@ungewichtet said in #78:
You are trying to address everything from anybody here, which is wow. Now what is the issue?
I’m only addressing what I think should be addressed.
Their eventual names do not matter, their function does.
Yes. And the beauty of chess is navigating pieces through positions so that their function can best be used to achieve your goal (checkmating the opponent). Chess960 keeps this same purpose with the same game dynamics. It just gives the opportunity to avoid the same positions over and over again and avoid people preparing beforehand.
Let's not preclude what chess is, just leave it open.
Chess is a game. It’s arguably a sport. Acknowledging this doesn’t preclude what chess is in any meaningful way. Unless you think chess isn’t a game which is absurd.
.. or not getting checkmated.
You can’t get checkmated if you checkmate your opponent. The primary goal of chess is to checkmate your opponent. Not getting checkmated (i.e. going for a draw) is a secondary purpose if the primary purpose can’t be accomplished.
There's a story in chess, it is not cooked up. Chess is playing out a story. Whenever you are trying to abstract from it, you will work it to light.
You can build stories from the game if you want. That just means chess960 gives us 959 new starting prompts with countless new possibilities for the story to go.
You want to play out the same story over and over again with only minor changes. What’s the fun in that?
How does your statement make sense? If the setup is fair at all, it would give this maxi-mini to both sides. Alright, it does that. It does not give a random semi-awkward position, but a well worked out one, life on a silver platter. Any setup good for this would do. And it may be that, while there is a pick, not arbitrary but contingent, it is only in tune with telling the chess tale to choose one setup and stick with it.
You completely failed to understand my point. The starting position should be equal or close to equal. From that, we manipulate the position to maximize our chances of winning and minimize our chances of losing. That is the game of chess.
960 gives us 959 new positions from which to achieve this goal with practically endless possibilities. The old chess gives us one starting position that usually ends in familiar structures. That’s way less interesting.
Now going for the true spirit of chess. Was the ancient situation without engines one without opening theory? Certainly not. Play produced opening knowledge. In some places, numerous tabyas with pittoresque names were developed, catching the spirit of opening play of the time and region. (Tabyias were played through to generate certain accepted positions to start real play from).
When chess was first created, there was no opening theory. It was a pure game of creativity.
Over the centuries, people realized they’d have a better chance of winning by developing theory. Because there was so little theory and players didn’t have much knowledge, there were still ways to outwit your opponent and come up with novelties. However, especially with the emergence of engines (which creates a new era of soulless chess), theory has virtually destroyed the game.
Luckily, arguably the best player in chess history recognized this problem and made a slight innovation of the rules that solves this problem easily and saves the game.
Theory can still be developed for 960. But it will be made based on chess principles and understanding as opposed to using a computer to memorize move sequences with little understanding.
(.. or not getting checkmated).
You can’t get checkmated if you checkmate your opponent. Checkmating the opponent is the primary purpose of chess. Not getting checkmated is a secondary purpose you fall back on if you’re unable to complete your primary purpose.
The first chess players were not new to the game, they were the numerous inventors. They were probably happy having gotten familiar with their starting positions to get going a coherent game to share.
The first chess players invented an unfamiliar position and played from it. They couldn’t have been familiar with something that didn’t yet exist.
Maybe chess is mocking the modern players who, for the sake of success, put in too much of their life into aquiring an arsenal to open a game of chess. Morphy's 'to play chess is the sign of the gentleman; to play chess well is the sign of a wasted life' is not against chess but against misled aspirations. 960, I would argue, throws this lesson away. We do not play chess right, yet, but 960 will not teach us. Chess is a game too beautiful to give up prematurely, and 960 a game too ugly to take up prematurely :)
So basically, we should just accept that people who waste their lives on chess will always win in virtue of memorization? That’s depressing for a game as amazing as chess.
You’re basically accepting that you either lose or waste your life on the game.
These greats looked for interesting alternatives, Fischer's randomizing being most radical.
Fischer’s version is the least radical. It keeps all the same possible moves in chess (including castling), the same pieces and movements, the same objective. Everything is the same except the pieces are randomized.
And it’s even a very conservative version of shuffle chess with restraints on how the pieces are randomized. Bishops have to be on opposite colored squares to allow for the full dynamics of chess. The king has to be in between the rooks to allow for casting on both sides. Pawns start on their traditional squares. And black and white have mirrored positions. This isn’t radical at all. It’s actually beautiful.
It is not dying because it is a game for the women, men and kids in the streets, it is for the people to play. It can be played happily on highest level as long as you don't let it get the best of you.
So basically, chess has to be given up at the competitive and professional levels? We need to just let theory dominate? The only people who can have fun are the people who don’t take the game seriously?
Nah. I agree that theory impacts the people who don’t take chess seriously less than at competitive and professional levels, but we should have a game that can be enjoyed by ALL. At the level of casual players, competitive/club/tournament players, AND professional players.
960 takes this responsabilty for yourself out, you do not learn to say ah, enough of theory, I will play this on my own, because in 960, you can't help being on your own.
Chess isn’t about life lessons. It’s a game. We want that game to be fun, fair, and to promote creativity. Currently, theory and repetitive positions are taking the fun, fairness, and creativity out of chess. Why would we want a game where you have to devote your life to studying specific moves instead of just being good at understanding the game?
I am very much in doubt whether the whatever position comes of 960 has anything to do with the original spirit and the flavor the ancients experienced. Okay, I believe this 'bringing back the true spirit' is rubbish. Back then, they were looking for a common ground to play, not for a random jungle. The hundreds of local chess variants around when the chess family tree spread were not leaning toward random at all in as much as the autonomy of chess pieces developed away from games with dice. Like today, people were not afraid of sharing and losing- but for ambition. What is wrong to have memory, intuition and momentary creative sprouts going hand in hand in hand? Who cannot balance the balance play 960.. Meet you there for the odd scramble :)
The ancients were innovators in unexplored territory. They didn’t have opening theory or engine evaluations to study to tell them what to play. They didn’t play pre-planned moves based on books and engines. They saw a fresh position that was recently created and used their own thinking and creativity to bring order to the chaos.
In chess, you don’t use your own creativity to bring order to chaos. If you want real chess success, you study games other people played, copy them to get familiar positions you’ve had multiple times before, and then maybe come up with a novelty or you or your opponent forgets theory and makes a mistake.
In chess960 you think from the very first move. Your own creativity is present in every move. That’s way more beautiful than rote memorization based on games other people already played.
@ungewichtet said in #78:
> You are trying to address everything from anybody here, which is wow. Now what is the issue?
I’m only addressing what I think should be addressed.
> Their eventual names do not matter, their function does.
Yes. And the beauty of chess is navigating pieces through positions so that their function can best be used to achieve your goal (checkmating the opponent). Chess960 keeps this same purpose with the same game dynamics. It just gives the opportunity to avoid the same positions over and over again and avoid people preparing beforehand.
> Let's not preclude what chess is, just leave it open.
Chess is a game. It’s arguably a sport. Acknowledging this doesn’t preclude what chess is in any meaningful way. Unless you think chess isn’t a game which is absurd.
> .. or not getting checkmated.
You can’t get checkmated if you checkmate your opponent. The primary goal of chess is to checkmate your opponent. Not getting checkmated (i.e. going for a draw) is a secondary purpose if the primary purpose can’t be accomplished.
> There's a story in chess, it is not cooked up. Chess is playing out a story. Whenever you are trying to abstract from it, you will work it to light.
You can build stories from the game if you want. That just means chess960 gives us 959 new starting prompts with countless new possibilities for the story to go.
You want to play out the same story over and over again with only minor changes. What’s the fun in that?
> How does your statement make sense? If the setup is fair at all, it would give this maxi-mini to both sides. Alright, it does that. It does not give a random semi-awkward position, but a well worked out one, life on a silver platter. Any setup good for this would do. And it may be that, while there is a pick, not arbitrary but contingent, it is only in tune with telling the chess tale to choose one setup and stick with it.
You completely failed to understand my point. The starting position should be equal or close to equal. From that, we manipulate the position to maximize our chances of winning and minimize our chances of losing. That is the game of chess.
960 gives us 959 new positions from which to achieve this goal with practically endless possibilities. The old chess gives us one starting position that usually ends in familiar structures. That’s way less interesting.
> Now going for the true spirit of chess. Was the ancient situation without engines one without opening theory? Certainly not. Play produced opening knowledge. In some places, numerous tabyas with pittoresque names were developed, catching the spirit of opening play of the time and region. (Tabyias were played through to generate certain accepted positions to start real play from).
When chess was first created, there was no opening theory. It was a pure game of creativity.
Over the centuries, people realized they’d have a better chance of winning by developing theory. Because there was so little theory and players didn’t have much knowledge, there were still ways to outwit your opponent and come up with novelties. However, especially with the emergence of engines (which creates a new era of soulless chess), theory has virtually destroyed the game.
Luckily, arguably the best player in chess history recognized this problem and made a slight innovation of the rules that solves this problem easily and saves the game.
Theory can still be developed for 960. But it will be made based on chess principles and understanding as opposed to using a computer to memorize move sequences with little understanding.
> (.. or not getting checkmated).
You can’t get checkmated if you checkmate your opponent. Checkmating the opponent is the primary purpose of chess. Not getting checkmated is a secondary purpose you fall back on if you’re unable to complete your primary purpose.
> The first chess players were not new to the game, they were the numerous inventors. They were probably happy having gotten familiar with their starting positions to get going a coherent game to share.
The first chess players invented an unfamiliar position and played from it. They couldn’t have been familiar with something that didn’t yet exist.
> Maybe chess is mocking the modern players who, for the sake of success, put in too much of their life into aquiring an arsenal to open a game of chess. Morphy's 'to play chess is the sign of the gentleman; to play chess well is the sign of a wasted life' is not against chess but against misled aspirations. 960, I would argue, throws this lesson away. We do not play chess right, yet, but 960 will not teach us. Chess is a game too beautiful to give up prematurely, and 960 a game too ugly to take up prematurely :)
So basically, we should just accept that people who waste their lives on chess will always win in virtue of memorization? That’s depressing for a game as amazing as chess.
You’re basically accepting that you either lose or waste your life on the game.
> These greats looked for interesting alternatives, Fischer's randomizing being most radical.
Fischer’s version is the least radical. It keeps all the same possible moves in chess (including castling), the same pieces and movements, the same objective. Everything is the same except the pieces are randomized.
And it’s even a very conservative version of shuffle chess with restraints on how the pieces are randomized. Bishops have to be on opposite colored squares to allow for the full dynamics of chess. The king has to be in between the rooks to allow for casting on both sides. Pawns start on their traditional squares. And black and white have mirrored positions. This isn’t radical at all. It’s actually beautiful.
> It is not dying because it is a game for the women, men and kids in the streets, it is for the people to play. It can be played happily on highest level as long as you don't let it get the best of you.
So basically, chess has to be given up at the competitive and professional levels? We need to just let theory dominate? The only people who can have fun are the people who don’t take the game seriously?
Nah. I agree that theory impacts the people who don’t take chess seriously less than at competitive and professional levels, but we should have a game that can be enjoyed by ALL. At the level of casual players, competitive/club/tournament players, AND professional players.
> 960 takes this responsabilty for yourself out, you do not learn to say ah, enough of theory, I will play this on my own, because in 960, you can't help being on your own.
Chess isn’t about life lessons. It’s a game. We want that game to be fun, fair, and to promote creativity. Currently, theory and repetitive positions are taking the fun, fairness, and creativity out of chess. Why would we want a game where you have to devote your life to studying specific moves instead of just being good at understanding the game?
> I am very much in doubt whether the whatever position comes of 960 has anything to do with the original spirit and the flavor the ancients experienced. Okay, I believe this 'bringing back the true spirit' is rubbish. Back then, they were looking for a common ground to play, not for a random jungle. The hundreds of local chess variants around when the chess family tree spread were not leaning toward random at all in as much as the autonomy of chess pieces developed away from games with dice. Like today, people were not afraid of sharing and losing- but for ambition. What is wrong to have memory, intuition and momentary creative sprouts going hand in hand in hand? Who cannot balance the balance play 960.. Meet you there for the odd scramble :)
The ancients were innovators in unexplored territory. They didn’t have opening theory or engine evaluations to study to tell them what to play. They didn’t play pre-planned moves based on books and engines. They saw a fresh position that was recently created and used their own thinking and creativity to bring order to the chaos.
In chess, you don’t use your own creativity to bring order to chaos. If you want real chess success, you study games other people played, copy them to get familiar positions you’ve had multiple times before, and then maybe come up with a novelty or you or your opponent forgets theory and makes a mistake.
In chess960 you think from the very first move. Your own creativity is present in every move. That’s way more beautiful than rote memorization based on games other people already played.