me to...
Thirdly, getting hit with a cool trap naturally entices interest in the game. Look at the popularity of the Scholar's Mate or Fried Liver attack, or the Scotch Gambit, Danish Gambit, Evans Gambit, etc etc. A player who loses to something like that will generally add it to their Bag of Tricks and use it against other opponents.
Ergo, I would argue that {if} a 600 rated player gets whacked with, say, the Danish Gambit, falls for the mainline trap and loses that player will be intrigued by what happened and will then take that opening trap and use it against other players.
Naturally, the player will only have a basic barebones understanding of the Idea, but that will be enough to encourage personal skill development.
We all learn like this, even without trying. I don't study, but, because I been curbstomped so many times by so many different opponents and styles, I just naturally improved.
So, that is my reply to all of your concerns.
Regarding {my} concerns, the difference with my Idea and what currently is utilized is I am arguing that it is less intimidating for someone to face off against an opponent not knowing their actual rating.
@V1g1yy said in #39:
> > Do you think both players should be able to enjoy the game? I say yes.
>
> Is there some benefit to either player in a game where the rating gap is 400 points? I say no, I think it's nothing more than a function of not having enough players to choose playing against. Aside from a coaching situation the game will be largely pointless.
A.} You are saying that there is no benefit to either player if there is 400 point rating gap between them? So, there is no reason for a 800 rated player to play a 1200 rated player? But you just mentioned the fun part...
First off, an 800 rated player and a 1200 rated player are not that different, realistically speaking. I get points {imply} otherwise, and I would expect a 1200 to beat an 800 more often than not - but the 1200 will still lose often enough, mostly through blunders, for the 800 to still get the thrill of victory.
We, or rather I, as it is presumptuous for me to speak for others, have seen this quite frequently on streams, vids, games I play, games I have watched, etc etc.
Now, a 400 point gap once you hit the 1600 mark {does} result in a very lopsided contest. I think this has more to do with 1600+ players blundering less often, and taking advantage of opponent's blunders more frequently. Obviously, a 2000 rated player {should} regularly dominate a 1600, and a 1600 should dominate a 1200. But for ratings less than 1200 or so, a 400 point gap isn't such a big deal.... {until} we get to very low numbers, like in the 400 range.
However, a 600 - 1000 rated player, in my experience, tends to be intimidated by opponents a couple hundred points higher rated.
So, removing the point rating would eliminate the intimidation factor, and allow them to play better games.
Ergo, why not create a Beginner Player Pool option for match pairings just like we already have match pairings for Blitz/Rapid/etc, only within a sub-category of "Casual Beginner" or some such thing? These would be, effectively, unrated games that only keep track of the player's score within that category, similar to a tournament.
>
> In your example above, you would be arbitrarily pairing two players with the pretense that they are within one of your pools of players. According to you, both are beginners, and most of us, myself included, would agree with that. The difference being you think they should play together and I think they should not.
A.} You dont think Beginners should play with other Beginners? So 800 rated players shouldn't play with other 800 rated players? Not sure I understand this statement as it makes no sense.
>
>Now every statement you've made so far has been from the point of view of the stronger player. Have you even considered your ideas from the point of view of the weaker player? I haven't seen a single statement where you have.
>
A.} No, I never considered it from a lower rated player's POV or bring up issues like Elo intimidation or players being embarrassed by their rating in conversation...
>
> So the questions here are, why are you trying to pair these players?
> And what do you think will happen with the players in your above example where one of them doesn't have a one in 10 chance of winning a game. I say they will very quickly decide chess is not for them because they will be made painfully aware of their inability to beat this person 400 points higher, in spite of supposedly being considered in the same group. I also say that very quickly the rating Gap will increase strictly due to the tilt of the weaker player having been curb stomped so much that they no longer are psychologically capable of being the 600 player they really are. Your very paring idea may well have at least temporarily turned them into a 450 or 500. What do you say to that?
Oh, you are talking about a 1700 player being paired with a 800 player. So you are responding to the idea that I would hop into one of those Beginner Player Pools and curb stomp everyone? Disregarding the idea as meritless or flawed for that reason alone?
First off, lets say I jump into that pool of players that are normally rated 400 - 1200 and see themselves as beginners, and begin curb-stomping. My rating won't change, and neither will theirs.
Secondly, unless the player pool is very small, it is unlikely that I will play the same player more than once a month or so. I have 1300 games in 10 Rapid right now, and I think I maybe played one or two players more than once over the course of the last 10 months.
So, I seriously doubt one or two beatdowns over the course of 10 months plus is gonna turn someone off chess. A couple times I got 6+ beatdowns in a single session before I was able to turn things around, and I am still here.
Anyway, 400 - 1000 rated players get beatdown all the time. Its why they are rated so low. I wouldn't even make an impression unless I win using a neat trap or gambit, which brings me to...
Thirdly, getting hit with a cool trap naturally entices interest in the game. Look at the popularity of the Scholar's Mate or Fried Liver attack, or the Scotch Gambit, Danish Gambit, Evans Gambit, etc etc. A player who loses to something like that will generally add it to their Bag of Tricks and use it against other opponents.
Ergo, I would argue that {if} a 600 rated player gets whacked with, say, the Danish Gambit, falls for the mainline trap and loses that player will be intrigued by what happened and will then take that opening trap and use it against other players.
Naturally, the player will only have a basic barebones understanding of the Idea, but that will be enough to encourage personal skill development.
We all learn like this, even without trying. I don't study, but, because I been curbstomped so many times by so many different opponents and styles, I just naturally improved.
So, that is my reply to all of your concerns.
Regarding {my} concerns, the difference with my Idea and what currently is utilized is I am arguing that it is less intimidating for someone to face off against an opponent not knowing their actual rating.