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[Event "rated variant:antichess game"] [Site "https://lichess.org/Hcx0NTce"] [Date "2025.09.03"] [Round "-"] [White "Qued"] [Black "MSJustitia"] [Result "0-1"] [GameId "Hcx0NTce"] [UTCDate "2025.09.03"] [UTCTime "04:15:47"] [WhiteElo "1945"] [BlackElo "1667"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. b4?? { (Mate in 15 → -1.23) Lost forced checkmate sequence. Bg2 was best. } { [%eval -1.23] } (3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6 7. d4 Nxd4) 3... Bxe2 { [%eval -1.81] } 4. Kxe2 { [%eval -2.19] } 4... c5?? { (-2.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (4... e6 5. Kd3) 5. bxc5 { [%eval #14] } 5... dxc5 { [%eval #13] } 6. d4?? { (Mate in 13 → -1.12) Lost forced checkmate sequence. Bb2 was best. } { [%eval -1.12] } (6. Bb2 Qxd2 7. Bxg7 Qxc2 8. Qxc2 Bxg7 9. Qxc5 Bxa1 10. Qxa7 Rxa7 11. Kd1 Rxa2) 6... Qxd4?? { (-1.12 → Mate in 12) Checkmate is now unavoidable. cxd4 was best. } { [%eval #12] } (6... cxd4 7. Qxd4) 7. Qxd4 { [%eval #12] } 7... cxd4 { [%eval #11] } 8. Nc3 { [%eval #11] } 8... dxc3 { [%eval #10] } 9. Bb2 { [%eval #10] } 9... cxb2 { [%eval #9] } 10. Kd2?? { (Mate in 9 → -2.58) Lost forced checkmate sequence. Ke1 was best. } { [%eval -2.58] } (10. Ke1 bxa1=Q 11. f4 Qxe1 12. f5 Qxf1 13. Ne2 Qxe2 14. Rd1 Qxh2 15. a4 Qxc2) 10... bxa1=B { [%eval -2.46] } 11. Ba6?! { (-2.46 → -3.74) Inaccuracy. a4 was best. } { [%eval -3.74] } (11. a4 b5) 11... Nxa6 { [%eval -3.35] } 12. Ke2 { [%eval -3.49] } 12... Rc8?? { (-3.49 → Mate in 6) Checkmate is now unavoidable. Be5 was best. } { [%eval #6] } (12... Be5) 13. h4 { [%eval #7] } 13... Rxc2 { [%eval #6] } 14. f4?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Kd3 was best. } { [%eval #-11] } (14. Kd3 Rxf2 15. Kc3 Bxc3 16. h5 Rxa2 17. Ne2 Rxe2 18. h6 Nxh6 19. Rxh6 gxh6#) 14... Rxe2 { [%eval #-11] } 15. Nxe2 { [%eval #-11] } 15... h5 { [%eval #-12] } 16. Rxa1 { [%eval #-11] } 16... g5? { (Mate in 11 → -9.23) Lost forced checkmate sequence. e5 was best. } { [%eval -9.23] } (16... e5 17. fxe5 g5 18. hxg5 f6 19. exf6 Nxf6 20. gxf6 Bg7 21. fxg7 Nc5 22. gxh8=K) 17. fxg5 { [%eval -8.44] } 17... Bh6 { [%eval -8.52] } 18. gxh6 { [%eval -8.78] } 18... Rxh6 { [%eval -9.69] } 19. Rh1 { [%eval -8.77] } 19... Kd7 { [%eval -6.71] } 20. Nd4?? { (-6.71 → Mate in 7) Checkmate is now unavoidable. a3 was best. } { [%eval #-7] } (20. a3 f5) 20... f5 { [%eval #-8] } 21. Nxf5 { [%eval #-7] } 21... Nf6 { [%eval #-10] } 22. Nxe7 { [%eval #-9] } 22... Kxe7 { [%eval #-9] } 23. a4 { [%eval #-5] } 23... b5 { [%eval #-5] } 24. axb5 { [%eval #-4] } 24... Rg6 { [%eval #-4] } 25. bxa6 { [%eval #-3] } 25... Rg1 { [%eval #-3] } 26. Rxg1 { [%eval #-2] } 26... Ng8 { [%eval #-2] } 27. Rxg8 { [%eval #-1] } 27... Ke8 { [%eval #-1] } 28. Rxe8# { Game ends by variant rule. } 0-1