- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/jMV6J6Sb"] [Date "2025.05.10"] [Round "-"] [White "Qued"] [Black "MSJustitia"] [Result "0-1"] [GameId "jMV6J6Sb"] [UTCDate "2025.05.10"] [UTCTime "13:43:38"] [WhiteElo "1981"] [BlackElo "1687"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nc6?? { (0.00 → 5.10) Blunder. Nh6 was best. } { [%eval 5.1] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. d4? { (5.10 → 3.11) Mistake. b4 was best. } { [%eval 3.11] } (2. b4 Nxb4 3. Bg2 Nxa2 4. Bxb7 Nxc1 5. Rxa7 Bxb7 6. Qxc1 Bxh1) 2... Nxd4 { [%eval 1.76] } 3. Qxd4 { [%eval 1.61] } 3... g6?! { (1.61 → 2.83) Inaccuracy. g5 was best. } { [%eval 2.83] } (3... g5 4. Bxg5 a6 5. Qxd7 Kxd7 6. Bxe7 Nxe7 7. h4 Ke6 8. Kd2 Qxd2 9. Nxd2) 4. Qxd7?? { (2.83 → -0.14) Blunder. Qxa7 was best. } { [%eval -0.14] } (4. Qxa7) 4... Bxd7 { [%eval 0.22] } 5. Bh6 { [%eval -0.06] } 5... Nxh6 { [%eval 0.44] } 6. g4?? { (0.44 → -5.71) Blunder. Kd1 was best. } { [%eval -5.71] } (6. Kd1 Bh3) 6... Nxg4 { [%eval -1.35] } 7. a4?? { (-1.35 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (7. h4 Nxf2 8. Kxf2 h6 9. b4 c5 10. bxc5 g5 11. hxg5 hxg5 12. Rxh8 Qa5) 7... Nxh2 { [%eval #-14] } 8. Rxh2 { [%eval #-14] } 8... Bxa4 { [%eval #-14] } 9. Rxa4 { [%eval #-12] } 9... Bh6 { [%eval #-13] } 10. Rxh6 { [%eval #-11] } 10... Qd2 { [%eval #-11] } 11. Nxd2 { [%eval #-10] } 11... Rc8 { [%eval #-10] } 12. Rxa7 { [%eval #-9] } 12... Rg8 { [%eval #-9] } 13. Rxg6 { [%eval #-7] } 13... hxg6 { [%eval #-7] } 14. Rxb7 { [%eval #-6] } 14... Ra8 { [%eval #-6] } 15. Rxc7 { [%eval #-5] } 15... Kd7 { [%eval #-5] } 16. Rxd7 { [%eval #-4] } 16... Ra5 { [%eval #-5] } 17. Rxe7 { [%eval #-4] } 17... Ra4 { [%eval #-4] } 18. Rxf7 { [%eval #-3] } 18... Rg7 { [%eval #-3] } 19. Rxg7 { [%eval #-2] } 19... Ra5 { [%eval #-2] } 20. Rxg6 { [%eval #-1] } 20... Ra6 { [%eval #-1] } 21. Rxa6# { Game ends by variant rule. } 0-1