0/0/0 game. 4. Nge2!? is a decent try for an advantage, side-stepping all the complications with 4. e5.
(fun-fact: opponent is a club/team-mate of mine!)
Do you think whites advantage after 8 ... Be6 9. Qxe4 Nf6 disappears? White gets a bishop pair but black gets nice development
Maybe, maybe not. 8. ... Be6 seems as one of the best tries.
Another fun fact: in the CB Mega database in tournament games two people castled after 12.Nd5...
The Queen is a strong piece: 31. ... Qa7+! is curtains
Fortress? Mate! :D
Fashionable CK line and not easy to crack:
Triple 0 game. But after 35.fxg7 the evaluation drops from +33 to +13. Since this happened beyond the threshold of +10 it has not been counted as an error.
The KID: always dangerous, always fun!
Love the knight domination on game 207. What was the idea behind 12Rd1? He helped the piece out by opening the d file but he should have played to keep the tension