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[Event "rated Antichess game"] [Site "https://lichess.org/C9HT5VTI"] [Date "2024.11.09"] [White "asmi_bcwchess"] [Black "YamanEmirYilmaz"] [Result "0-1"] [GameId "C9HT5VTI"] [UTCDate "2024.11.09"] [UTCTime "08:54:38"] [WhiteElo "1107"] [BlackElo "1008"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "600+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... b5?? { (Mate in 16 → 0.59) Lost forced checkmate sequence. g5 was best. } { [%eval 0.59] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 0.78] } 2... gxh6?! { (0.78 → 1.45) Inaccuracy. Nxh6 was best. } { [%eval 1.45] } (2... Nxh6 3. Kd2 Ng4 4. h4 Nxf2 5. Ke3 Nxd3 6. Qxd3 Rg8 7. Qxh7) 3. e3?! { (1.45 → 0.69) Inaccuracy. h4 was best. } { [%eval 0.69] } (3. h4 c5 4. Kd2 Qb6 5. d4 cxd4 6. Rh3 Qb7 7. c4 dxc3) 3... e6?? { (0.69 → Mate in 15) Checkmate is now unavoidable. h5 was best. } { [%eval #15] } (3... h5 4. Qxh5) 4. Qh5?? { (Mate in 15 → 0.38) Lost forced checkmate sequence. b4 was best. } { [%eval 0.38] } (4. b4 Bxb4 5. Qf3 Bxe1 6. Qxf7 Bxf2 7. Qxe8 Bxe3 8. Qxd8 Bxg1 9. Qxc8 Bxh2) 4... Ba3?? { (0.38 → Mate in 15) Checkmate is now unavoidable. Qf6 was best. } { [%eval #15] } (4... Qf6 5. Qxf7) 5. bxa3?? { (Mate in 15 → -1.35) Lost forced checkmate sequence. Qxb5 was best. } { [%eval -1.35] } (5. Qxb5 Bxb2 6. Qxb8 Rxb8 7. g4 Bxa1 8. Nc3 Bxc3 9. a3 Bxe1 10. Nf3 Bxf2) 5... Nf6?! { (-1.35 → -0.73) Inaccuracy. Ne7 was best. } { [%eval -0.73] } (5... Ne7 6. Qxb5) 6. Qxf7 { [%eval -0.23] } 6... Kxf7 { [%eval 0.07] } 7. a4? { (0.07 → -1.15) Mistake. g4 was best. } { [%eval -1.15] } (7. g4 Nxg4) 7... bxa4 { [%eval -0.68] } 8. Nd2?? { (-0.68 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (8. g4 Nxg4 9. h3 Nxe3 10. fxe3 e5 11. d4 exd4 12. exd4 Kf6 13. Nd2 Ba6) 8... Ne4 { [%eval #-15] } 9. Nxe4 { [%eval #-12] } 9... Qf6?? { (Mate in 12 → 2.06) Lost forced checkmate sequence. c5 was best. } { [%eval 2.06] } (9... c5 10. Nxc5 Bb7 11. Nxb7 Kf8 12. Nxd8 d6 13. Nxe6 Rg8 14. Nxf8 Rxg2 15. Bxg2) 10. Nxf6 { [%eval 0.77] } 10... Kxf6 { [%eval 0.84] } 11. Rb1?? { (0.84 → -1.61) Blunder. Kd2 was best. } { [%eval -1.61] } (11. Kd2 Na6) 11... Bb7 { [%eval -1.4] } 12. Rxb7 { [%eval -1.69] } 12... a5?? { (-1.69 → 0.39) Blunder. a3 was best. } { [%eval 0.39] } (12... a3 13. Rxc7 Na6 14. Rxa7 Rxa7 15. Kd2 Rb7 16. Ne2 d5 17. Kc1 Rb2 18. Kxb2) 13. Rxb8 { [%eval 0.0] } 13... Raxb8 { [%eval -0.27] } 14. Be2?? { (-0.27 → Mate in 9) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-9] } (14. Kd2) 14... Rb3 { [%eval #-10] } 15. cxb3 { [%eval #-9] } 15... axb3 { [%eval #-9] } 16. axb3 { [%eval #-8] } 16... a4 { [%eval #-8] } 17. bxa4 { [%eval #-7] } 17... Rb8?? { (Mate in 7 → 1.74) Lost forced checkmate sequence. h5 was best. } { [%eval 1.74] } (17... h5 18. Bxh5 Kf7 19. Bxf7 Rg8 20. Bxg8 e5 21. Bxh7 e4 22. Bxe4 d5 23. Bxd5) 18. f4?? { (1.74 → Mate in 7) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-7] } (18. Bf1 Rh8) 18... Rb5 { [%eval #-8] } 19. axb5 { [%eval #-7] } 19... Ke5?? { (Mate in 7 → 6.15) Lost forced checkmate sequence. h5 was best. } { [%eval 6.15] } (19... h5 20. Bxh5 Kf7 21. Bxf7 d5 22. Bxe6 h5 23. Bxd5 c5 24. bxc6 h4 25. g3) 20. fxe5 { [%eval 5.62] } 20... c6?? { (5.62 → Mate in 15) Checkmate is now unavoidable. h5 was best. } { [%eval #15] } (20... h5) 21. bxc6 { [%eval #15] } 21... dxc6 { [%eval #21] } 22. Nf3 { [%eval #21] } 22... h5 { [%eval #11] } 23. Nh4 { [%eval #20] } 23... c5 { [%eval #19] } 24. Bxh5 { [%eval #19] } 24... c4 { [%eval #18] } 25. dxc4 { [%eval #18] } 25... h6 { [%eval #17] } 26. Nf5 { [%eval #17] } 26... exf5 { [%eval #16] } 27. e4 { [%eval #17] } 27... fxe4 { [%eval 3.66] } 28. g3?? { (3.66 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (28. h4 e3) 28... e3 { [%eval 0.14] } 29. Kd2 { [%eval 0.59] } 29... exd2 { [%eval 0.59] } 30. Re1?! { (0.59 → 0.00) Inaccuracy. Rc1 was best. } { [%eval 0.0] } (30. Rc1 dxc1=B 31. g4 Ba3 32. e6 Bb4 33. Bg6 Bc5 34. Be4 Bb6 35. Bc6 Bd8) 30... dxe1=B { [%eval 0.0] } 31. h3 { [%eval 0.0] } 31... Bxg3 { [%eval 0.0] } 32. c5 { [%eval 0.0] } 32... Bxe5 { [%eval 0.0] } 33. c6 { [%eval 0.0] } 33... Bf6 { [%eval 0.0] } 34. h4 { [%eval 0.0] } 34... Bxh4 { [%eval 0.0] } 35. c7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bg4 was best. } { [%eval #-1] } (35. Bg4 h5 36. Bxh5 Bd8 37. c7 Bxc7 38. Bg4 Bf4 39. Be6 Bg5 40. Bh3 Bd2) 35... Bd8 { [%eval #-1] } 36. cxd8=B# { Game ends by variant rule. } 0-1