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[Event "rated Antichess game"] [Site "https://lichess.org/VCHs0bDZ"] [Date "2025.04.25"] [White "HIMIK92"] [Black "Egor03062014"] [Result "0-1"] [GameId "VCHs0bDZ"] [UTCDate "2025.04.25"] [UTCTime "08:59:27"] [WhiteElo "1100"] [BlackElo "1099"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6? { (-2.16 → -0.47) Mistake. e6 was best. } { [%eval -0.47] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. e3 { [%eval -0.92] } 2... Bb7?? { (-0.92 → 0.76) Blunder. b5 was best. } { [%eval 0.76] } (2... b5 3. Bxb5 Nf6 4. Bxd7 Nbxd7 5. b4 a5 6. bxa5 Rxa5 7. Ba3) 3. d3?? { (0.76 → -1.74) Blunder. Bb5 was best. } { [%eval -1.74] } (3. Bb5 Bxf3) 3... Bxf3 { [%eval -0.99] } 4. Nxf3?? { (-0.99 → Mate in 15) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-15] } (4. Qxf3 d5) 4... g5?? { (Mate in 15 → -0.51) Lost forced checkmate sequence. e5 was best. } { [%eval -0.51] } (4... e5 5. Nxe5 Qg5 6. Nxd7 Qxg2 7. Bxg2 Nxd7 8. Bxa8 c6 9. Bxc6 Nb8 10. Bxe8) 5. Nxg5 { [%eval -0.29] } 5... h5?? { (-0.29 → Mate in 16) Checkmate is now unavoidable. h6 was best. } { [%eval #16] } (5... h6 6. Nxf7 Kxf7 7. Qg4 Nf6 8. Qxd7 Qxd7 9. g4 Nxg4 10. Ke2 Qxd3 11. cxd3) 6. Nxf7 { [%eval #16] } 6... Kxf7 { [%eval #15] } 7. Qxh5 { [%eval #15] } 7... Rxh5 { [%eval #14] } 8. Rg1?? { (Mate in 14 → -2.07) Lost forced checkmate sequence. Bd2 was best. } { [%eval -2.07] } (8. Bd2 Rxh2 9. Rxh2 Kg6 10. Ba5 bxa5 11. b4 axb4 12. Nc3 bxc3 13. Kd2 cxd2) 8... Rxh2 { [%eval -2.07] } 9. Rh1?? { (-2.07 → Mate in 11) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-11] } (9. Bd2 Rxg2) 9... Rxg2 { [%eval #-11] } 10. Bxg2 { [%eval #-10] } 10... Qc8 { [%eval #-10] } 11. Bxa8 { [%eval #-9] } 11... Qb7 { [%eval #-9] } 12. Bxb7 { [%eval #-8] } 12... d5 { [%eval #-8] } 13. Bxd5 { [%eval #-7] } 13... a5 { [%eval #-7] } 14. Bxf7 { [%eval #-6] } 14... a4 { [%eval #-7] } 15. Bxg8 { [%eval #-6] } 15... Bh6 { [%eval #-6] } 16. Rxh6 { [%eval #-5] } 16... a3 { [%eval #-5] } 17. Rxb6 { [%eval #-4] } 17... cxb6 { [%eval #-4] } 18. bxa3 { [%eval #-3] } 18... e6 { [%eval #-3] } 19. Bxe6 { [%eval #-2] } 19... Nd7 { [%eval #-2] } 20. Bxd7 { [%eval #-1] } 20... b5 { [%eval #-1] } 21. Bxb5# { Game ends by variant rule. } 0-1