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Tofiks v1.0.0. is finally here.
My name is Tofiks. Yes, I am a dog and, yes, I play chess. Get over it!
Nov 22, 2022
The importance of caching in chess engines
My chess engine development has been on a small hiatus lately but I am by no means finished. There i…
Sep 20, 2022
Review of different board representations in computer chess.
Over the months of coding my engine I have gone through several implementations of the way the board…
Aug 11, 2022
Heuristics, mnemonics, hard facts and lots of updates.
The ratings go BRRRRRRRRR! Since my last update of introducing timed play I have been diligently wor…
Aug 4, 2022
Time Control Support Is Here!
I will keep this pretty short but I am very excited to announce that play with time control is now a…
Jul 24, 2022
Let's talk about trees.
Yep that's definitely wood! The workhorse and the backbone of chess engines- search and game tree.
Jul 22, 2022
Bits ain't nothing but bytes and tricks
This will be a heavy one. Only nerds allowed past this line.
Jul 10, 2022
Computers are dumb and Chess is hard
A week later and many lines of code and looking at some dumb games some lessons were learnt.
Jun 18, 2022
The Birth of an Engine
The journey of coding my very own chess engine
Jun 14, 2022