only bullet, hyperbullet, and ultrabullet. that's all
*drops the mic*
I don't understand the problem of playing fast, except in some bullet or ultrabullet where some players sacrify pieces to check and make you loose at time.
It's well Known that grandmaster or masters all calculates faster and easier than amateurs, and that's a part of why they are titled. The other parts are strategy, and knowledges (openings, middlegames, endgames, checkmates patterns) which also helps to play faster.
So speed analysis and calculation, and knowledges are part of chess skills, and blitz evaluates this somehow (not bullet except at a really high level perhaps).
In blitz 3+0 or 5+0 it's enough to get a good game most of the time. Not perfect but good enough. And from here, there could be 2 ways of improvements : to play more and more perfectly on high speed, or to play lower speed to concentrate on deep calculating. Or mix the two. But anyways, improvement is long to come...
About the comparaison OTB/Online :
Online, you can play every day, so your rating could be correctly evaluated if you play daily rated games.
In OTB you play rated games onece or twice a mounth, so if you get a big improvement, pass a gap, your rating will still be low, and sometimes for a very long time before you adjust it (faster for rapid tournaments, but still long). Praticullary true for amateurs players and kids on OTB.
After that, it can be discuss if the ratings on lichess or other sites should correspond more to FIDE ratings, in order to indicate form online what elo scale we can get on OTB with our actual levels.
Lichess should create a version of the tactics trainer designed for bullet and blitz. The correct answer is making a random premove as fast as possible; an incorrect move is defined as anything that took over 1 second.
In Lichess, we have a singular God to be worshipped: the clock. Why waste time in tactics training or endgame study, when you can devote your practice to the Most Holy pillar: the race of the mouse clicks. It has offered many a misguided competitor a satisfyingly refreshing feeling of splendor: a genuinely enriching accomplishment for the yearning soul.
"Those fools who contemplate tactical potentials have not yet savored the grandeur of the pre-move." -Viswanathan Anand
Yeah, just a mediocre move within 1s is sufficient to pass.
blitztactics.com/ for blitz tactics training. There are speedrun, countdown, rated blitz problems, etc.
I don't Know if Blitztactics is parnter of lichess, but it uses lichess tactics trainer for its tactics.
Not exactly what you proposes, but something like what is proposed on other chess plateforms.
@Furo951 Agreed, it is an excellent site and very helpful legit training tool I've used extensively!
My original comment is a sarcastic mocking commentary on particularly the last few seconds of non-increment bullet and blitz games, in which any semblance of chess or decorum vanish and are replaced by truly meaningless moves for the highly pitiful (and equally meaningless) sake of winning on time.
@hungarydog Ok, i see. Yes, it happens often. It's like ultrabullet full games. On the other hands, it's very disappointing in increment games when you face an opponent that plays very slow and poorly and is about to fall at time and then, plays all the good moves and win (why did he plays slow and poorly except to disgust you ?) ...
I agree @Furo951 and know what you mean. I played in 3+2 tournaments after many losses on time in winning positions in 3+0 games, and the 3+2 games can be just as maddening. Your opponent will be seemingly doing nothing all match, then burst out moves left and right like his life depends on it in the last few seconds. For me, it's made 1+0 seem more sane, coherent, and consistent than blitz.
Blitz is extremely schitzophrenic; sometimes taking your time to think like in a classical game, then changing gears and quickly making moves like a bullet game all of a sudden. It makes zero sense to me, personally, as I gain no satisfaction from abandoning chess logic to "win" on time.
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