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[Event "rated Antichess game"] [Site "https://lichess.org/z4qHvIyy"] [Date "2025.02.15"] [White "Bhargavasriyan_OISP"] [Black "Rahul_555"] [Result "1-0"] [GameId "z4qHvIyy"] [UTCDate "2025.02.15"] [UTCTime "11:19:55"] [WhiteElo "1186"] [BlackElo "1013"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxh5?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Bxg2 Bg4 5. Bxb7 Bxh5 6. Bxa8 Nc6 7. Bxc6 Bg4 8. Bxe8) 4. Bb5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-15] } (4. Ba6 bxa6 5. g4 Bxg4 6. Nh3 Qxh3 7. f3 Qxf3 8. a4 Qxh1) 4... Qxb5?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #13] } (4... Qxh2 5. Bxe8 Qxg2 6. Bxf7 Qxf2 7. Bxg8 Qxe1 8. Bxh7 Rxh7 9. Rxh7) 5. c4?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (5. g4 Bxg4 6. b4 Qxb4 7. Kd1 Bxd1 8. d3 Bxc2 9. Nd2 Qxd2 10. Bxd2 Bxd3) 5... Qxc4?? { (Mate in 13 → 6.37) Lost forced checkmate sequence. Qxb2 was best. } { [%eval 6.37] } (5... Qxb2 6. Bxb2 g5 7. Bxh8 e5 8. Bxe5 Nc6 9. Bxc7 Na5 10. Bxa5 Kd8 11. Bxd8) 6. b4?? { (6.37 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (6. g4 Bxg4 7. Nf3 Qxc1 8. Na3 Qxb2 9. h4 Bxf3 10. Rc1 Qxc1 11. Nb5 Qxe1) 6... Qxb4?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #12] } (6... Qxa2 7. Rxa2 c5 8. Rxa7 Rxa7 9. bxc5 b6 10. cxb6 h6 11. bxa7 g5 12. axb8=Q) 7. d4?? { (Mate in 12 → Mate in 16) Lost forced checkmate sequence. g4 was best. } { [%eval #-16] } (7. g4 Bxg4 8. Nf3 Bxf3 9. Na3 Bxh1 10. f3 Qxd2 11. Bxd2 Bxf3 12. Ke2 Bxe2) 7... Qxb1 { [%eval #-16] } 8. Rxb1 { [%eval #-16] } 8... Bh3?? { (Mate in 16 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (8... b5 9. Rxb5 g5 10. Rxg5 Bh6 11. Rxg8 Rxg8 12. Bxh6 Rxg2 13. a3 Rxf2 14. Kxf2) 9. gxh3?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Rxb7 was best. } { [%eval #-13] } (9. Rxb7 Bxg2 10. Rxc7 Bxh1 11. Rxa7 Rxa7 12. a4 Rxa4 13. Ke2 Rxd4 14. h4 Rxh4) 9... b5 { [%eval #-14] } 10. Rxb5 { [%eval #-13] } 10... c5?? { (Mate in 13 → -2.92) Lost forced checkmate sequence. e5 was best. } { [%eval -2.92] } (10... e5 11. Rxe5 h6 12. Bxh6 Nxh6 13. Rxe8 Ba3 14. Rxb8 Raxb8 15. f4 g5 16. fxg5) 11. Rxb8?? { (-2.92 → Mate in 11) Checkmate is now unavoidable. dxc5 was best. } { [%eval #-11] } (11. dxc5 g5 12. Bxg5 Bg7 13. Rxb8 Rxb8 14. Bxe7 Kxe7 15. Kd2 Nh6 16. Kc2 Bc3) 11... Rxb8 { [%eval #-11] } 12. dxc5 { [%eval #-10] } 12... Rb6?? { (Mate in 10 → -1.24) Lost forced checkmate sequence. Rb2 was best. } { [%eval -1.24] } (12... Rb2 13. Bxb2 g5 14. Bxh8 Bg7 15. Bxg7 e5 16. Bxe5 Nf6 17. Bxf6 h5 18. Bxg5) 13. cxb6 { [%eval -1.19] } 13... axb6 { [%eval -1.35] } 14. Bh6?! { (-1.35 → -2.00) Inaccuracy. Ne2 was best. } { [%eval -2.0] } (14. Ne2 Kd7 15. Bh6 Nxh6 16. Kd2 Kc6 17. Ng3 g6 18. Nf1 Ng8 19. Kd3 h5) 14... gxh6 { [%eval -1.51] } 15. Kd2?! { (-1.51 → -2.58) Inaccuracy. Ne2 was best. } { [%eval -2.58] } (15. Ne2 Kd7) 15... Nf6?! { (-2.58 → -1.67) Inaccuracy. Bg7 was best. } { [%eval -1.67] } (15... Bg7 16. h4 f5 17. h5 e6 18. h3 Ne7 19. Rh2 Kd7 20. f3 b5 21. a3) 16. h4 { [%eval -1.62] } 16... Rg8?? { (-1.62 → Mate in 7) Checkmate is now unavoidable. h5 was best. } { [%eval #7] } (16... h5) 17. h3?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. h5 was best. } { [%eval #-8] } (17. h5 Nxh5 18. f4 Nxf4 19. Ke3 Rxg1 20. Kxf4 Rxh1 21. Kg4 Rxh2 22. Kf5 Rxa2) 17... Rxg1 { [%eval #-8] } 18. Rxg1 { [%eval #-7] } 18... Ng4 { [%eval #-8] } 19. Rxg4 { [%eval #-7] } 19... Bg7 { [%eval #-7] } 20. Rxg7 { [%eval #-6] } 20... Kd7 { [%eval #-6] } 21. Rxh7 { [%eval #-5] } 21... Kc6 { [%eval #-5] } 22. Rxf7 { [%eval #-3] } 22... Kb5?? { (Mate in 3 → 0.53) Lost forced checkmate sequence. Kd5 was best. } { [%eval 0.53] } (22... Kd5 23. Rxe7 Ke6 24. Rxe6 h5 25. Rxb6#) 23. Rxe7 { [%eval -0.23] } 23... Kc6 { [%eval 0.02] } 24. Rc7?? { (0.02 → -2.20) Blunder. Re1 was best. } { [%eval -2.2] } (24. Re1 Kd6) 24... Kxc7 { [%eval -2.27] } 25. f4 { [%eval -2.5] } 25... h5?? { (-2.50 → 0.00) Blunder. b5 was best. } { [%eval 0.0] } (25... b5 26. a4 bxa4 27. h5 a3 28. f5 a2 29. Ke2 Kd7 30. f6 Ke6 31. Ke3) 26. Kc2?? { (0.00 → -4.38) Blunder. f5 was best. } { [%eval -4.38] } (26. f5 b5 27. f6 b4 28. a4 bxa3 29. f7 Kb7 30. Kc1 Kb8 31. Kc2 Kb7) 26... Kc6?? { (-4.38 → 0.00) Blunder. b5 was best. } { [%eval 0.0] } (26... b5 27. f5 b4 28. a4 bxa3 29. Kd2 a2 30. Ke2 Kd6 31. Kf2 Ke7 32. Ke2) 27. Kc3?? { (0.00 → -2.61) Blunder. f5 was best. } { [%eval -2.61] } (27. f5 b5 28. f6 b4 29. a3 bxa3 30. f7 Kb7 31. Kc1 Kb8 32. Kc2 Kb7) 27... Kc5?? { (-2.61 → 0.00) Blunder. b5 was best. } { [%eval 0.0] } (27... b5 28. a4 bxa4 29. f5 a3 30. Kd3 a2 31. Ke2 Kd5 32. Kf2 Kd6 33. f6) 28. Kd4?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kb4 was best. } { [%eval #-5] } (28. Kb4 Kxb4 29. a3 Kxa3 30. f5 b5 31. f6 b4 32. f7 b3 33. f8=R Kb4) 28... Kxd4 { [%eval #-5] } 29. f5 { [%eval #-4] } 29... Kc5 { [%eval #-5] } 30. f6 { [%eval #-4] } 30... Kb5?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Kc4 was best. } { [%eval #6] } (30... Kc4 31. f7 Kb3 32. axb3 b5 33. f8=K b4 34. Ke7#) 31. f7?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. a4 was best. } { [%eval #-8] } (31. a4 Kxa4 32. f7 Kb4 33. f8=R Kb3 34. Rc8 Kc4 35. Rxc4 b5 36. Ra4 bxa4#) 31... Ka4?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Kc4 was best. } { [%eval #5] } (31... Kc4 32. f8=R Kb3 33. axb3 b5 34. Ra8 b4 35. Ra3 bxa3 36. b4 a2 37. b5) 32. a3 { [%eval #5] } 32... Kxa3 { [%eval #4] } 33. f8=K { [%eval #10] } 33... b5 { [%eval #9] } 34. Ke7 { [%eval #9] } 34... b4 { [%eval #8] } 35. Kd6 { [%eval #8] } 35... b3 { [%eval #7] } 36. Kc5 { [%eval #7] } 36... b2 { [%eval #1] } 37. Kb4 { [%eval #1] } 37... Kxb4# { Game ends by variant rule. } 1-0