FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/1Cg42fRd"]
[Date "2020.06.24"]
[White "TheWambat"]
[Black "Computer_AI_Level_8"]
[Result "0-1"]
[GameId "1Cg42fRd"]
[UTCDate "2020.06.24"]
[UTCTime "17:10:19"]
[WhiteElo "1025"]
[BlackElo "1287"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+9"]
[Variant "Antichess"]
[TimeControl "300+8"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.32] } 1... d5?? { (-0.32 → Mate in 16) Checkmate is now unavoidable. g6 was best. } { [%eval #16] } (1... g6) 2. Nh3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. e4 was best. } { [%eval #-15] } (2. e4 dxe4 3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nxe4 Bxe4 7. Nf3 Bxf3 8. Bg2 Bxg2) 2... Bxh3 { [%eval #-15] } 3. Bxh3 { [%eval #-14] } 3... f5?? { (Mate in 14 → 0.42) Lost forced checkmate sequence. Qc8 was best. } { [%eval 0.42] } (3... Qc8 4. Bxc8 d4 5. Bxb7 e6 6. Bxa8 Nc6 7. Bxc6 Be7 8. Bxe8 Nf6 9. Bxf7 Ng4 10. Bxe6) 4. Bxf5 { [%eval -0.16] } 4... e6?? { (-0.16 → Mate in 17) Checkmate is now unavoidable. d4 was best. } { [%eval #17] } (4... d4) 5. Bxh7 { [%eval #17] } 5... Rxh7 { [%eval #16] } 6. Rg1 { [%eval #19] } 6... Rxh2 { [%eval #18] } 7. Rg2?? { (Mate in 18 → -0.68) Lost forced checkmate sequence. b4 was best. } { [%eval -0.68] } (7. b4 Bxb4 8. c4 Rxf2 9. Kxf2 Bxd2 10. Bxd2 dxc4 11. Qa4 Qxd2 12. Qxe8 Qxe2 13. Qxe6 Qxf2) 7... Rxg2 { [%eval -0.94] } 8. e4?! { (-0.94 → -1.95) Inaccuracy. b4 was best. } { [%eval -1.95] } (8. b4 Bxb4) 8... Rxf2 { [%eval -1.44] } 9. Kxf2 { [%eval -1.69] } 9... dxe4 { [%eval -0.94] } 10. Qf3?? { (-0.94 → -7.57) Blunder. Qg4 was best. } { [%eval -7.57] } (10. Qg4 Qxd2) 10... exf3 { [%eval -7.28] } 11. Kxf3 { [%eval -6.71] } 11... Qxd2 { [%eval -4.82] } 12. Bxd2?? { (-4.82 → Mate in 9) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-9] } (12. Nxd2) 12... Bb4 { [%eval #-9] } 13. Bxb4 { [%eval #-8] } 13... c5?? { (Mate in 8 → 0.55) Lost forced checkmate sequence. Kf8 was best. } { [%eval 0.55] } (13... Kf8 14. Bxf8 a5 15. Bxg7 Nf6 16. Bxf6 e5 17. Bxe5 Nd7 18. Bxc7 Re8 19. Bxa5 Nb6 20. Bxb6) 14. Bxc5 { [%eval 0.8] } 14... b6 { [%eval 0.65] } 15. Bxb6 { [%eval 0.84] } 15... axb6 { [%eval 0.36] } 16. Nc3 { [%eval 0.32] } 16... Rxa2 { [%eval 0.45] } 17. Rxa2?? { (0.45 → Mate in 5) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #-5] } (17. Nxa2 e5) 17... Na6 { [%eval #-5] } 18. Rxa6 { [%eval #-4] } 18... Kd7 { [%eval #-4] } 19. Rxb6 { [%eval #-3] } 19... Kc6 { [%eval #-3] } 20. Rxc6 { [%eval #-2] } 20... g6 { [%eval #-3] } 21. Rxe6 { [%eval #-2] } 21... Nh6 { [%eval #-2] } 22. Rxg6 { [%eval #-1] } 22... Ng4 { [%eval #-1] } 23. Rxg4# { Game ends by variant rule. } 0-1