FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/rKBaRqjK"]
[Date "2020.06.24"]
[White "Computer_AI_Level_8"]
[Black "TheWambat"]
[Result "1-0"]
[GameId "rKBaRqjK"]
[UTCDate "2020.06.24"]
[UTCTime "17:12:06"]
[WhiteElo "1296"]
[BlackElo "1007"]
[WhiteRatingDiff "+7"]
[BlackRatingDiff "-15"]
[Variant "Antichess"]
[TimeControl "300+8"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.89] } 1... Na6?? { (0.89 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 2.25) Lost forced checkmate sequence. Qe2 was best. } { [%eval 2.25] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Qxc2 8. d4 Qxc1 9. a4 Qxb2) 3... e5?? { (2.25 → Mate in 14) Checkmate is now unavoidable. Rb8 was best. } { [%eval #14] } (3... Rb8 4. Qxf7) 4. Qxf7 { [%eval #14] } 4... Kxf7 { [%eval #13] } 5. f4?? { (Mate in 13 → -0.86) Lost forced checkmate sequence. b4 was best. } { [%eval -0.86] } (5. b4 Bxb4 6. d3 Bxe1 7. Ba3 Bxf2 8. Ne2 Bxe3 9. Nd2 Bxd2 10. Nc3 Bxc3 11. d4 exd4) 5... exf4 { [%eval -0.39] } 6. exf4 { [%eval -1.17] } 6... Qg5 { [%eval -0.69] } 7. fxg5 { [%eval -2.62] } 7... Nh6?? { (-2.62 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (7... Ba3 8. Nxa3) 8. gxh6 { [%eval #15] } 8... gxh6 { [%eval #14] } 9. Nf3?? { (Mate in 14 → 2.69) Lost forced checkmate sequence. b4 was best. } { [%eval 2.69] } (9. b4 Bxb4 10. Bb2 Bxd2 11. Bxh8 Bxe1 12. Bg7 Kxg7 13. Nc3 Bxc3 14. a4 Bxa1 15. c3 Bxc3) 9... Ba3 { [%eval 3.38] } 10. bxa3? { (3.38 → 1.67) Mistake. Nxa3 was best. } { [%eval 1.67] } (10. Nxa3) 10... Bb7?? { (1.67 → Mate in 11) Checkmate is now unavoidable. Ke7 was best. } { [%eval #11] } (10... Ke7 11. Nd4) 11. Ng5 { [%eval #11] } 11... Bxg2 { [%eval #10] } 12. Nxf7?? { (Mate in 10 → 0.71) Lost forced checkmate sequence. Nxh7 was best. } { [%eval 0.71] } (12. Nxh7 Rxh7 13. Nc3 Bxh1 14. Nd5 Bxd5 15. Rb1 Bxa2 16. Rb8 Rxb8 17. Bb2 Rxb2 18. d4 Rxc2) 12... Bxh1 { [%eval 0.64] } 13. Nxh6 { [%eval 0.52] } 13... Rhg8 { [%eval 0.44] } 14. Nxg8 { [%eval 0.17] } 14... Rxg8 { [%eval 0.0] } 15. c3?? { (0.00 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (15. a4) 15... Rg3?? { (Mate in 9 → 1.63) Lost forced checkmate sequence. Rb8 was best. } { [%eval 1.63] } (15... Rb8 16. Bb2 Rxb2 17. Ke2 Rxb1 18. Rxb1 Bb7 19. Rxb7 d5 20. Rxa7 a5 21. Rxa5 d4 22. cxd4) 16. hxg3 { [%eval 0.25] } 16... Be4?? { (0.25 → 3.75) Blunder. Bc6 was best. } { [%eval 3.75] } (16... Bc6 17. Kd1) 17. d3 { [%eval 4.0] } 17... Bxd3 { [%eval 5.15] } 18. Nd2?? { (5.15 → Mate in 5) Checkmate is now unavoidable. g4 was best. } { [%eval #-5] } (18. g4 Bxb1) 18... Bb1?? { (Mate in 5 → 4.21) Lost forced checkmate sequence. Be4 was best. } { [%eval 4.21] } (18... Be4 19. Nxe4 h6 20. Bxh6 c5 21. Nxc5 d5 22. Nxa6 d4 23. cxd4#) 19. Rxb1 { [%eval 3.13] } 19... c5?? { (3.13 → Mate in 14) Checkmate is now unavoidable. h6 was best. } { [%eval #14] } (19... h6) 20. Rb4 { [%eval #15] } 20... cxb4 { [%eval #14] } 21. cxb4 { [%eval #15] } 21... a5 { [%eval #11] } 22. bxa5 { [%eval 2.0] } 22... a6?? { (2.00 → Mate in 9) Checkmate is now unavoidable. d5 was best. } { [%eval #9] } (22... d5 23. a6) 23. Ke2 { [%eval #9] } 23... d5 { [%eval #8] } 24. Ne4 { [%eval #9] } 24... dxe4 { [%eval #8] } 25. Kf3?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Bb2 was best. } { [%eval 0.0] } (25. Bb2 h6 26. Bc3 h5 27. g4 hxg4 28. a4 e3 29. Kxe3 g3 30. Kf2 gxf2 31. Be1 fxe1=Q) 25... exf3 { [%eval 0.0] } 26. Bb2 { [%eval 0.0] } 26... f2 { [%eval 0.0] } 27. Bc3 { [%eval 0.0] } 27... h5 { [%eval 0.0] } 28. g4 { [%eval 0.0] } 28... hxg4 { [%eval 0.0] } 29. Be1?? { (0.00 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (29. a4 f1=B 30. Be1 Bc4 31. Bg3 Bxa2 32. Bc7 Bc4 33. Bf4 Bd5 34. Bd6 g3 35. Bxg3 Bc4) 29... fxe1=N { [%eval #-9] } 30. a4 { [%eval #-8] } 30... Nd3 { [%eval #-8] } 31. a3 { [%eval #-7] } 31... Nb4 { [%eval #-7] } 32. axb4 { [%eval #-6] } 32... g3 { [%eval #-6] } 33. b5 { [%eval #-5] } 33... axb5 { [%eval #-5] } 34. axb5 { [%eval #-4] } 34... g2 { [%eval #-4] } 35. b6 { [%eval #-3] } 35... g1=N?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. g1=R was best. } { [%eval #9] } (35... g1=R 36. b7 Rc1 37. b8=N Rc6 38. Nxc6#) 36. b7 { [%eval #9] } 36... Ne2 { [%eval #8] } 37. a6 { [%eval #8] } 37... Nd4 { [%eval #7] } 38. b8=B { [%eval #7] } 38... Nb3 { [%eval #6] } 39. a7 { [%eval #6] } 39... Na5 { [%eval #4] } 40. a8=N { [%eval #5] } 40... Nc6 { [%eval #2] } 41. Nb6 { [%eval #2] } 41... Nxb8 { [%eval #1] } 42. Nd7 { [%eval #1] } 42... Nxd7# { Game ends by variant rule. } 1-0