- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/iU5HVtgu"] [Date "2025.06.15"] [Round "-"] [White "MSJustitia"] [Black "Qued"] [Result "1-0"] [GameId "iU5HVtgu"] [UTCDate "2025.06.15"] [UTCTime "18:25:00"] [WhiteElo "1653"] [BlackElo "1970"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3?! { (0.15 → -0.47) Inaccuracy. e3 was best. } { [%eval -0.47] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nh6?! { (-0.47 → 0.37) Inaccuracy. e6 was best. } { [%eval 0.37] } (1... e6 2. b3 Bxa3 3. Bxa3 d6 4. Bxd6 Qxd6 5. g3 Qxg3 6. fxg3) 2. g4 { [%eval 0.12] } 2... Nxg4 { [%eval 0.04] } 3. Bh3?? { (0.04 → -10.50) Blunder. Bg2 was best. } { [%eval -10.5] } (3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bf3 6. exf3 f5 7. Rxh7 Rxh7) 3... Nxh2?? { (-10.50 → -1.69) Blunder. Nxf2 was best. } { [%eval -1.69] } (3... Nxf2) 4. Bxd7?? { (-1.69 → Mate in 15) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-15] } (4. Rxh2 b5) 4... Qxd7 { [%eval #-15] } 5. Rxh2 { [%eval #-14] } 5... Qxd2 { [%eval #-15] } 6. Bxd2 { [%eval #-13] } 6... b5 { [%eval #-13] } 7. Nxb5 { [%eval -8.25] } 7... a5 { [%eval #-12] } 8. Nxc7 { [%eval #-10] } 8... a4 { [%eval #-10] } 9. Nxe8 { [%eval #-10] } 9... Ra5?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (9... g5 10. Bxg5 f6 11. Nxf6 exf6 12. Bxf6 h6 13. Rxh6 Bxh6 14. Bxh8 Bh3 15. Nxh3) 10. Nxg7 { [%eval #10] } 10... Bxg7 { [%eval #9] } 11. Rxh7 { [%eval #9] } 11... Bxb2 { [%eval #8] } 12. Rxh8?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Bxa5 was best. } { [%eval #-6] } (12. Bxa5 Bxa1 13. Rxh8 Bxh8 14. Qd6 exd6 15. Nh3 Bxh3 16. Bc3 Bxc3 17. Kf1 Bxf1) 12... Bxa1?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Bxh8 was best. } { [%eval #7] } (12... Bxh8 13. Bxa5 Bxa1 14. Qxa1 e5 15. Qxe5 a3 16. Qxb8 f6 17. Qxc8 f5 18. Qxf5#) 13. Bxa5 { [%eval #7] } 13... Bxh8 { [%eval #6] } 14. Qd4 { [%eval #7] } 14... Bxd4 { [%eval #6] } 15. Kd1 { [%eval #6] } 15... Bxf2 { [%eval #5] } 16. Kc1 { [%eval #6] } 16... Bxg1 { [%eval #5] } 17. Bb6 { [%eval #5] } 17... Bxb6 { [%eval #4] } 18. e3 { [%eval #4] } 18... Bxe3 { [%eval #3] } 19. a3 { [%eval #3] } 19... Bxc1 { [%eval #2] } 20. c4 { [%eval #2] } 20... Bxa3 { [%eval #1] } 21. c5 { [%eval #1] } 21... Bxc5# { Game ends by variant rule. } 1-0