- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/pqxpLYEB"] [Date "2025.02.15"] [White "Rahul_555"] [Black "Bhargavasriyan_OISP"] [Result "0-1"] [GameId "pqxpLYEB"] [UTCDate "2025.02.15"] [UTCTime "11:15:58"] [WhiteElo "1020"] [BlackElo "1170"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e4?? { (1.22 → Mate in 15) Checkmate is now unavoidable. b3 was best. } { [%eval #-15] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... h5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 Nf6 4. Bxd7 Nxe4 5. Bxe8 Qxd2 6. Bxd2 Nxf2 7. Bxf7) 3. Qxh5 { [%eval #16] } 3... Rxh5 { [%eval #15] } 4. e5?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (4. Ba6 Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. Kd1 Nxa1 8. Kc2 Nxc2 9. d4 Nxd4) 4... Rxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-14] } 5... d5?? { (Mate in 14 → 7.76) Lost forced checkmate sequence. b5 was best. } { [%eval 7.76] } (5... b5 6. Bxb5 d6 7. Bxe8 dxe5 8. Bxf7 Qxd2 9. Bxg8 Qxf2 10. Kxf2 Bh3 11. Nxh3) 6. exd6 { [%eval 8.76] } 6... Qxd6 { [%eval 5.17] } 7. Rh6?? { (5.17 → 0.81) Blunder. g4 was best. } { [%eval 0.81] } (7. g4 Qxh2 8. a4 Bxg4 9. Ba6 Qxg1 10. d3 Nxa6 11. f4 Qxe1 12. d4 Qxc1) 7... Qxd2?? { (0.81 → Mate in 11) Checkmate is now unavoidable. Qxg3 was best. } { [%eval #11] } (7... Qxg3 8. fxg3) 8. Rxb6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-11] } (8. Bxd2 gxh6 9. Bxh6 Nxh6 10. g4 Bxg4 11. Kd1 Bxd1 12. Nd2 Bxc2 13. Bd3 Bxd3) 8... Qxc2 { [%eval #-13] } 9. Rxb8 { [%eval #-12] } 9... Qxb1?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #10] } (9... Rxb8 10. g4 Rxb2 11. Bxb2 Bxg4 12. Bxg7 Qxa2 13. Rxa2 Bxg7 14. Rxa7 f5 15. Rxc7) 10. Rxa8?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-10] } (10. Rxb1 Rxb8 11. Ba6 Bxa6 12. Bh6 gxh6 13. Rd1 Rxb2 14. f4 Rxa2 15. Ra1 Rxa1) 10... Qxc1 { [%eval #-12] } 11. Rxa7 { [%eval #-11] } 11... Qxe1 { [%eval #-15] } 12. Rxc7 { [%eval #-23] } 12... Qxf1 { [%eval -4.77] } 13. Rxe7?? { (-4.77 → Mate in 7) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #-7] } (13. Rxc8 Qxg1 14. Rxe8 Qxf2 15. Rxf8 Qxg3 16. Rxf7 e5 17. Rxg7 Qxg7 18. b4 Nf6) 13... Qxf2?? { (Mate in 7 → 2.58) Lost forced checkmate sequence. Bxe7 was best. } { [%eval 2.58] } (13... Bxe7 14. Rxf1 Bh3 15. Nxh3 Ba3 16. bxa3 g5 17. Nxg5 Kd8 18. Nxf7 Ne7 19. Nxd8) 14. Rxf7 { [%eval 1.85] } 14... Qxg1?? { (1.85 → Mate in 5) Checkmate is now unavoidable. Qxb2 was best. } { [%eval #5] } (14... Qxb2 15. Rxf8) 15. Rxf8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-5] } (15. Rxg1 Kxf7 16. b4 Bxb4 17. a3 Bxa3 18. Rc1 Bxc1 19. g4 Bxg4#) 15... Qxg3 { [%eval #-5] } 16. Rxe8 { [%eval #-4] } 16... Qe5?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Bg4 was best. } { [%eval #7] } (16... Bg4 17. Rxg8 Qg2 18. Rxg7 Qxb2 19. Rxg4 Qxa2 20. Rxa2#) 17. Rxe5?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-3] } (17. Rxg8 Qxb2 18. Rxc8 Qxa2 19. Rxa2 g6 20. Rh8 g5 21. Rh3 g4 22. Rf3 gxf3) 17... Bf5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Be6 was best. } { [%eval 0.0] } (17... Be6 18. Rxe6 g6 19. Rxg6 Nh6 20. Rxh6#) 18. Rxf5 { [%eval 1.45] } 18... g5?? { (1.45 → 4.25) Blunder. Nh6 was best. } { [%eval 4.25] } (18... Nh6) 19. Rxg5 { [%eval 4.17] } 19... Ne7?? { (4.17 → Mate in 4) Checkmate is now unavoidable. Nh6 was best. } { [%eval #4] } (19... Nh6 20. Rf5 Nxf5 21. b4 Ng7 22. b5 Ne6 23. Rb1 Nf4 24. Rc1 Nh5 25. a4) 20. Rf5?? { (Mate in 4 → 3.80) Lost forced checkmate sequence. Rd5 was best. } { [%eval 3.8] } (20. Rd5 Nxd5 21. b4 Nxb4 22. Re1 Nxa2 23. Rc1 Nxc1#) 20... Nxf5 { [%eval #22] } 21. b4 { [%eval #29] } 21... Ne3 { [%eval #26] } 22. Rd1 { [%eval 3.85] } 22... Nxd1 { [%eval 2.76] } 23. b5 { [%eval #20] } 23... Ne3 { [%eval 6.91] } 24. b6 { [%eval 2.76] } 24... Nf5 { [%eval 8.09] } 25. b7?? { (8.09 → Mate in 5) Checkmate is now unavoidable. a4 was best. } { [%eval #-5] } (25. a4) 25... Ne7?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. Nd4 was best. } { [%eval #11] } (25... Nd4 26. a3 Nc6 27. b8=K Nxb8 28. a4 Nd7 29. a5 Nb6 30. axb6#) 26. b8=B { [%eval #11] } 26... Nc8 { [%eval #10] } 27. Ba7 { [%eval #10] } 27... Nxa7 { [%eval #9] } 28. a3 { [%eval #9] } 28... Nc6 { [%eval #8] } 29. a4 { [%eval #8] } 29... Nb8 { [%eval #7] } 30. a5 { [%eval #7] } 30... Nd7 { [%eval #6] } 31. a6 { [%eval #6] } 31... Nb6 { [%eval #5] } 32. a7 { [%eval #5] } 32... Nc8 { [%eval #2] } 33. a8=B { [%eval #2] } 33... Nb6 { [%eval #1] } 34. Bb7?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bd5 was best. } { [%eval #-1] } (34. Bd5 Nxd5#) 34... Nd5 { [%eval #-1] } 35. Bxd5# { Game ends by variant rule. } 0-1