- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/0M8XWFVQ"] [Date "2025.04.25"] [White "HIMIK92"] [Black "Egor03062014"] [Result "0-1"] [GameId "0M8XWFVQ"] [UTCDate "2025.04.25"] [UTCTime "08:36:55"] [WhiteElo "1115"] [BlackElo "1022"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+40"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-1.29 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. e4 { [%eval #16] } 2... Bxh3 { [%eval #15] } 3. gxh3?? { (Mate in 15 → 0.49) Lost forced checkmate sequence. Rxh3 was best. } { [%eval 0.49] } (3. Rxh3 dxe4 4. Rxh7 Rxh7 5. Ba6 bxa6 6. Qh5 Rxh5 7. d3 exd3) 3... dxe4 { [%eval 2.22] } 4. Bd3?? { (2.22 → -0.09) Blunder. Ba6 was best. } { [%eval -0.09] } (4. Ba6 Nxa6) 4... Qxd3 { [%eval -0.3] } 5. cxd3 { [%eval -0.37] } 5... exd3 { [%eval -0.08] } 6. Qc2?? { (-0.08 → -4.94) Blunder. Rh2 was best. } { [%eval -4.94] } (6. Rh2 Nf6) 6... dxc2 { [%eval -5.08] } 7. Nc3?? { (-5.08 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (7. h4 cxb1=K) 7... b5 { [%eval #-12] } 8. Nxb5 { [%eval #-11] } 8... a5 { [%eval #-11] } 9. Nxc7 { [%eval #-11] } 9... a4?? { (Mate in 11 → 0.78) Lost forced checkmate sequence. Ra7 was best. } { [%eval 0.78] } (9... Ra7 10. Nxe8 Rb7 11. Nxg7 Rxb2 12. Bxb2 Bxg7 13. Bxg7 a4 14. Bxh8 c1=K 15. Rxc1) 10. Nxe8 { [%eval 0.31] } 10... a3 { [%eval 0.61] } 11. Nxg7?? { (0.61 → Mate in 8) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-8] } (11. bxa3 Rxa3 12. Bxa3 c1=Q 13. Bxc1 f6 14. Nxg7 Bxg7 15. Nf3 Bf8 16. h4 f5) 11... axb2 { [%eval #-8] } 12. Bxb2 { [%eval #-7] } 12... Rxa2 { [%eval #-7] } 13. Rxa2 { [%eval #-6] } 13... Bxg7 { [%eval #-6] } 14. Bxg7 { [%eval #-5] } 14... e5 { [%eval #-6] } 15. Bxe5 { [%eval #-5] } 15... Na6 { [%eval #-6] } 16. Rxa6 { [%eval #-5] } 16... Ne7 { [%eval #-5] } 17. Bxh8 { [%eval #-4] } 17... h6 { [%eval #-4] } 18. Rxh6 { [%eval #-3] } 18... Nc6 { [%eval #-3] } 19. Rxc6 { [%eval #-2] } 19... c1=Q { [%eval #-2] } 20. Rxc1 { [%eval #-1] } 20... f6 { [%eval #-1] } 21. Bxf6# { Game ends by variant rule. } 0-1