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how to pass the 2000 rating

You can watch the grandmasters’ games and learn their mid-game strategies. In a game of chess you need a clear plan. In addition, you also need to carefully review your game to find and solve your problems. And, train hard and never give up.Hope you can pass 2000

You can watch the grandmasters’ games and learn their mid-game strategies. In a game of chess you need a clear plan. In addition, you also need to carefully review your game to find and solve your problems. And, train hard and never give up.Hope you can pass 2000

@Toscani said in #10:

Why do you want to pass the 2000 rating?

I play in-person championships and as I'm going to start entering the absolute category I need to get better, I also want to become a national master and I also want to overcome my opponents and feel that I really know how to play chess.

@Toscani said in #10: > Why do you want to pass the 2000 rating? I play in-person championships and as I'm going to start entering the absolute category I need to get better, I also want to become a national master and I also want to overcome my opponents and feel that I really know how to play chess.

@Thedeepbluesea said in #11:

You can watch the grandmasters’ games and learn their mid-game strategies. In a game of chess you need a clear plan. In addition, you also need to carefully review your game to find and solve your problems. And, train hard and never give up.Hope you can pass 2000

thanks i will try that

@Thedeepbluesea said in #11: > You can watch the grandmasters’ games and learn their mid-game strategies. In a game of chess you need a clear plan. In addition, you also need to carefully review your game to find and solve your problems. And, train hard and never give up.Hope you can pass 2000 thanks i will try that

To reach a 2000 chess rating, study opening ideas, learn essential endgames, practice tactics daily, analyze your games for mistakes, improve strategic thinking, manage time well, and play stronger opponents regularly.

To reach a 2000 chess rating, study opening ideas, learn essential endgames, practice tactics daily, analyze your games for mistakes, improve strategic thinking, manage time well, and play stronger opponents regularly.

@Juanxadez25 said in #9:

I'm 17 years old, I can still improve a lot, right?
I managed to gain about 200 ELO points in the last nine months as an 18 year old. Improvement is definitely possible as a 17 year old.

@Juanxadez25 said in #9: > I'm 17 years old, I can still improve a lot, right? I managed to gain about 200 ELO points in the last nine months as an 18 year old. Improvement is definitely possible as a 17 year old.

Work things out by toying with the themes.
https://lichess.org/training/themes

Focus on building a "Solid foundation": Pick a training theme, study pawn structures, ...;
Aim for "Recognition": Motifs, master a puzzle theme, aim for accuracy and speed, double check tactics, ... ;
Let your games "Speak for themselves": Work on your game plan, what is achievable?
What types of positions do you excel in? Where do you consistently struggle?
https://lichess.org/training/dashboard/90/dashboard

Value the "Credential of Experience": Member since ...;
Strive for a "Category Level": Class B above average player (1600-1799), Better than ___% ;
https://lichess.org/stat/rating/distribution/blitz

Play to maintain a stable rating deviation and put in the work to get a rank, not just a rating.
Find your weaknesses, by reviewing your chess insights.
https://lichess.org/insights/Toscani/piece/phase/variant:bullet,blitz,rapid,classical,correspondence/phase:1,2,3
If you don't follow chess principles, than your chess insights will reflect that.

Work things out by toying with the themes. https://lichess.org/training/themes Focus on building a "Solid foundation": Pick a training theme, study pawn structures, ...; Aim for "Recognition": Motifs, master a puzzle theme, aim for accuracy and speed, double check tactics, ... ; Let your games "Speak for themselves": Work on your game plan, what is achievable? What types of positions do you excel in? Where do you consistently struggle? https://lichess.org/training/dashboard/90/dashboard Value the "Credential of Experience": Member since ...; Strive for a "Category Level": Class B above average player (1600-1799), Better than ___% ; https://lichess.org/stat/rating/distribution/blitz Play to maintain a stable rating deviation and put in the work to get a rank, not just a rating. Find your weaknesses, by reviewing your chess insights. https://lichess.org/insights/Toscani/piece/phase/variant:bullet,blitz,rapid,classical,correspondence/phase:1,2,3 If you don't follow chess principles, than your chess insights will reflect that.

I pasted my percentages from the chess insight link to ChatGPT: (This is only a portion of what it said)

Which Pieces Are Not Following Chess Principles?

Rooks in the Middlegame (14.5%):
This is the most notable deviation. Rooks should be more active in the middlegame, particularly on open or semi-open files. A typical middlegame will see rooks starting to maneuver and get more involved in central or lateral control.

Queen in the Endgame (9.7%):
Your queen usage in the endgame seems a little lower than expected. The queen is a powerful piece in the endgame and should be actively looking for ways to support your pawns, restrict the enemy king, or create threats. If you’re not using your queen more, you may be playing too passively in the endgame.

What You Might Consider Doing Differently:

Middlegame: Work on activating your rooks earlier. Ensure you’re placing them on open files or backing up your attacking pieces. Aim to connect your rooks on the back rank and coordinate them with your other pieces.

Endgame: Try to use your queen more actively. The queen is the most powerful piece in the endgame, and if you’re not using it to its full potential, it could cost you winning chances or lead to missed tactics.

In general, it seems like your principles are fairly solid, but working on rooks in the middlegame and increasing queen activity in the endgame would help align your play with more standard chess principles.

I pasted my percentages from the chess insight link to ChatGPT: (This is only a portion of what it said) Which Pieces Are Not Following Chess Principles? Rooks in the Middlegame (14.5%): This is the most notable deviation. Rooks should be more active in the middlegame, particularly on open or semi-open files. A typical middlegame will see rooks starting to maneuver and get more involved in central or lateral control. Queen in the Endgame (9.7%): Your queen usage in the endgame seems a little lower than expected. The queen is a powerful piece in the endgame and should be actively looking for ways to support your pawns, restrict the enemy king, or create threats. If you’re not using your queen more, you may be playing too passively in the endgame. What You Might Consider Doing Differently: Middlegame: Work on activating your rooks earlier. Ensure you’re placing them on open files or backing up your attacking pieces. Aim to connect your rooks on the back rank and coordinate them with your other pieces. Endgame: Try to use your queen more actively. The queen is the most powerful piece in the endgame, and if you’re not using it to its full potential, it could cost you winning chances or lead to missed tactics. In general, it seems like your principles are fairly solid, but working on rooks in the middlegame and increasing queen activity in the endgame would help align your play with more standard chess principles.

Pragmatists in chess focus on principles, but they don’t get stuck on them to the point of ignoring what’s actually happening in the game. The principles are guidelines, not rule books. It’s more about evaluating the position and making the best decision, even if it means deviating from text book theory. Chess is not a sequence of isolated moves.

Adjusting the big picture is one of the core principles of achieving mastery in chess. The ability to step back, evaluate the entire board, and adapt your strategy to the current dynamics is what separates the great players from the good ones. I now know, I need to improve my middle games with my rooks and queen.

Pragmatists in chess focus on principles, but they don’t get stuck on them to the point of ignoring what’s actually happening in the game. The principles are guidelines, not rule books. It’s more about evaluating the position and making the best decision, even if it means deviating from text book theory. Chess is not a sequence of isolated moves. Adjusting the big picture is one of the core principles of achieving mastery in chess. The ability to step back, evaluate the entire board, and adapt your strategy to the current dynamics is what separates the great players from the good ones. I now know, I need to improve my middle games with my rooks and queen.

I would not trust any percentages coming out of chat bots, unless it disclosed its reasoning, and then cranked indepently its reasoning in a logical abiding machine. The complete training set-up being obscure it is impossible to estimate the logical confidence, factual, or more generally truth of what might come out, even if looking data-like.... Sorry.. I have been rationally traumatized (my critical thinking self ego) by my experience with these things.. And I can smell them a kilometer away now.

I would not trust any percentages coming out of chat bots, unless it disclosed its reasoning, and then cranked indepently its reasoning in a logical abiding machine. The complete training set-up being obscure it is impossible to estimate the logical confidence, factual, or more generally truth of what might come out, even if looking data-like.... Sorry.. I have been rationally traumatized (my critical thinking self ego) by my experience with these things.. And I can smell them a kilometer away now.

Here is my lichess range for each piece (not filtered by date) and the expect range ChatGPT generated as a general principle percentage range:

  • Opening Phase (Moves: 61,087)

Pawns (40.6%): Typically, pawns should be moved to control the center and establish space. However, there is a risk of excessive pawn movement that can lead to weaknesses.
# Expected range: 35–40%. Anything higher can indicate too many pawn moves, reducing the speed of development.

Knights (25.1%): In the opening, knights should be developed early to control the center.
# Expected range: 20–30%. This is within normal range and represents good development.

Bishops (19.4%): Bishops should be developed early to help control the center and support the other pieces.
# Expected range: 15–20%. Too few moves might indicate passive or inefficient development of bishops.

Rooks (1.7%): Rooks usually don’t move in the opening phase unless for specific reasons (like castling or preparing to connect rooks).
# Expected range: 1–3%. This is standard since rooks are usually not involved early.

Queens (8.3%): Early queen moves can expose it to attacks and cause unnecessary tempo loss.
# Expected range: 5–10%. Moving the queen early can be risky, so this is within reasonable range.

King (4.8%): Castling early to ensure king safety is important.
# Expected range: 5–10%. This is within range, as the king should be castled early for safety.

  • Middlegame Phase (Moves: 71,107)

Pawns (23.5%): Fewer pawn moves in the middlegame are expected since the pawn structure is generally set.
# Expected range: 20–25%. A bit higher could indicate too many pawn pushes, which may lead to over-extension or weaknesses.

Knights (20.4%): Knights are repositioned to better squares during the middlegame to control key points or support attacks.
# Expected range: 15–25%. This is within expected range.

Bishops (17%): Bishops typically become less mobile in the middlegame if their ideal squares are already occupied, but they may still be repositioned.
# Expected range: 15–20%. A bit lower may indicate underuse.

Rooks (14.5%): Rooks should be more active in the middlegame, especially on open or semi-open files.
# Expected range: 20–30%. This is the most notable deviation from expected norms. Rooks should start activating and moving to the center or open files. If they're not active enough, it suggests you're missing out on a key phase of the game.

Queens (15.2%): The queen should continue to be active in the middlegame, helping with attacks, defenses, and coordination.
# Expected range: 10–20%. This is within the typical range.

King (9.3%): The king typically stays more passive and behind the pawn structure in the middlegame, unless castling was already done.
# Expected range: 5–10%. This is normal.

  • Endgame Phase (Moves: 67,806)

Pawns (22.6%): Pawns are more active in the endgame, often being pushed for promotion or to restrict the opponent's king.
# Expected range: 20–25%. This is normal, as pawns play a central role in the endgame.

Knights (8.9%): Knights are typically less effective in the endgame compared to rooks or queens due to the reduced number of pieces.
# Expected range: 5–10%. This is standard for the endgame, where knights are often less powerful.

Bishops (6.8%): Bishops are more restricted in the endgame, but they can still be effective in controlling long diagonals.
# Expected range: 5–10%. This is within range.

Rooks (24.9%): Rooks are extremely powerful in the endgame and should be active, often cutting off the enemy king or assisting in pawn promotion.
# Expected range: 20–30%. This is a bit higher than the middlegame, which is expected since rooks become more active as the game progresses.

Queens (9.7%): The queen is one of the most powerful pieces in the endgame and should be actively involved in both offense and defense. The fact that the queen is used less here could suggest more passivity in the endgame.
# Expected range: 15–20%. This is the second deviation from standard expectations. The queen should be more active, supporting pawns or creating threats. If it's not, it may indicate you're playing passively or failing to take full advantage of the queen's power.

King (27.1%): The king becomes more active in the endgame, often supporting pawn advances or controlling key squares.
# Expected range: 20–30%. This is normal for endgames, where the king's activity increases.


I assume every AI would give different range percentages according to their training or access to the internet where people have said things. I asked, on a new thread, the same question with the same values, and the answer was not a complete match in threads. I guess it's like, one chess coach telling you one thing and another chess coach seeing something else from the same values.

Here is my lichess range for each piece (not filtered by date) and the expect range ChatGPT generated as a general principle percentage range: * Opening Phase (Moves: 61,087) Pawns (40.6%): Typically, pawns should be moved to control the center and establish space. However, there is a risk of excessive pawn movement that can lead to weaknesses. # Expected range: 35–40%. Anything higher can indicate too many pawn moves, reducing the speed of development. Knights (25.1%): In the opening, knights should be developed early to control the center. # Expected range: 20–30%. This is within normal range and represents good development. Bishops (19.4%): Bishops should be developed early to help control the center and support the other pieces. # Expected range: 15–20%. Too few moves might indicate passive or inefficient development of bishops. Rooks (1.7%): Rooks usually don’t move in the opening phase unless for specific reasons (like castling or preparing to connect rooks). # Expected range: 1–3%. This is standard since rooks are usually not involved early. Queens (8.3%): Early queen moves can expose it to attacks and cause unnecessary tempo loss. # Expected range: 5–10%. Moving the queen early can be risky, so this is within reasonable range. King (4.8%): Castling early to ensure king safety is important. # Expected range: 5–10%. This is within range, as the king should be castled early for safety. * Middlegame Phase (Moves: 71,107) Pawns (23.5%): Fewer pawn moves in the middlegame are expected since the pawn structure is generally set. # Expected range: 20–25%. A bit higher could indicate too many pawn pushes, which may lead to over-extension or weaknesses. Knights (20.4%): Knights are repositioned to better squares during the middlegame to control key points or support attacks. # Expected range: 15–25%. This is within expected range. Bishops (17%): Bishops typically become less mobile in the middlegame if their ideal squares are already occupied, but they may still be repositioned. # Expected range: 15–20%. A bit lower may indicate underuse. Rooks (14.5%): Rooks should be more active in the middlegame, especially on open or semi-open files. # Expected range: 20–30%. This is the most notable deviation from expected norms. Rooks should start activating and moving to the center or open files. If they're not active enough, it suggests you're missing out on a key phase of the game. Queens (15.2%): The queen should continue to be active in the middlegame, helping with attacks, defenses, and coordination. # Expected range: 10–20%. This is within the typical range. King (9.3%): The king typically stays more passive and behind the pawn structure in the middlegame, unless castling was already done. # Expected range: 5–10%. This is normal. * Endgame Phase (Moves: 67,806) Pawns (22.6%): Pawns are more active in the endgame, often being pushed for promotion or to restrict the opponent's king. # Expected range: 20–25%. This is normal, as pawns play a central role in the endgame. Knights (8.9%): Knights are typically less effective in the endgame compared to rooks or queens due to the reduced number of pieces. # Expected range: 5–10%. This is standard for the endgame, where knights are often less powerful. Bishops (6.8%): Bishops are more restricted in the endgame, but they can still be effective in controlling long diagonals. # Expected range: 5–10%. This is within range. Rooks (24.9%): Rooks are extremely powerful in the endgame and should be active, often cutting off the enemy king or assisting in pawn promotion. # Expected range: 20–30%. This is a bit higher than the middlegame, which is expected since rooks become more active as the game progresses. Queens (9.7%): The queen is one of the most powerful pieces in the endgame and should be actively involved in both offense and defense. The fact that the queen is used less here could suggest more passivity in the endgame. # Expected range: 15–20%. This is the second deviation from standard expectations. The queen should be more active, supporting pawns or creating threats. If it's not, it may indicate you're playing passively or failing to take full advantage of the queen's power. King (27.1%): The king becomes more active in the endgame, often supporting pawn advances or controlling key squares. # Expected range: 20–30%. This is normal for endgames, where the king's activity increases. ---------------------------------------------------------------------------- I assume every AI would give different range percentages according to their training or access to the internet where people have said things. I asked, on a new thread, the same question with the same values, and the answer was not a complete match in threads. I guess it's like, one chess coach telling you one thing and another chess coach seeing something else from the same values.

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