- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/aGrUTYJY"] [Date "2024.05.20"] [White "ajgreen"] [Black "criuva"] [Result "1-0"] [GameId "aGrUTYJY"] [UTCDate "2024.05.20"] [UTCTime "13:50:58"] [WhiteElo "2259"] [BlackElo "1880"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [WhiteTitle "NM"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "B03"] [Opening "Alekhine Defense: Four Pawns Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.55] } 1... Nf6? { (0.55 → 1.84) Mistake. d5 was best. } { [%eval 1.84] } (1... d5 2. exd5 e6 3. dxe6 Bxe6 4. Nf3 Nf6 5. Nc3 Bb4 6. d4) 2. e5 { [%eval 1.86] } 2... Nd5 { [%eval 2.08] } 3. c4 { [%eval 2.17] } 3... Nb6 { [%eval 1.94] } 4. d4 { [%eval 1.86] } 4... d6?! { (1.86 → 2.88) Inaccuracy. d5 was best. } { [%eval 2.88] } (4... d5) 5. f4 { [%eval 2.81] } { B03 Alekhine Defense: Four Pawns Attack } 5... dxe5 { [%eval 2.83] } 6. dxe5?? { (2.83 → 0.91) Blunder. fxe5 was best. } { [%eval 0.91] } (6. fxe5 Nc6) 6... Qxd1+ { [%eval 1.18] } 7. Kxd1 { [%eval 1.05] } 7... Bf5 { [%eval 0.73] } 8. Be3 { [%eval 0.86] } 8... Nc6 { [%eval 0.83] } 9. Nc3 { [%eval 0.4] } 9... O-O-O+ { [%eval 0.73] } 10. Ke1 { [%eval 0.28] } 10... Nb4?! { (0.28 → 1.05) Inaccuracy. g5 was best. } { [%eval 1.05] } (10... g5 11. Nf3) 11. Rd1 { [%eval 0.98] } 11... Nc2+?! { (0.98 → 2.07) Inaccuracy. Rxd1+ was best. } { [%eval 2.07] } (11... Rxd1+ 12. Nxd1) 12. Kf2 { [%eval 2.07] } 12... Rxd1 { [%eval 2.0] } 13. Nxd1 { [%eval 1.3] } 13... e6 { [%eval 1.3] } 14. Nf3 { [%eval 1.21] } 14... Nxe3?? { (1.21 → 3.68) Blunder. Be7 was best. } { [%eval 3.68] } (14... Be7 15. g4) 15. Nxe3 { [%eval 3.42] } 15... Bc5 { [%eval 2.69] } 16. Be2 { [%eval 2.69] } 16... Rd8 { [%eval 2.69] } 17. a3 { [%eval 2.82] } 17... a5 { [%eval 2.07] } 18. h3?? { (2.07 → -0.61) Blunder. g4 was best. } { [%eval -0.61] } (18. g4 Be4) 18... h6?? { (-0.61 → 1.53) Blunder. a4 was best. } { [%eval 1.53] } (18... a4) 19. b4 { [%eval 1.46] } 19... axb4 { [%eval 1.88] } 20. axb4 { [%eval 2.23] } 20... Bxb4 { [%eval 1.46] } 21. Nxf5?! { (1.46 → 0.73) Inaccuracy. g4 was best. } { [%eval 0.73] } (21. g4 Bh7 22. Rd1 Na4 23. Rxd8+ Kxd8 24. Nd4 Nc3 25. f5 c5 26. Nb5 Ne4+) 21... exf5 { [%eval 1.02] } 22. g4 { [%eval 0.8] } 22... g6?? { (0.80 → 3.21) Blunder. Bc5+ was best. } { [%eval 3.21] } (22... Bc5+ 23. Kg2) 23. Rd1?? { (3.21 → 0.00) Blunder. gxf5 was best. } { [%eval 0.0] } (23. gxf5) 23... Bc5+ { [%eval 0.0] } 24. Ke1 { [%eval 0.23] } 24... Be3?? { (0.23 → 3.46) Blunder. Rxd1+ was best. } { [%eval 3.46] } (24... Rxd1+ 25. Bxd1 Kd7 26. Ke2 Kc6 27. Bb3 Bf2 28. Kd3 Kc5 29. Nd2 Bg1 30. Ne4+) 25. gxf5 { [%eval 3.32] } 25... gxf5?? { (3.32 → 9.25) Blunder. Rxd1+ was best. } { [%eval 9.25] } (25... Rxd1+ 26. Kxd1) 26. Bd3 { [%eval 7.78] } 26... Bxf4? { (7.78 → Mate in 7) Checkmate is now unavoidable. Rxd3 was best. } { [%eval #7] } (26... Rxd3 27. Rxd3) 27. Bxf5+ { [%eval #6] } 27... Nd7 { [%eval #6] } 28. Ke2 { [%eval #5] } 28... c5 { [%eval #2] } 29. Kd3 { [%eval #1] } 29... Bxe5 { [%eval #1] } 30. Ke4# { Game ends by variant rule. } 1-0