- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/Sqz0fsCo"] [Date "2020.06.24"] [White "TheWambat"] [Black "Computer_AI_Level_8"] [Result "1-0"] [GameId "Sqz0fsCo"] [UTCDate "2020.06.24"] [UTCTime "17:55:08"] [WhiteElo "1074"] [BlackElo "1256"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-21"] [Variant "Antichess"] [TimeControl "300+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.44] } 1... b5 { [%eval 0.88] } 2. Bxb5 { [%eval 0.89] } 2... d6?? { (0.89 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qh5?? { (Mate in 13 → -0.78) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.78] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. d3 Bxc2 7. Na3 Bxd3 8. Nc2 Bxc2 9. Rb1 Bxb1 10. a4 Qxa4) 4... Bh3 { [%eval 0.0] } 5. Qxh7?? { (0.00 → -3.15) Blunder. Qxh3 was best. } { [%eval -3.15] } (5. Qxh3 Qc6 6. Qxh7 Qxg2 7. Qxg7 Qxh1 8. Qxg8 Qxh2 9. Qxf7 Qxf2 10. Kxf2 Nd7 11. Qxe7 Bxe7) 5... Rxh7 { [%eval -2.84] } 6. Nxh3 { [%eval -3.52] } 6... Rxh3 { [%eval -3.71] } 7. gxh3 { [%eval -3.73] } 7... Qa4? { (-3.73 → -2.27) Mistake. Nh6 was best. } { [%eval -2.27] } (7... Nh6 8. h4) 8. Na3 { [%eval -3.7] } 8... Qxc2 { [%eval -3.15] } 9. Nxc2 { [%eval -2.84] } 9... d5?? { (-2.84 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (9... Nd7 10. a4) 10. e4 { [%eval #11] } 10... dxe4 { [%eval #10] } 11. f3 { [%eval #20] } 11... exf3 { [%eval #19] } 12. Ke2 { [%eval 14.52] } 12... fxe2 { [%eval 7.84] } 13. Rf1?? { (7.84 → -1.51) Blunder. Ne1 was best. } { [%eval -1.51] } (13. Ne1) 13... exf1=N?? { (-1.51 → Mate in 9) Checkmate is now unavoidable. exf1=R was best. } { [%eval #9] } (13... exf1=R) 14. Ne3?? { (Mate in 9 → -5.07) Lost forced checkmate sequence. d4 was best. } { [%eval -5.07] } (14. d4 Nxh2 15. Bh6 Nxh6 16. Rf1 Nxf1 17. Ne3 Nxe3 18. d5 Nxd5 19. b4 Nxb4 20. h4 Nxa2) 14... Nxd2 { [%eval -5.08] } 15. Bxd2 { [%eval -3.65] } 15... f5 { [%eval -2.27] } 16. Nxf5 { [%eval -2.66] } 16... g6?? { (-2.66 → Mate in 7) Checkmate is now unavoidable. g5 was best. } { [%eval #7] } (16... g5 17. Bxg5 Nd7 18. Nxe7 Bxe7 19. Bxe7 Nxe7 20. h4 Nc5 21. Rh1 Nb3 22. axb3 Rd8 23. Rd1) 17. Nxe7 { [%eval #7] } 17... Bxe7 { [%eval #6] } 18. Bg5 { [%eval #6] } 18... Bxg5 { [%eval #5] } 19. h4?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-16] } (19. Rc1 Bxc1 20. h4 Bxb2 21. h5 gxh5 22. a3 Bxa3 23. h4 a6#) 19... Bxh4 { [%eval #-16] } 20. Re1 { [%eval #-15] } 20... Bxe1 { [%eval #-15] } 21. h4 { [%eval #-14] } 21... Bxh4 { [%eval #-14] } 22. a4 { [%eval #-12] } 22... c6?? { (Mate in 12 → -0.18) Lost forced checkmate sequence. Nd7 was best. } { [%eval -0.18] } (22... Nd7 23. b3 Re8 24. b4 a5 25. bxa5 Rd8 26. a6 Ndf6 27. a5 Rb8 28. a7 Bg5 29. axb8=N) 23. b3?! { (-0.18 → -1.20) Inaccuracy. a5 was best. } { [%eval -1.2] } (23. a5 a6 24. b4 c5 25. bxc5 Nd7 26. c6 Nb6 27. axb6 g5 28. b7 Rb8 29. c7 Rxb7) 23... Nd7 { [%eval -1.08] } 24. a5 { [%eval -1.08] } 24... Ne5 { [%eval -0.93] } 25. b4 { [%eval -0.83] } 25... Ng4?? { (-0.83 → Mate in 2) Checkmate is now unavoidable. c5 was best. } { [%eval #2] } (25... c5 26. bxc5 Rb8 27. a6 Nd3 28. c6 g5 29. c7 Nc5 30. cxb8=K Nxa6 31. Kxa7 Bf2 32. Kxa6) 26. b5 { [%eval #2] } 26... cxb5 { [%eval #1] } 27. a6 { [%eval #1] } 27... Re8# { Game ends by variant rule. } 1-0