Thank you for those points, StateYourPoint.
Let's look at it:
@StateYourPoint said in #68:
I've noticed that many chess960 "enthusiasts" argue that openings make standard chess dead. They don't! Not at the amateur level, anyway.
I agree. Most amateurs aren't going to make or break a game out of the opening.
However, if you have 2 people who are at the exact same OBJECTIVE skill level, as in they go an even 5-5 when playing ten 960 games, but one has been playing chess for 20 years and the other for 20 weeks...then it is a glaring admission...on it's face...that can't be denied...when they play the classical variant and the person with 20 years and 1000s of games under their belt wins 9 out of 10 games.
This is a serious point of information that can't be easily ignored, and it's implications are many and they are meaningful.
Opening theory is superfluous to chess and speaks nothing to a person's talent or ability to play chess.
Also, when I think of what can often stall people out of the game, it's got a great deal to do with the rigid nature of the classical variant, and the exercise of taking something that is not inherently scholastic or formulaic, and trying to pigeon-hole it into being that.
Don't get me wrong, I'm fully aware that there is also a faction of people who find great purpose in the classical variant and studying it, and I'm sure that the GMs love having to pit their wares against others in a battle of trying to 'out-prepare' their opponents. I don't think that should change at all.
I think that the classical chess should continue, and that there should still be everything there is now, but 960 should also be common fare and should be understood as probably being the true litmus test of a skilled chess player.
To repeat once again, simply memorizing won't do you any good! What will happen once your opponent deviates or you reach the end of the line? You will have to play by yourself.
Indeed. And I've seen this as often being the case in my games. It's not a secret that I'm often left fighting off the back foot out of the openings...and where I then claw my way back and outplay my opponents.
It really begs the question "Who's ACTUALLY better at playing chess and proving chess proficiency, chess understanding, and chess brilliance?"
So, why not just skip the middle man and line up the 960 ruleset and find out?
A poster above me imagined the following scenario:
This is simply impossible, for the sole reason that human memory CANNOT possibly store enough lines in order to prepare for anything. That's why chess is still rich enough!
You've misunderstood the argument I made. There are people who can flip through a dictionary and then tell you the first word on page 117.
This is quite similar to the capacity of GMs to be able to play games without a chess board...and then study the position afterwards...without - a - chess - board.
So, the argument that's being made is that that kind of a 'savant' ability is not intellectual and has nothing to do with what it means to understand the position and to then make a good chess move based on one's understanding and proficiency.
If someone is 2400 in classical and only 1400 in 960, then there is a big problem with that as it proves that they are extremely gifted in line prep, but can't actually play the game very well.
And, of the top 100 GMs, theoretically, there is probably going to be some in the classical variant bottom 50, who might be a top 10 in 960. And, those players could easily be argued to be some of the most brilliant chess players, and the kinds of ideas that they come up with in 960, right from move 1, would be a complete and total, enthralling, treat for the chess world to witness...and it would be a show of objective skill and objective mastery.
I've already mentioned in a previous post that chess960 could certainly be interesting to watch at the top level. But for amateurs, I believe standard chess holds just enough richness to still be an interesting game.
I would tend to agree; however, you're still overlooking what 960 offers which the classical variant can't.
Either way, no need to choose. This really isn't an either-or proposition.
I also don't understand: if you dislike openings so much, then you should hate endgames as well! Heck, we even have syzgy tables that basically solve any endgame with x amount of pieces.
You can't get around endgame theory, and it's unclear if one would really want to. Endgame theory is completely present and applicable in 960. All of the same rules apply and the vast majority of 960 endgames end up playing out just like a classical variant.
So, endgame theory is the same regardless of ruleset.
However, the same cannot be said for opening theory.
Again, there is a critical and clinical difference between the classical ruleset and the 960 ruleset, and the 960 ruleset reaches a spot that the classical ruleset can't reach, and it measures the core of 'what makes a good chess player' in a way that the classical ruleset can't measure.
Thank you for those points, StateYourPoint.
Let's look at it:
@StateYourPoint said in #68:
> I've noticed that many chess960 "enthusiasts" argue that openings make standard chess dead. They don't! Not at the amateur level, anyway.
I agree. Most amateurs aren't going to make or break a game out of the opening.
However, if you have 2 people who are at the exact same OBJECTIVE skill level, as in they go an even 5-5 when playing ten 960 games, but one has been playing chess for 20 years and the other for 20 weeks...then it is a glaring admission...on it's face...that can't be denied...when they play the classical variant and the person with 20 years and 1000s of games under their belt wins 9 out of 10 games.
This is a serious point of information that can't be easily ignored, and it's implications are many and they are meaningful.
Opening theory is superfluous to chess and speaks nothing to a person's talent or ability to play chess.
Also, when I think of what can often stall people out of the game, it's got a great deal to do with the rigid nature of the classical variant, and the exercise of taking something that is not inherently scholastic or formulaic, and trying to pigeon-hole it into being that.
Don't get me wrong, I'm fully aware that there is also a faction of people who find great purpose in the classical variant and studying it, and I'm sure that the GMs love having to pit their wares against others in a battle of trying to 'out-prepare' their opponents. I don't think that should change at all.
I think that the classical chess should continue, and that there should still be everything there is now, but 960 should also be common fare and should be understood as probably being the true litmus test of a skilled chess player.
> To repeat once again, simply memorizing won't do you any good! What will happen once your opponent deviates or you reach the end of the line? You will have to play by yourself.
Indeed. And I've seen this as often being the case in my games. It's not a secret that I'm often left fighting off the back foot out of the openings...and where I then claw my way back and outplay my opponents.
It really begs the question "Who's ACTUALLY better at playing chess and proving chess proficiency, chess understanding, and chess brilliance?"
So, why not just skip the middle man and line up the 960 ruleset and find out?
> A poster above me imagined the following scenario:
>
> This is simply impossible, for the sole reason that human memory CANNOT possibly store enough lines in order to prepare for anything. That's why chess is still rich enough!
You've misunderstood the argument I made. There are people who can flip through a dictionary and then tell you the first word on page 117.
This is quite similar to the capacity of GMs to be able to play games without a chess board...and then study the position afterwards...without - a - chess - board.
So, the argument that's being made is that that kind of a 'savant' ability is not intellectual and has nothing to do with what it means to understand the position and to then make a good chess move based on one's understanding and proficiency.
If someone is 2400 in classical and only 1400 in 960, then there is a big problem with that as it proves that they are extremely gifted in line prep, but can't actually play the game very well.
And, of the top 100 GMs, theoretically, there is probably going to be some in the classical variant bottom 50, who might be a top 10 in 960. And, those players could easily be argued to be some of the most brilliant chess players, and the kinds of ideas that they come up with in 960, right from move 1, would be a complete and total, enthralling, treat for the chess world to witness...and it would be a show of objective skill and objective mastery.
> I've already mentioned in a previous post that chess960 could certainly be interesting to watch at the top level. But for amateurs, I believe standard chess holds just enough richness to still be an interesting game.
I would tend to agree; however, you're still overlooking what 960 offers which the classical variant can't.
Either way, no need to choose. This really isn't an either-or proposition.
> I also don't understand: if you dislike openings so much, then you should hate endgames as well! Heck, we even have syzgy tables that basically solve any endgame with x amount of pieces.
You can't get around endgame theory, and it's unclear if one would really want to. Endgame theory is completely present and applicable in 960. All of the same rules apply and the vast majority of 960 endgames end up playing out just like a classical variant.
So, endgame theory is the same regardless of ruleset.
However, the same cannot be said for opening theory.
Again, there is a critical and clinical difference between the classical ruleset and the 960 ruleset, and the 960 ruleset reaches a spot that the classical ruleset can't reach, and it measures the core of 'what makes a good chess player' in a way that the classical ruleset can't measure.