- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/Rlqdf7if"] [Date "2025.04.25"] [White "HIMIK92"] [Black "Egor03062014"] [Result "0-1"] [GameId "Rlqdf7if"] [UTCDate "2025.04.25"] [UTCTime "09:37:37"] [WhiteElo "1064"] [BlackElo "1213"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6? { (-1.29 → 0.00) Mistake. Nh6 was best. } { [%eval 0.0] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. Nf3?? { (0.00 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (2. c4 b5 3. cxb5 d6 4. b6 cxb6 5. d4 Bxh3 6. Nxh3 g5) 2... Bb7?? { (Mate in 16 → 0.25) Lost forced checkmate sequence. e5 was best. } { [%eval 0.25] } (2... e5 3. Nxe5 Qg5 4. Nxd7 Qxg2 5. Nxb6 cxb6 6. Bxg2 Bxh3 7. Bxh3) 3. Ne5?? { (0.25 → Mate in 16) Checkmate is now unavoidable. e4 was best. } { [%eval #-16] } (3. e4 Bxe4) 3... Bxg2 { [%eval #-16] } 4. Nxd7 { [%eval #-14] } 4... Kxd7 { [%eval #-14] } 5. Bxg2 { [%eval #-13] } 5... Qc8 { [%eval #-13] } 6. Bxa8 { [%eval #-12] } 6... Qb7 { [%eval #-12] } 7. Bxb7 { [%eval #-11] } 7... Na6 { [%eval #-11] } 8. Bxa6 { [%eval #-10] } 8... b5 { [%eval #-10] } 9. Bxb5 { [%eval #-9] } 9... g5 { [%eval #-10] } 10. Bxd7 { [%eval #-9] } 10... f5?? { (Mate in 9 → 4.15) Lost forced checkmate sequence. c6 was best. } { [%eval 4.15] } (10... c6 11. Bxc6 g4 12. hxg4 f5 13. gxf5 e6 14. Rxh7 Rxh7 15. fxe6 Ba3 16. Nxa3) 11. Bxf5 { [%eval 3.42] } 11... g4 { [%eval 3.7] } 12. Bxh7?? { (3.70 → Mate in 7) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #-7] } (12. Bxg4) 12... gxh3 { [%eval #-7] } 13. Bxg8 { [%eval #-6] } 13... Rxg8 { [%eval #-6] } 14. Rxh3 { [%eval #-5] } 14... Bh6 { [%eval #-5] } 15. Rxh6 { [%eval #-4] } 15... e6 { [%eval #-4] } 16. Rxe6 { [%eval #-3] } 16... c6 { [%eval #-3] } 17. Rxc6 { [%eval #-2] } 17... a6 { [%eval #-2] } 18. Rxa6 { [%eval #-1] } 18... Rg6 { [%eval #-1] } 19. Rxg6# { Game ends by variant rule. } 0-1