FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/pN2eYCDV"]
[Date "2020.06.24"]
[White "Computer_AI_Level_8"]
[Black "TheWambat"]
[Result "1-0"]
[GameId "pN2eYCDV"]
[UTCDate "2020.06.24"]
[UTCTime "17:18:48"]
[WhiteElo "1310"]
[BlackElo "979"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "300+8"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.72] } 1... e5?? { (1.72 → 5.93) Blunder. b5 was best. } { [%eval 5.93] } (1... b5 2. Bxb5) 2. Ba6 { [%eval 4.36] } 2... Nxa6?? { (4.36 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6) 3. b4 { [%eval #15] } 3... Nxb4 { [%eval #13] } 4. Qh5 { [%eval #13] } 4... Nxa2 { [%eval #12] } 5. Qxf7?? { (Mate in 12 → Mate in 15) Lost forced checkmate sequence. Qxe5 was best. } { [%eval #-15] } (5. Qxe5 Nxc1 6. Rxa7 Rxa7 7. Qxg7 Bxg7 8. Na3 Rxa3 9. d3 Nxd3 10. cxd3 Rxd3 11. f4 Rxe3) 5... Kxf7 { [%eval #-15] } 6. Rxa2 { [%eval #-14] } 6... Rb8 { [%eval #-14] } 7. Rxa7 { [%eval #-13] } 7... Ra8?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Qg5 was best. } { [%eval #10] } (7... Qg5 8. Rxb7 Qxg2 9. Rxb8 Qxf2 10. Rxc8 Qxg1 11. Rxg1 g5 12. Rxg5 Nf6 13. Rxc7 Rg8 14. Rxe5) 8. Rxb7 { [%eval #10] } 8... Bxb7 { [%eval #10] } 9. e4 { [%eval #10] } 9... Bxe4 { [%eval #9] } 10. Nf3?? { (Mate in 9 → -0.56) Lost forced checkmate sequence. Ne2 was best. } { [%eval -0.56] } (10. Ne2 Bxg2 11. Nec3 Bxh1 12. Nd5 Bxd5 13. f4 exf4 14. h4 Qxh4 15. d4 Qxe1 16. Bxf4 Qxb1) 10... Bxc2?? { (-0.56 → Mate in 9) Checkmate is now unavoidable. Bxf3 was best. } { [%eval #9] } (10... Bxf3 11. gxf3) 11. Nxe5 { [%eval #9] } 11... Bxb1 { [%eval #8] } 12. Nxf7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Nxd7 was best. } { [%eval #-9] } (12. Nxd7 Qxd7 13. d3 Bxd3 14. g4 Qxg4 15. Bg5 Qxg5 16. Kd2 Qxd2 17. Re1 Qxf2 18. Rb1 Qxh2) 12... Qg5?? { (Mate in 9 → -0.56) Lost forced checkmate sequence. Qh4 was best. } { [%eval -0.56] } (12... Qh4 13. Nxh8 Qxh2 14. Rxh2 h5 15. Rxh5 Bf5 16. Rxf5 Ra4 17. Rxf8 d5 18. Rxg8 Ra3 19. Bxa3) 13. Nxh8?? { (-0.56 → Mate in 8) Checkmate is now unavoidable. Nxg5 was best. } { [%eval #-8] } (13. Nxg5 Bd6) 13... Qxg2?? { (Mate in 8 → -0.25) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -0.25] } (13... Qxd2 14. Kxd2 Bc2 15. Kxc2 g5 16. Bxg5 Rd8 17. Bxd8 Nh6 18. Bxc7 Nf7 19. Nxf7 Bh6 20. Nxh6) 14. Ng6 { [%eval -0.43] } 14... Qxf2?? { (-0.43 → Mate in 6) Checkmate is now unavoidable. Qxh1 was best. } { [%eval #6] } (14... Qxh1) 15. Nxf8 { [%eval #6] } 15... Qxd2 { [%eval #5] } 16. Nxh7?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-6] } (16. Bxd2 Rxf8 17. Bh6 gxh6 18. Kf2 Rxf2 19. Rxb1 Rxh2 20. Rb6 cxb6#) 16... Qxh2 { [%eval #-6] } 17. Rxh2 { [%eval #-5] } 17... Bxh7 { [%eval #-5] } 18. Rxh7 { [%eval #-4] } 18... Ne7 { [%eval #-5] } 19. Rxg7 { [%eval #-4] } 19... Rf8 { [%eval #-4] } 20. Rxe7 { [%eval #-3] } 20... Rg8 { [%eval #-3] } 21. Rxd7 { [%eval #-2] } 21... Re8?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Rb8 was best. } { [%eval #3] } (21... Rb8 22. Rxc7 Rb2 23. Bxb2#) 22. Rxc7 { [%eval #3] } 22... Rxe1 { [%eval #2] } 23. Ra7 { [%eval #2] } 23... Rxc1 { [%eval #1] } 24. Ra1 { [%eval #1] } 24... Rxa1# { Game ends by variant rule. } 1-0