FEN
[Event "Hourly King of the Hill Arena"]
[Site "https://lichess.org/Y6xVE27y"]
[Date "2024.05.06"]
[White "criuva"]
[Black "ajgreen"]
[Result "0-1"]
[GameId "Y6xVE27y"]
[UTCDate "2024.05.06"]
[UTCTime "16:06:36"]
[WhiteElo "1934"]
[BlackElo "2289"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+2"]
[BlackTitle "NM"]
[Variant "King of the Hill"]
[TimeControl "180+0"]
[ECO "A80"]
[Opening "Dutch Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.68] } 1... f5 { [%eval 0.88] } { A80 Dutch Defense } 2. f4 { [%eval 0.52] } 2... Nf6 { [%eval 0.22] } 3. Nf3 { [%eval 0.36] } 3... d6 { [%eval 0.81] } 4. e3 { [%eval 0.58] } 4... Nbd7 { [%eval 0.83] } 5. c3 { [%eval 0.53] } 5... g6 { [%eval 0.61] } 6. Bd3?! { (0.61 → -0.14) Inaccuracy. Ng5 was best. } { [%eval -0.14] } (6. Ng5 Nb6) 6... Bg7?! { (-0.14 → 0.61) Inaccuracy. e5 was best. } { [%eval 0.61] } (6... e5) 7. O-O?! { (0.61 → 0.06) Inaccuracy. Qb3 was best. } { [%eval 0.06] } (7. Qb3 d5 8. c4 e6 9. O-O c6 10. Bd2 O-O 11. Nc3 Nb6 12. c5 Nbd7) 7... O-O?! { (0.06 → 0.68) Inaccuracy. e6 was best. } { [%eval 0.68] } (7... e6 8. Qb3) 8. Ng5 { [%eval 0.23] } 8... Nb6 { [%eval 0.23] } 9. Nd2 { [%eval 0.46] } 9... e6?! { (0.46 → 1.37) Inaccuracy. d5 was best. } { [%eval 1.37] } (9... d5 10. a4) 10. e4 { [%eval 1.37] } 10... h6 { [%eval 1.44] } 11. e5?? { (1.44 → -1.36) Blunder. Ngf3 was best. } { [%eval -1.36] } (11. Ngf3 Bd7 12. Qe2 Bc6 13. c4 Nxe4 14. Nxe4 fxe4 15. Bxe4 Bxe4 16. Qxe4 Qf6) 11... hxg5 { [%eval -1.06] } 12. exf6 { [%eval -0.92] } 12... Bxf6 { [%eval -0.92] } 13. fxg5 { [%eval -0.92] } 13... Bxg5 { [%eval -0.85] } 14. Nf3 { [%eval -1.11] } 14... Bxc1 { [%eval -0.92] } 15. Qxc1 { [%eval -0.48] } 15... Qf6 { [%eval 0.0] } 16. Qh6 { [%eval 0.1] } 16... Qg7 { [%eval 0.06] } 17. Qg5 { [%eval -0.29] } 17... Bd7 { [%eval -0.68] } 18. Nh4? { (-0.68 → -1.90) Mistake. Bc2 was best. } { [%eval -1.9] } (18. Bc2 Rae8 19. Rae1 Ba4 20. Bxa4 Nxa4 21. Qd2 Nb6 22. Qf4 Nd5 23. Qg3 Qh6) 18... Rf6?? { (-1.90 → -0.16) Blunder. Kf7 was best. } { [%eval -0.16] } (18... Kf7) 19. a4 { [%eval -0.61] } 19... a5 { [%eval -0.15] } 20. b4?? { (-0.15 → -1.97) Blunder. Kf2 was best. } { [%eval -1.97] } (20. Kf2 Kf7) 20... axb4 { [%eval -1.9] } 21. a5 { [%eval -2.45] } 21... Nd5 { [%eval -2.81] } 22. cxb4 { [%eval -2.53] } 22... Nxb4 { [%eval -2.25] } 23. Bc4 { [%eval -2.57] } 23... Nc6?! { (-2.57 → -1.45) Inaccuracy. Bc6 was best. } { [%eval -1.45] } (23... Bc6) 24. a6?! { (-1.45 → -2.07) Inaccuracy. Kf2 was best. } { [%eval -2.07] } (24. Kf2 Rf7) 24... bxa6 { [%eval -1.83] } 25. d5?? { (-1.83 → -4.07) Blunder. Kf2 was best. } { [%eval -4.07] } (25. Kf2 d5) 25... Ne5 { [%eval -3.85] } 26. dxe6 { [%eval -4.79] } 26... Nxc4? { (-4.79 → -2.47) Mistake. Bxe6 was best. } { [%eval -2.47] } (26... Bxe6 27. Nxf5 gxf5 28. Bxe6+ Rxe6 29. Qxf5 Qg6 30. Ra3 Qxf5 31. Rxf5 Rf8 32. Rg3+) 27. exd7 { [%eval -2.48] } 27... a5?? { (-2.48 → 0.45) Blunder. Rd8 was best. } { [%eval 0.45] } (27... Rd8 28. Rac1) 28. Rfe1? { (0.45 → -0.76) Mistake. Nf3 was best. } { [%eval -0.76] } (28. Nf3 Nb6 29. Rxa5 Raf8 30. d8=B Rxd8 31. Re1 Rdf8 32. Qh4 g5 33. Nxg5 Rg6) 28... Ne5 { [%eval -0.46] } 29. Rec1?? { (-0.46 → -2.41) Blunder. Rxa5 was best. } { [%eval -2.41] } (29. Rxa5 Raf8) 29... c5 { [%eval -1.9] } 30. Qd2?? { (-1.90 → -4.14) Blunder. Re1 was best. } { [%eval -4.14] } (30. Re1 Rd8 31. Rad1 Kf7 32. Kf2 a4 33. Nf3 Nxf3 34. Kxf3 Re6 35. Qxd8 Qc3+) 30... Qxd7?? { (-4.14 → -0.28) Blunder. Rd8 was best. } { [%eval -0.28] } (30... Rd8) 31. Rxc5?? { (-0.28 → -15.76) Blunder. Qd5+ was best. } { [%eval -15.76] } (31. Qd5+ Re6) 31... dxc5 { [%eval -16.5] } 32. Qxd7 { [%eval -16.47] } 32... Nxd7 { [%eval -15.94] } 33. Kf2 { [%eval -25.47] } 33... Kf7 { [%eval -24.14] } 34. Rd1 { [%eval -29.37] } 34... Ke6 { [%eval -26.87] } 35. Nf3 { [%eval -22.88] } 35... Ne5 { [%eval -20.33] } 36. Ke3?! { (-20.33 → Mate in 3) Checkmate is now unavoidable. Ng5+ was best. } { [%eval #-3] } (36. Ng5+ Ke7) 36... Nxf3 { [%eval #-2] } 37. Kf4 { [%eval #-2] } 37... g5+ { [%eval #-1] } 38. Kxf3 { [%eval #-1] } 38... Ke5# { Game ends by variant rule. } 0-1

