- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/bl8VMQUO"] [Date "2022.10.08"] [White "MikeWazowske"] [Black "dylane33"] [Result "0-1"] [GameId "bl8VMQUO"] [UTCDate "2022.10.08"] [UTCTime "06:28:39"] [WhiteElo "1203"] [BlackElo "1507"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -8.05) Blunder. e3 was best. } { [%eval -8.05] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5 { [%eval -4.64] } 2. hxg5 { [%eval -6.59] } 2... Nf6?? { (-6.59 → 2.47) Blunder. Nh6 was best. } { [%eval 2.47] } (2... Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. g4 e6 6. c3 Kg7 7. hxg7) 3. Rxh7?! { (2.47 → 1.37) Inaccuracy. gxf6 was best. } { [%eval 1.37] } (3. gxf6 exf6 4. Rxh7 Rxh7 5. b4 Bxb4 6. Nh3 Bxd2 7. Bxd2 Rxh3) 3... Rxh7 { [%eval 2.09] } 4. gxf6 { [%eval 1.33] } 4... exf6 { [%eval 2.11] } 5. Nh3?? { (2.11 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (5. b4 Bxb4 6. Nh3 Bxd2 7. Bxd2 Rxh3 8. gxh3 a5 9. Bxa5 Rxa5) 5... Rxh3 { [%eval #-14] } 6. gxh3 { [%eval #-12] } 6... Ba3?? { (Mate in 12 → -2.21) Lost forced checkmate sequence. d6 was best. } { [%eval -2.21] } (6... d6 7. Na3 Bxh3 8. Bxh3 f5 9. Bxf5 Qc8 10. Bxc8 Na6 11. Bxb7) 7. Nxa3 { [%eval -1.56] } 7... b5 { [%eval -1.37] } 8. Nxb5 { [%eval -1.56] } 8... c6 { [%eval -2.3] } 9. Nxa7 { [%eval -3.26] } 9... Rxa7 { [%eval -1.64] } 10. Rb1 { [%eval -2.04] } 10... Rxa2 { [%eval -1.17] } 11. b3 { [%eval -1.86] } 11... Rxc2 { [%eval -1.78] } 12. Qxc2 { [%eval -1.09] } 12... c5 { [%eval -2.73] } 13. Qxc5 { [%eval -1.88] } 13... Qb6? { (-1.88 → -0.65) Mistake. Qc7 was best. } { [%eval -0.65] } (13... Qc7 14. Qxc7) 14. Qxc8 { [%eval -1.19] } 14... Qxf2 { [%eval -1.46] } 15. Qxd7 { [%eval -2.29] } 15... Nxd7?? { (-2.29 → 1.06) Blunder. Qxe1 was best. } { [%eval 1.06] } (15... Qxe1 16. Qxf7) 16. Kxf2 { [%eval -0.39] } 16... Ne5? { (-0.39 → 1.18) Mistake. f5 was best. } { [%eval 1.18] } (16... f5 17. e4) 17. Kf3? { (1.18 → 0.05) Mistake. d3 was best. } { [%eval 0.05] } (17. d3 Nxd3) 17... Nxf3 { [%eval 0.0] } 18. exf3 { [%eval 0.0] } 18... f5 { [%eval 0.0] } 19. Ba6?! { (0.00 → -0.89) Inaccuracy. f4 was best. } { [%eval -0.89] } (19. f4 Kd7 20. Be2 Kc7 21. h4 Kb7 22. Bd1 Kc6 23. Ra1 Kd6 24. Ra8 Ke7 25. Ra4 Kd6) 19... f4?! { (-0.89 → 0.00) Inaccuracy. Kd8 was best. } { [%eval 0.0] } (19... Kd8) 20. Bb7 { [%eval 0.0] } 20... f5?! { (0.00 → 0.81) Inaccuracy. Kd8 was best. } { [%eval 0.81] } (20... Kd8 21. Ba8 Ke7 22. b4 Kf6 23. Bb7 Kg5 24. Ba6 Kg6 25. Bb7 Kg5) 21. Bb2 { [%eval 0.37] } 21... Ke7 { [%eval 0.35] } 22. Bf6?? { (0.35 → -1.60) Blunder. Be4 was best. } { [%eval -1.6] } (22. Be4 fxe4) 22... Kxf6 { [%eval -1.54] } 23. Rc1 { [%eval -1.83] } 23... Ke5?? { (-1.83 → 0.00) Blunder. Ke7 was best. } { [%eval 0.0] } (23... Ke7 24. Be4 fxe4 25. fxe4 Kf7 26. Re1 f3 27. b4 f2 28. b5 fxe1=R 29. h4 Rxe4 30. b6) 24. Bd5 { [%eval 0.08] } 24... Kxd5 { [%eval 0.0] } 25. Rc6?? { (0.00 → Mate in 4) Checkmate is now unavoidable. d4 was best. } { [%eval #-4] } (25. d4 Kxd4 26. Rc3 Kxc3 27. h4 Kxb3 28. h5 Kc4 29. h6 Kd4 30. h7 Ke5 31. h8=R Kf6) 25... Kxc6 { [%eval #-4] } 26. h4 { [%eval #-3] } 26... Kd5 { [%eval #-3] } 27. d4 { [%eval #-2] } 27... Kxd4 { [%eval #-2] } 28. h5 { [%eval #-1] } 28... Kc4 { [%eval #-1] } 29. bxc4# { Game ends by variant rule. } 0-1