- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/JVM69aJZ"] [Date "2025.04.25"] [White "Egor03062014"] [Black "HIMIK92"] [Result "1-0"] [GameId "JVM69aJZ"] [UTCDate "2025.04.25"] [UTCTime "09:02:14"] [WhiteElo "1120"] [BlackElo "1094"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. d3?? { (Mate in 14 → 4.02) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.02] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd3 { [%eval 3.09] } 5. Qxd3 { [%eval 3.63] } 5... Bf5?! { (3.63 → 5.12) Inaccuracy. Bh3 was best. } { [%eval 5.12] } (5... Bh3 6. Nxh3) 6. Qxf5 { [%eval 5.31] } 6... g6 { [%eval 4.91] } 7. Qxf7 { [%eval 4.33] } 7... Kxf7 { [%eval 4.07] } 8. g4?! { (4.07 → 3.11) Inaccuracy. Ne2 was best. } { [%eval 3.11] } (8. Ne2 Ke6 9. Kd2 c5 10. a4 h6 11. e4 Kd5 12. exd5 Rh7 13. d6 exd6) 8... Bh6?? { (3.11 → Mate in 11) Checkmate is now unavoidable. Ke6 was best. } { [%eval #11] } (8... Ke6 9. Nc3) 9. g5 { [%eval #11] } 9... Bxg5 { [%eval #10] } 10. e4 { [%eval #10] } 10... Bxc1 { [%eval #9] } 11. f4?? { (Mate in 9 → 1.93) Lost forced checkmate sequence. h4 was best. } { [%eval 1.93] } (11. h4 Bxb2 12. Kd1 Bxa1 13. e5 Bxe5 14. Rh2 Bxh2 15. a4 Bxg1 16. Nc3 Bxf2) 11... Bxf4 { [%eval 2.1] } 12. e5?? { (2.10 → Mate in 10) Checkmate is now unavoidable. b3 was best. } { [%eval #-10] } (12. b3 Bxh2) 12... Bxe5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Bxh2 was best. } { [%eval #8] } (12... Bxh2 13. Rxh2 Rb8 14. Rxh7 Rxb2 15. Rxh8 Rxb1 16. Rxg8 Rxa1 17. Rxg6 Rxe1 18. Rxc6) 13. Nf3?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. h4 was best. } { [%eval #-12] } (13. h4 Bxb2 14. c4 Bxa1 15. Nc3 Bxc3 16. Rh3 Bxe1 17. Ra3 Bxh4 18. Rxa7 Rxa7) 13... Bxh2 { [%eval #-12] } 14. Rxh2 { [%eval #-10] } 14... e5 { [%eval #-10] } 15. Rxh7 { [%eval #-9] } 15... Rxh7 { [%eval #-9] } 16. Nxe5 { [%eval #-8] } 16... Rh6?? { (Mate in 8 → 0.51) Lost forced checkmate sequence. Ke6 was best. } { [%eval 0.51] } (16... Ke6 17. Nxc6 Rd8 18. Nxa7 c6 19. Nxc6 Rd1 20. Kxd1 Ke5 21. Nxe5 Rc7 22. Nxg6) 17. Nxg6 { [%eval 0.08] } 17... Rxg6?! { (0.08 → 0.76) Inaccuracy. Kxg6 was best. } { [%eval 0.76] } (17... Kxg6 18. c4) 18. Nd2?! { (0.76 → -0.30) Inaccuracy. c4 was best. } { [%eval -0.3] } (18. c4 Ke6 19. Na3 Re8 20. c5 Rh6 21. Kf1 a6 22. Kg1 Rh2 23. Kxh2 Ne7) 18... c5?? { (-0.30 → Mate in 6) Checkmate is now unavoidable. Kf6 was best. } { [%eval #6] } (18... Kf6 19. Rd1) 19. b4 { [%eval #6] } 19... cxb4 { [%eval #5] } 20. c3 { [%eval #5] } 20... bxc3 { [%eval #4] } 21. Kf2 { [%eval #4] } 21... cxd2 { [%eval #3] } 22. Kg2?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-12] } (22. Rc1 dxc1=N 23. Kg3 Nxa2 24. Kg4 Rxg4#) 22... Rxg2 { [%eval #-12] } 23. Rg1 { [%eval #-11] } 23... Rxg1 { [%eval #-11] } 24. a4 { [%eval #-9] } 24... Rd8 { [%eval #-10] } 25. a5 { [%eval #-9] } 25... Rb1 { [%eval #-10] } 26. a6 { [%eval #-9] } 26... Rb7 { [%eval #-9] } 27. axb7 { [%eval #-8] } 27... Rc8?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rd6 was best. } { [%eval 0.0] } (27... Rd6 28. b8=N Rc6 29. Nxc6 Nf6 30. Nxa7 Ke7 31. Nc6 d1=B 32. Nxe7 Nd5 33. Nxd5) 28. bxc8=B { [%eval 0.0] } 28... Ke6 { [%eval 0.0] } 29. Bxe6 { [%eval 0.0] } 29... c5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (29... a5 30. Bxg8 d1=K 31. Ba2 Kd2 32. Be6 Ke3 33. Bc4 Kf4 34. Bf1 a4 35. Be2) 30. Bxg8 { [%eval #9] } 30... c4 { [%eval #6] } 31. Bxc4 { [%eval #6] } 31... a6 { [%eval #3] } 32. Bxa6 { [%eval #3] } 32... d1=N { [%eval #2] } 33. Be2 { [%eval #2] } 33... Nb2 { [%eval #1] } 34. Bc4 { [%eval #1] } 34... Nxc4# { Game ends by variant rule. } 1-0