Here is the deal when it comes to adding time.
You are never required to use any time given to you. Lets say I'm having a blitz game vs someone. They click, click, click, click... and add 20 minutes to my clock. I don't NEED to use any of that time. I can move super fast, or resign if I choose to do so.
I'll set up some scenario's where it is used in a psychological manner.
Scenario 1: You are in a resignable position. Checkmate is coming soon, but your clock is running out. They toss you a little time so as that they beat you by checkmate, or you resign.
Scenario 2: They have a small advantage in position, but a little bigger one on clock. They want to be able to think on your time. Often times when you toss someone time in such a position they toss some time back at you as a thank you.
Scenario 3: They have a small disadvantage in position, but by throwing you time it takes you off guard. "Why are they giving me time? Are they better? What do they see that I can not?" This can cause one to stop briefly and think, or rethink things, and possibly make an error.
Scenario 4: It's a good game, sporting and both sides have chances. Tossing them time here can either get them to give you time back, or use that time so you can come up with some plan.
Scenario 5: They know you are one of those "never resign" people, and you are not moving so quickly. They want to checkmate you.
Scenario 6: They just made a subtle blunder. Many people move right away, or a few seconds after being given time. By throwing you time it could make you think "clock", and move right away so you do not capitalize on this blunder by calculating it out.
Here is the deal when it comes to adding time.
You are never required to use any time given to you. Lets say I'm having a blitz game vs someone. They click, click, click, click... and add 20 minutes to my clock. I don't NEED to use any of that time. I can move super fast, or resign if I choose to do so.
I'll set up some scenario's where it is used in a psychological manner.
Scenario 1: You are in a resignable position. Checkmate is coming soon, but your clock is running out. They toss you a little time so as that they beat you by checkmate, or you resign.
Scenario 2: They have a small advantage in position, but a little bigger one on clock. They want to be able to think on your time. Often times when you toss someone time in such a position they toss some time back at you as a thank you.
Scenario 3: They have a small disadvantage in position, but by throwing you time it takes you off guard. "Why are they giving me time? Are they better? What do they see that I can not?" This can cause one to stop briefly and think, or rethink things, and possibly make an error.
Scenario 4: It's a good game, sporting and both sides have chances. Tossing them time here can either get them to give you time back, or use that time so you can come up with some plan.
Scenario 5: They know you are one of those "never resign" people, and you are not moving so quickly. They want to checkmate you.
Scenario 6: They just made a subtle blunder. Many people move right away, or a few seconds after being given time. By throwing you time it could make you think "clock", and move right away so you do not capitalize on this blunder by calculating it out.