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[Event "rated Antichess game"] [Site "https://lichess.org/e7hT7Zfz"] [Date "2020.06.24"] [Round "-"] [White "Computer_AI_Level_8"] [Black "TheWambat"] [Result "0-1"] [GameId "e7hT7Zfz"] [UTCDate "2020.06.24"] [UTCTime "17:50:23"] [WhiteElo "1279"] [BlackElo "1038"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "300+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.75] } 1... b5 { [%eval 0.81] } 2. Bxb5 { [%eval 0.83] } 2... Na6?? { (0.83 → 10.06) Blunder. e6 was best. } { [%eval 10.06] } (2... e6) 3. Bxd7 { [%eval 11.35] } 3... Qxd7?! { (11.35 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7) 4. b4?? { (Mate in 14 → 0.88) Lost forced checkmate sequence. g4 was best. } { [%eval 0.88] } (4. g4 Qxd2 5. Qxd2 Bxg4 6. Nf3 Bxf3 7. Qd4 Bxh1 8. Qxg7 Bxg7 9. b3 Bxa1 10. f3 Bxf3) 4... Nxb4 { [%eval 1.53] } 5. Qg4?? { (1.53 → Mate in 18) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-18] } (5. Qh5) 5... Qxd2?? { (Mate in 18 → Mate in 13) Lost forced checkmate sequence. Nxa2 was best. } { [%eval #13] } (5... Nxa2 6. Rxa2 Qxg4 7. Rxa7 Qxg2 8. Rxc7 Qxh2 9. Rxc8 Rxc8 10. Rxh2 Rxc2 11. Rxh7 Rxc1 12. Rxh8) 6. Qxg7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-13] } (6. Nxd2 Nxc2 7. Qxg7 Nxa1 8. Qxf7 Kxf7 9. g4 Bxg4 10. Kd1 Bxd1 11. Ne2 Bxe2 12. Nf3 Bxf3) 6... Qxf2?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #12] } (6... Bxg7 7. Bxd2 Nxa2 8. Rxa2 a5 9. Rxa5 Rxa5 10. Bxa5 e5 11. Bxc7 Bf8 12. Bxe5 h5 13. Bxh8) 7. Qxh7?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-11] } (7. Kxf2 Nxc2 8. Qxf7 Nxe3 9. Bxe3 Kxf7 10. Bxa7 Rxa7 11. Na3 Rxa3 12. Rb1 Rxa2 13. h4 Rxf2) 7... Rxh7 { [%eval #-11] } 8. Kxf2 { [%eval #-10] } 8... Rxh2 { [%eval #-10] } 9. Rxh2 { [%eval #-9] } 9... Nxa2 { [%eval #-9] } 10. Rxa2 { [%eval #-8] } 10... Bh3?? { (Mate in 8 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #14] } (10... Ba6 11. Rxa6 Rd8 12. Rxa7 Nf6 13. Rxc7 Rd3 14. cxd3 Bh6 15. Rxh6 Ne4 16. dxe4 Kd7 17. Rxd7) 11. Rxa7 { [%eval #14] } 11... Bxg2 { [%eval #8] } 12. Kxg2?? { (Mate in 8 → 0.41) Lost forced checkmate sequence. Rxa8 was best. } { [%eval 0.41] } (12. Rxa8 Bxa8 13. Rh1 Bxh1 14. Kg2 Bxg2 15. Nf3 Bxf3 16. e4 Bxe4 17. Be3 Bxc2 18. Bc1 Bxb1) 12... Rxa7 { [%eval 0.69] } 13. Rh6?! { (0.69 → 0.12) Inaccuracy. Kg3 was best. } { [%eval 0.12] } (13. Kg3) 13... Nxh6 { [%eval 0.0] } 14. Bd2?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-6] } (14. Ba3) 14... Ra3?? { (Mate in 6 → -0.30) Lost forced checkmate sequence. Ra5 was best. } { [%eval -0.3] } (14... Ra5 15. Bxa5 Bg7 16. Bxc7 Bd4 17. exd4 Kd8 18. Bxd8 Ng4 19. Bxe7 Nf6 20. Bxf6#) 15. Nxa3 { [%eval -1.06] } 15... c5?? { (-1.06 → Mate in 6) Checkmate is now unavoidable. Bg7 was best. } { [%eval #6] } (15... Bg7) 16. Bb4 { [%eval #6] } 16... cxb4 { [%eval #5] } 17. Ne2?? { (Mate in 5 → -0.38) Lost forced checkmate sequence. Kf3 was best. } { [%eval -0.38] } (17. Kf3 bxa3 18. Kg4 Nxg4 19. c4 Nxe3 20. Nf3 Nxc4 21. Ne5 Nxe5#) 17... bxa3 { [%eval -0.41] } 18. c4?! { (-0.41 → -1.37) Inaccuracy. Kf2 was best. } { [%eval -1.37] } (18. Kf2 e6) 18... e5?? { (-1.37 → Mate in 4) Checkmate is now unavoidable. Bg7 was best. } { [%eval #4] } (18... Bg7 19. Kf2) 19. c5 { [%eval #4] } 19... Bxc5 { [%eval #3] } 20. Kg1 { [%eval #3] } 20... Bxe3 { [%eval #2] } 21. Nd4 { [%eval #2] } 21... Bxg1 { [%eval #1] } 22. Nb3?? { (Mate in 1 → Mate in 7) Lost forced checkmate sequence. Nf5 was best. } { [%eval #-7] } (22. Nf5 Nxf5#) 22... Bc5 { [%eval #-7] } 23. Nxc5 { [%eval #-6] } 23... e4 { [%eval #-8] } 24. Nxe4 { [%eval #-7] } 24... f6 { [%eval #-7] } 25. Nxf6 { [%eval #-6] } 25... Ng8 { [%eval #-10] } 26. Nxg8 { [%eval #-9] } 26... Ke7 { [%eval #-9] } 27. Nxe7 { [%eval #-9] } 27... a2 { [%eval #-9] } 28. Nd5 { [%eval #-3] } 28... a1=N { [%eval #-7] } 29. Nb6 { [%eval #-4] } 29... Nc2 { [%eval #-4] } 30. Nd7 { [%eval #-3] } 30... Nb4 { [%eval #-3] } 31. Nf8 { [%eval #-2] } 31... Nd5 { [%eval #-2] } 32. Nh7 { [%eval #-1] } 32... Nf6 { [%eval #-1] } 33. Nxf6# { Game ends by variant rule. } 0-1