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[Event "rated Antichess game"] [Site "https://lichess.org/sJ3c8ooD"] [Date "2025.04.07"] [White "z12345zzz"] [Black "TheNewYacob"] [Result "0-1"] [GameId "sJ3c8ooD"] [UTCDate "2025.04.07"] [UTCTime "16:24:20"] [WhiteElo "2212"] [BlackElo "1829"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. Nh3 { [%eval -0.27] } 2... g5 { [%eval 0.0] } 3. Nxg5 { [%eval -0.09] } 3... h6 { [%eval 0.15] } 4. Nxf7 { [%eval -0.18] } 4... Kxf7 { [%eval 0.06] } 5. g4 { [%eval 1.57] } 5... e5?? { (1.57 → Mate in 14) Checkmate is now unavoidable. Rh7 was best. } { [%eval #14] } (5... Rh7 6. c4 d5 7. cxd5 Bxg4 8. a4 Bxe2 9. Kxe2 Qxd5 10. Qc2) 6. g5 { [%eval #15] } 6... Qxg5 { [%eval #14] } 7. d4?? { (Mate in 14 → -2.31) Lost forced checkmate sequence. b4 was best. } { [%eval -2.31] } (7. b4 Bxb4 8. d4 Bxe1 9. Bxg5 Bxf2 10. dxe5 hxg5 11. Qxd7 Nxd7 12. Rg1 Bxg1) 7... Qxc1?? { (-2.31 → Mate in 13) Checkmate is now unavoidable. exd4 was best. } { [%eval #13] } (7... exd4) 8. Qxc1 { [%eval #13] } 8... exd4 { [%eval #12] } 9. Qxh6 { [%eval #12] } 9... Rxh6 { [%eval #10] } 10. Bh3 { [%eval #10] } 10... Rxh3 { [%eval #9] } 11. Rf1?? { (Mate in 9 → -0.61) Lost forced checkmate sequence. b4 was best. } { [%eval -0.61] } (11. b4 Bxb4 12. f4 Bxe1 13. Rxe1 Rxh2 14. Rh1 Rxh1 15. Nd2 Rxa1 16. Ne4 Rxa2) 11... Rxh2 { [%eval -0.08] } 12. Rh1?? { (-0.08 → -2.87) Blunder. Rg1 was best. } { [%eval -2.87] } (12. Rg1 Rxf2) 12... Rxf2 { [%eval -3.17] } 13. Kxf2 { [%eval -3.07] } 13... d3 { [%eval -3.47] } 14. cxd3 { [%eval -3.19] } 14... Bh6?? { (-3.19 → 0.46) Blunder. Ba3 was best. } { [%eval 0.46] } (14... Ba3 15. bxa3) 15. Rxh6 { [%eval 0.36] } 15... Nxh6 { [%eval 0.27] } 16. Nd2 { [%eval 0.0] } 16... b6 { [%eval 0.36] } 17. Nb3? { (0.36 → -0.92) Mistake. d4 was best. } { [%eval -0.92] } (17. d4 c5) 17... d6?? { (-0.92 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #8] } (17... b5 18. Nd2 b4 19. Re1 b3 20. axb3 d6 21. Nf3 Bg4 22. Ne5 Bxe2 23. Nxf7) 18. Nc5?? { (Mate in 8 → -3.54) Lost forced checkmate sequence. Kf3 was best. } { [%eval -3.54] } (18. Kf3 Ke8 19. Kg4 Nxg4 20. e3 Nxe3 21. Rd1 Nxd1 22. d4 Nxb2 23. a4 Nxa4) 18... dxc5 { [%eval -3.53] } 19. d4 { [%eval -3.91] } 19... cxd4 { [%eval -3.47] } 20. e4 { [%eval -3.86] } 20... dxe3 { [%eval -3.46] } 21. Kxe3 { [%eval -4.14] } 21... Nd7 { [%eval -4.23] } 22. Kf3 { [%eval -3.6] } 22... Ng4 { [%eval -3.08] } 23. Kxg4 { [%eval -3.1] } 23... a6?? { (-3.10 → -0.62) Blunder. Ba6 was best. } { [%eval -0.62] } (23... Ba6) 24. Rh1?! { (-0.62 → -1.25) Inaccuracy. Kf4 was best. } { [%eval -1.25] } (24. Kf4 Kf6) 24... c6? { (-1.25 → 0.21) Mistake. Kg6 was best. } { [%eval 0.21] } (24... Kg6 25. Ra1) 25. b4?? { (0.21 → Mate in 7) Checkmate is now unavoidable. a4 was best. } { [%eval #-7] } (25. a4 b5) 25... Nc5 { [%eval #-7] } 26. bxc5 { [%eval #-6] } 26... Bxg4 { [%eval #-6] } 27. cxb6 { [%eval #-5] } 27... Rh8 { [%eval #-5] } 28. Rxh8 { [%eval #-4] } 28... Kf8 { [%eval #-4] } 29. Rxf8 { [%eval #-3] } 29... Bc8 { [%eval #-3] } 30. Rxc8 { [%eval #-2] } 30... a5 { [%eval #-8] } 31. Rxc6 { [%eval #-7] } 31... a4 { [%eval #-7] } 32. b7 { [%eval #-1] } 32... a3 { [%eval #-1] } 33. b8=Q# { Game ends by variant rule. } 0-1