FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/zPAVA4aT"]
[Date "2024.11.09"]
[White "asmi_bcwchess"]
[Black "YamanEmirYilmaz"]
[Result "0-1"]
[GameId "zPAVA4aT"]
[UTCDate "2024.11.09"]
[UTCTime "08:48:02"]
[WhiteElo "1111"]
[BlackElo "1001"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+17"]
[Variant "Antichess"]
[TimeControl "600+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... Nc6?? { (0.48 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 1.16) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.16] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Bxd3 8. Ne4 Bxe4) 4... Qxd2 { [%eval 1.22] } 5. Nxd2 { [%eval 4.17] } 5... f5?? { (4.17 → Mate in 12) Checkmate is now unavoidable. Be6 was best. } { [%eval #12] } (5... Be6 6. Qxh7) 6. Qxh7 { [%eval #13] } 6... Rxh7 { [%eval #12] } 7. Ne4 { [%eval #12] } 7... fxe4 { [%eval #11] } 8. h4?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (8. g4 Bxg4 9. Kd1 Bxd1 10. a4 Bxc2 11. b3 Bxb3 12. Rb1 Bxa4 13. Rb8 Rxb8) 8... Rxh4 { [%eval #-10] } 9. Rxh4 { [%eval #-9] } 9... Bg4 { [%eval #-9] } 10. Rxg4 { [%eval #-8] } 10... g6 { [%eval #-10] } 11. Rxg6 { [%eval #-7] } 11... Bg7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. c5 was best. } { [%eval #10] } (11... c5 12. Rxg8 Kd8 13. Rxf8 Kd7 14. Rxa8 Kc6 15. Rxa7 Kb7 16. Rxb7 e5 17. Rxc7) 12. Rxc6 { [%eval #10] } 12... Bxb2 { [%eval #9] } 13. Bxb2?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-5] } (13. Rxc7 Bxa1 14. Rxa7 Rxa7 15. Kf1 Rxa2 16. f4 Rxc2 17. g3 Rxc1 18. f5 Rxf1) 13... Rb8?? { (Mate in 5 → -0.66) Lost forced checkmate sequence. a5 was best. } { [%eval -0.66] } (13... a5 14. Rxc7 e5 15. Bxe5 Rc8 16. Rxc8 a4 17. Rxe8 a3 18. Rxg8#) 14. Rxc7 { [%eval -0.38] } 14... Rxb2 { [%eval -0.23] } 15. Rxe7?? { (-0.23 → Mate in 5) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-5] } (15. Rxa7 Rxc2 16. Rxe7 Rxf2 17. Kxf2 Nxe7 18. Ne2 Kd7 19. Kg3 Kd6 20. Rb1 Kc6) 15... Rxa2?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Rxc2 was best. } { [%eval #8] } (15... Rxc2 16. Rxe8 Rxf2 17. Rxe4 Rxa2 18. Rxa2 a5 19. Rxa5 Ne7 20. Rxe7#) 16. Rxe4?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Rxe8 was best. } { [%eval #-4] } (16. Rxe8 Rxc2 17. Rxe4 Rxf2 18. Rxa7 Rxg2 19. Rc7 Rxg1 20. Rd4 Rxe1 21. Rd6 Rxe3) 16... Rxc2 { [%eval #-4] } 17. Rxe8 { [%eval #-3] } 17... Rxf2 { [%eval #-3] } 18. Rxa7 { [%eval #-2] } 18... Rxg2 { [%eval #-2] } 19. Rxg8 { [%eval #-1] } 19... Rxg1 { [%eval #-1] } 20. Rxg1# { Game ends by variant rule. } 0-1
