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Anyone else have a puzzle rating WAY higher than their game ratings?

I know why this happens in my case - I don't have the fortitude for this game, and I make disastrous moves and lose all hope regularly. Anyone else have a giant ratings disparity similar to mine? Does it eat you alive as it does to me?

(Side rant: I get annoyed at puzzle wins yielding 8 or 9 point gains when puzzle losses lose 22 or 24 points... I'm on normal puzzle difficulty - is that typical?)
Ratings are only helpful for matching you with reasonable challenges, be that players in different time controls or puzzles. My puzzle rating is likely a few hundred points above my rating for rapid games. We won't discuss my atrocious play at any faster controls, and we can ignore my grossly inflated correspondence rating.

Losing more points than you can gain on a puzzle can be frustrating, but it helps keep you in a range where the puzzles are consistently challenging. Puzzles would be less fun if, after solving a handful in a row, you suddenly start getting soul-crushingly difficult puzzles.
Na dude, it takes time the develop the ability to see BOTH sides of the board. Respect your opponents resources and look for ALL the threats. Validate your candidate move and take stock of all the consequences or changes to the position. You gotta give squares to get squares. These skills come through playing games longer than rapid where you can develop you own (thought) process and analyze objectively.
You guys are playing at a 2,000+ level, though! My puzzle rating is around 1,700 but my game ratings are 700 or below. I'm still seeking players that have numbers anything like mine.

As for the point Kvetch made, I should be getting more than 8 or 9 points when I solve a 1,750 level puzzle with 6 or more moves. If there's a ceiling for me up there it shouldn't be so artificially difficult for me to discover.
@DerDerDerDerDer
Puzzles and games are different tasks: you cannot train solving every game position as there is not a solution in every one, while in puzzles there is.
With this essential hint in every puzzle I find it fair that solving gets a certain reward but missing means a greater loss in points: If you know it is solvable it is easier to look for it than in a game. Therefore +8 or 9 but -22 or 24.
It is normal to have a much higher puzzle score than game play rating. It is as if a stronger player or trainer were showing you the way how to play the next step, and so you find it, given the hint.
Also, I only once met a player called a strategic genius but a tactical disaster. Tactics seems to be the easier part, and part of a puzzle rating-rating difference may come from that, like, a pretty bad strategy never allows you to get a lot of tactical shots 'cos you are positionally trailing.
Now it doesn't eat you alive anymore.
I do not puzzle no longer, is there a way to get higher rated puzzles without being rated high?
@ungewichtet how about solving puzzles correctly and taking your time?

The core difference between games and puzzles is: At puzzles, you know you have something to do. At games, you don't automatically smell the chance.
Also, at puzzles you have all the time to do it, not so in most games.
Play slower time controls until your play rating matches your puzzle rating.
@Cedur216 said in #6:
> @ungewichtet how about solving puzzles correctly and taking your time?
>
> The core difference between games and puzzles is: At puzzles, you know you have something to do. At games, you don't automatically smell the chance.

Thank you, I have done that (thoroughly).. It is not about me, it's the op who wanted to play stronger puzzles, feeling hindered by the high losses in points for faulty solutions while getting most of his puzzles right. So here is my question again, is there a way to play puzzles way above one's current puzzle rating on lichess?
You simply can't compare puzzle and game ratings. It's apple and oranges, they are calculated differently and mean different things. The fact that puzzle ratings are of the same order of magnitude as game ratings just leads to a lot of confusion. I wish lichess called it something else (like puzzle score) and have the numbers be of a different order of magnitude, e.g. in 0 to 100 range (100 being exceptionally high). They don't even need to change the algorithm, just divide everything by 30 or 40 and call it something else. This way people will not be confused by their puzzle rating being different from their actual game ratings.

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