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Can't create game with specific side any more

@Munich said in #379:

ok, you are refering to the "quick" pairings. I never use that but the Lobby pairings.

Hm, I understood, that a colour player can be matched with a player, who accepts random colours in quick pairing and all other lobby games.

The pairing of random and colour can cause for the random player 20 black games.

@Munich said in #379: > ok, you are refering to the "quick" pairings. I never use that but the Lobby pairings. Hm, I understood, that a colour player can be matched with a player, who accepts random colours in quick pairing and all other lobby games. The pairing of random and colour can cause for the random player 20 black games.

quote bedecentforAchange: "And you are suggesting that they build a new lobby for color seekers?"

No, I suggest that if the algorythm that matches pairing is extended by one more case, in pseudo code: "IF random colour then ".
Such Cases are implemented already "If rating range is within limits, if time control is the same, and now "if random colour" ... then we have a match.

I doubt there is a different pool between the quick pairings and the lobby. There is just one player pool, and the the if questions (cases) are certainly there, it would be just one more case. in Basic such could would be "if... then", or "case select" or whatever, I would need to learn the scripting code language to know how cases are done, but you get the idea.

quote bedecentforAchange: "And you are suggesting that they build a new lobby for color seekers?" No, I suggest that if the algorythm that matches pairing is extended by one more case, in pseudo code: "IF random colour then ". Such Cases are implemented already "If rating range is within limits, if time control is the same, and now "if random colour" ... then we have a match. I doubt there is a different pool between the quick pairings and the lobby. There is just one player pool, and the the if questions (cases) are certainly there, it would be just one more case. in Basic such could would be "if... then", or "case select" or whatever, I would need to learn the scripting code language to know how cases are done, but you get the idea.

@Munich said in #384:

quote bedecentforAchange: "And you are suggesting that they build a new lobby for color seekers?"

No, I suggest that if the algorythm that matches pairing is extended by one more case, in pseudo code: "IF random colour then ".
Such Cases are implemented already "If rating range is within limits, if time control is the same, and now "if random colour" ... then we have a match.

I doubt there is a different pool between the quick pairings and the lobby. There is just one player pool, and the the if questions (cases) are certainly there, it would be just one more case. in Basic such could would be "if... then", or "case select" or whatever, I would need to learn the scripting code language to know how cases are done, but you get the idea.

If it's just a case on adding one statement, you could take the relevant file, ask Claude.ai or ChatGPT to make the required change, and raise a PR!

@Munich said in #384: > quote bedecentforAchange: "And you are suggesting that they build a new lobby for color seekers?" > > No, I suggest that if the algorythm that matches pairing is extended by one more case, in pseudo code: "IF random colour then ". > Such Cases are implemented already "If rating range is within limits, if time control is the same, and now "if random colour" ... then we have a match. > > I doubt there is a different pool between the quick pairings and the lobby. There is just one player pool, and the the if questions (cases) are certainly there, it would be just one more case. in Basic such could would be "if... then", or "case select" or whatever, I would need to learn the scripting code language to know how cases are done, but you get the idea. If it's just a case on adding one statement, you could take the relevant file, ask Claude.ai or ChatGPT to make the required change, and raise a PR!

I guess, that many people did not know, that they are paired with also players they want to play random colours, when they called for white. I guess, many people, even me, thought, a player was happy about requests and klicked to the players name who called for a white or black game.

I guess, that many people did not know, that they are paired with also players they want to play random colours, when they called for white. I guess, many people, even me, thought, a player was happy about requests and klicked to the players name who called for a white or black game.

@Sofia-Mary said in #386:

I guess, that many people did not know, that they are paired with also players they want to play random colours, when they called for white. I guess, many people, even me, thought, a player was happy about requests and klicked to the players name who called for a white or black game.

Yes, I guess so

@Sofia-Mary said in #386: > I guess, that many people did not know, that they are paired with also players they want to play random colours, when they called for white. I guess, many people, even me, thought, a player was happy about requests and klicked to the players name who called for a white or black game. Yes, I guess so

I don't understand why Lichess doesn't keep it: assign only people who want to play white with people who want to play black.
They can easily count and keep the balance at 50% and if too many people want white, they will just wait longer time.
This is not a big deal and I don't understand this move from Lichess.
Personally I like a lot the fact I can choose because I like to have 2 correspondance games in // : one with white, one with black. If now random I will have to give up when I got the same color twice :(

I don't understand why Lichess doesn't keep it: assign only people who want to play white with people who want to play black. They can easily count and keep the balance at 50% and if too many people want white, they will just wait longer time. This is not a big deal and I don't understand this move from Lichess. Personally I like a lot the fact I can choose because I like to have 2 correspondance games in // : one with white, one with black. If now random I will have to give up when I got the same color twice :(

I always want to play black in non-rated games.
So if another player choose always to play white, who cares.
Its just non-rated fun and now lichess takes the fun away.

I always want to play black in non-rated games. So if another player choose always to play white, who cares. Its just non-rated fun and now lichess takes the fun away.

@solo59 said in #388:

I don't understand why Lichess doesn't keep it: assign only people who want to play white with people who want to play black.

No, you are matched against people who want to play with random color as well

They can easily count and keep the balance at 50% and if too many people want white, they will just wait longer time.
This is not a big deal and I don't understand this move from Lichess.

It's to combat the abuse of the feature

Personally I like a lot the fact I can choose because I like to have 2 correspondance games in // : one with white, one with black. If now random I will have to give up when I got the same color twice :(

You don't have to give up, you can just play

@solo59 said in #388: > I don't understand why Lichess doesn't keep it: assign only people who want to play white with people who want to play black. No, you are matched against people who want to play with random color as well > They can easily count and keep the balance at 50% and if too many people want white, they will just wait longer time. > This is not a big deal and I don't understand this move from Lichess. It's to combat the abuse of the feature > Personally I like a lot the fact I can choose because I like to have 2 correspondance games in // : one with white, one with black. If now random I will have to give up when I got the same color twice :( You don't have to give up, you can just play

@AndrewWilis said in #389:

I always want to play black in non-rated games.
So if another player choose always to play white, who cares.
Its just non-rated fun and now lichess takes the fun away.

Mb, you did not read the comments before. There is a code problem, that pairs wrong people, not you for example are the problem or other colour players.

@AndrewWilis said in #389: > I always want to play black in non-rated games. > So if another player choose always to play white, who cares. > Its just non-rated fun and now lichess takes the fun away. Mb, you did not read the comments before. There is a code problem, that pairs wrong people, not you for example are the problem or other colour players.

@Sofia-Mary said in #391:

Mb, you did not read the comments before. There is a code problem, that pairs wrong people, not you for example are the problem or other colour players.

No, the code is working perfectly. This is not an intended feature of the site, there is no error in the code that causes this.

@Sofia-Mary said in #391: > Mb, you did not read the comments before. There is a code problem, that pairs wrong people, not you for example are the problem or other colour players. No, the code is working perfectly. This is not an intended feature of the site, there is no error in the code that causes this.

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