- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/Noc5sETD"] [Date "2024.05.20"] [White "ajgreen"] [Black "criuva"] [Result "1-0"] [GameId "Noc5sETD"] [UTCDate "2024.05.20"] [UTCTime "13:37:02"] [WhiteElo "2254"] [BlackElo "1879"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-2"] [WhiteTitle "NM"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "B02"] [Opening "Alekhine Defense: Two Pawns Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.55] } 1... Nf6? { (0.55 → 2.01) Mistake. d5 was best. } { [%eval 2.01] } (1... d5 2. exd5 e6 3. dxe6 Bxe6 4. Nf3 Nf6 5. Nc3 Bb4 6. d4) 2. e5 { [%eval 1.95] } 2... Nd5 { [%eval 2.22] } 3. c4 { [%eval 1.87] } { B02 Alekhine Defense: Two Pawns Attack } 3... Nb6 { [%eval 1.83] } 4. d4 { [%eval 1.61] } 4... e6 { [%eval 1.86] } 5. f4 { [%eval 2.13] } 5... d6?! { (2.13 → 3.12) Inaccuracy. d5 was best. } { [%eval 3.12] } (5... d5 6. Nc3) 6. Nf3 { [%eval 3.09] } 6... Be7 { [%eval 3.3] } 7. Be3 { [%eval 3.08] } 7... O-O { [%eval 3.25] } 8. Nc3 { [%eval 3.46] } 8... a6?! { (3.46 → 4.45) Inaccuracy. d5 was best. } { [%eval 4.45] } (8... d5 9. Bd3) 9. Kf2 { [%eval 4.19] } 9... c5? { (4.19 → 8.18) Mistake. d5 was best. } { [%eval 8.18] } (9... d5 10. Bd3) 10. exd6 { [%eval 7.46] } 10... Bxd6 { [%eval 11.69] } 11. dxc5 { [%eval 11.0] } 11... Bc7 { [%eval 13.53] } 12. Qxd8 { [%eval 13.02] } 12... Rxd8 { [%eval 16.59] } 13. cxb6 { [%eval 15.94] } 13... Bd6 { [%eval 14.54] } 14. c5 { [%eval 13.82] } 14... Be7 { [%eval 15.16] } 15. Bc4 { [%eval 14.66] } 15... Nc6 { [%eval 17.76] } 16. Rhd1 { [%eval 16.84] } 16... Bd7 { [%eval 19.06] } 17. Ne5 { [%eval 18.95] } 17... Nxe5 { [%eval 17.34] } 18. fxe5 { [%eval 16.54] } 18... f5 { [%eval 26.76] } 19. Rxd7 { [%eval 24.03] } 19... Rxd7 { [%eval 32.22] } 20. Bxe6+ { [%eval 30.13] } 20... Kf8 { [%eval 29.52] } 21. Bxd7 { [%eval 26.67] } 21... Kf7?! { (26.67 → Mate in 4) Checkmate is now unavoidable. g6 was best. } { [%eval #4] } (21... g6 22. Kf3) 22. Bxf5 { [%eval #3] } 22... g6 { [%eval #3] } 23. Bh3 { [%eval #3] } 23... Rd8 { [%eval #3] } 24. Kf3 { [%eval #2] } 24... Bxc5 { [%eval #1] } 25. Ke4# { Game ends by variant rule. } 1-0