FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/1M0nhgBZ"]
[Date "2025.04.25"]
[White "Egor03062014"]
[Black "HIMIK92"]
[Result "1-0"]
[GameId "1M0nhgBZ"]
[UTCDate "2025.04.25"]
[UTCTime "09:39:33"]
[WhiteElo "1222"]
[BlackElo "1061"]
[WhiteRatingDiff "+8"]
[BlackRatingDiff "-3"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. Bg2?? { (0.25 → Mate in 16) Checkmate is now unavoidable. h4 was best. } { [%eval #-16] } (2. h4 gxh4 3. gxh4 h5 4. Rh3 Rh6 5. c4 c5 6. a4 b5) 2... d5?? { (Mate in 16 → -1.12) Lost forced checkmate sequence. b5 was best. } { [%eval -1.12] } (2... b5 3. Bxa8 Bb7 4. Bxb7 Na6 5. Bxa6 Nf6 6. Bxb5 Qb8 7. Bxd7 Qxb2 8. Bxb2) 3. Bxd5 { [%eval -1.23] } 3... Qxd5 { [%eval -0.95] } 4. e4?? { (-0.95 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (4. h4 Qxa2) 4... Qxd2 { [%eval #-15] } 5. Qxd2 { [%eval #-14] } 5... Bf5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Nh6 was best. } { [%eval #14] } (5... Nh6 6. Qxg5 Kd8 7. Qxe7 Bxe7 8. Bxh6 Bg5 9. Bxg5 Ke7 10. Bxe7 Rd8 11. Bxd8) 6. Qxg5 { [%eval #14] } 6... Bxe4 { [%eval #13] } 7. Qxe7 { [%eval #13] } 7... Bxc2 { [%eval #12] } 8. Qxf8?? { (Mate in 12 → -0.28) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -0.28] } (8. Qxe8 Bxb1 9. Qxf8 Bxa2 10. Qxf7 Bxf7 11. Rxa7 Rxa7 12. b3 Bxb3 13. Kd1 Bxd1) 8... Bxb1?? { (-0.28 → Mate in 11) Checkmate is now unavoidable. Kxf8 was best. } { [%eval #11] } (8... Kxf8) 9. Rxb1?? { (Mate in 11 → 0.14) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 0.14] } (9. Qxe8 Bxa2 10. Qxf7 Bxf7 11. Rxa7 Rxa7 12. b3 Bxb3 13. Kd1 Bxd1 14. Ba3 Rxa3) 9... Kxf8 { [%eval 0.07] } 10. Bh6 { [%eval 0.15] } 10... Nxh6 { [%eval -0.09] } 11. g4?! { (-0.09 → -0.76) Inaccuracy. f4 was best. } { [%eval -0.76] } (11. f4 Ng8) 11... Nxg4 { [%eval -1.0] } 12. h4 { [%eval -1.43] } 12... Nxf2 { [%eval -1.06] } 13. Kxf2 { [%eval -0.97] } 13... Kg7 { [%eval -1.16] } 14. Nf3?! { (-1.16 → -2.12) Inaccuracy. Nh3 was best. } { [%eval -2.12] } (14. Nh3 f5) 14... h5?? { (-2.12 → 0.29) Blunder. Kf6 was best. } { [%eval 0.29] } (14... Kf6 15. Ne5) 15. Nd4?? { (0.29 → Mate in 7) Checkmate is now unavoidable. Nh2 was best. } { [%eval #-7] } (15. Nh2 Rd8) 15... b5 { [%eval #-7] } 16. Nxb5 { [%eval #-6] } 16... Nd7?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. a5 was best. } { [%eval #6] } (16... a5 17. Nxc7 Rc8 18. Nxa8 Rc3 19. bxc3 a4 20. Rxb8 Kf8 21. Rxf8 a3 22. Rxf7#) 17. Nxa7 { [%eval #6] } 17... Rxa7 { [%eval #5] } 18. a4 { [%eval #6] } 18... Rxa4 { [%eval #5] } 19. Rhe1 { [%eval #5] } 19... Rxh4 { [%eval #4] } 20. Re5 { [%eval #4] } 20... Nxe5 { [%eval #3] } 21. Kf3 { [%eval #3] } 21... Nxf3 { [%eval #2] } 22. Re1 { [%eval #2] } 22... Nxe1 { [%eval #1] } 23. b4 { [%eval #1] } 23... Rxb4# { Game ends by variant rule. } 1-0