@Alakaluf Your original question was
"Turns out, the biggest single type of blunder I do is really simple stuff, like
- placing pieces so that my opponent just can capture them
- moving away a piece which is protecting another piece B, so that my opponent just can capture piece B.
Is there any way to train to avoid these blunders? I have not yet found anything."
tpr's advice to turn on move confirmation would give you a training wheel to perhaps avoid those blunders, but you have to know why you are making those blunders, for even this might not get at the root cause.
"placing pieces so that my opponent just can capture them" - Is it that you don't see the attacks of all the opponent's pieces? Or something else?
" moving away a piece which is protecting another piece B, so that my opponent just can capture piece" - Same questions as above?
If you can figure out what is the root cause, then perhaps you can develop specific training exercises.
If I were to guess I'd say the root causes are a hole in piece visualization, and/or failure to build the attack/defense network ( A/D network: a phrase I made up because I cannot find a better phrase in the literature) and maintain that network properly during calculation.
The old masters worked on both these issues by having their students work on elementary endgames. The idea is not so much to learn that endgame, but to have a simplified setting where you can concentrate on visualization and the A/D network.
@Alakaluf Your original question was
"Turns out, the biggest single type of blunder I do is really simple stuff, like
* placing pieces so that my opponent just can capture them
* moving away a piece which is protecting another piece B, so that my opponent just can capture piece B.
Is there any way to train to avoid these blunders? I have not yet found anything."
tpr's advice to turn on move confirmation would give you a training wheel to perhaps avoid those blunders, but you have to know why you are making those blunders, for even this might not get at the root cause.
"placing pieces so that my opponent just can capture them" - Is it that you don't see the attacks of all the opponent's pieces? Or something else?
" moving away a piece which is protecting another piece B, so that my opponent just can capture piece" - Same questions as above?
If you can figure out what is the root cause, then perhaps you can develop specific training exercises.
If I were to guess I'd say the root causes are a hole in piece visualization, and/or failure to build the attack/defense network ( A/D network: a phrase I made up because I cannot find a better phrase in the literature) and maintain that network properly during calculation.
The old masters worked on both these issues by having their students work on elementary endgames. The idea is not so much to learn that endgame, but to have a simplified setting where you can concentrate on visualization and the A/D network.