FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/5VU6c9EB"]
[Date "2022.10.08"]
[Round "-"]
[White "MikeWazowske"]
[Black "dylane33"]
[Result "0-1"]
[GameId "5VU6c9EB"]
[UTCDate "2022.10.08"]
[UTCTime "06:12:08"]
[WhiteElo "1241"]
[BlackElo "1481"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Nc6?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Nf6 was best. } { [%eval #15] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Bxf7 Nxd1 6. Kxd1 Qxd2 7. Bxd2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #13] } 5. Nh3?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-14] } (5. Kd1 Bxd1 6. b4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2 9. d3 Qxd3) 5... Bxh3 { [%eval #-14] } 6. gxh3 { [%eval #-13] } 6... Qxd2 { [%eval #-13] } 7. Bxd2 { [%eval #-11] } 7... a5?? { (Mate in 11 → 3.74) Lost forced checkmate sequence. f5 was best. } { [%eval 3.74] } (7... f5 8. exf5 e6 9. fxe6 g5 10. Bxg5 Nf6 11. Bxf6 c5 12. Bxh8 Bg7 13. Bxg7 Kd7 14. exd7) 8. Bxa5 { [%eval 2.81] } 8... Rxa5 { [%eval 3.61] } 9. Na3?? { (3.61 → -2.95) Blunder. e5 was best. } { [%eval -2.95] } (9. e5 Rxa2) 9... Rxa3 { [%eval -3.62] } 10. bxa3 { [%eval -3.15] } 10... Nh6?! { (-3.15 → -1.92) Inaccuracy. f5 was best. } { [%eval -1.92] } (10... f5 11. exf5 Nf6 12. Ke2 h5 13. Rhc1 Rh6 14. Rcb1 Rh7 15. Rf1 h4 16. Rfc1 Rh6 17. Kf1) 11. Rb1 { [%eval -1.78] } 11... Ng4?? { (-1.78 → 1.90) Blunder. Kd7 was best. } { [%eval 1.9] } (11... Kd7 12. a4) 12. hxg4 { [%eval 2.09] } 12... f5?? { (2.09 → 8.35) Blunder. Kd7 was best. } { [%eval 8.35] } (12... Kd7) 13. exf5 { [%eval 6.92] } 13... e6?? { (6.92 → Mate in 10) Checkmate is now unavoidable. Kf7 was best. } { [%eval #10] } (13... Kf7 14. Rb2) 14. fxe6 { [%eval #10] } 14... Bxa3 { [%eval #9] } 15. Rb4 { [%eval #9] } 15... Bxb4 { [%eval #8] } 16. Rg1?? { (Mate in 8 → -4.07) Lost forced checkmate sequence. Kd2 was best. } { [%eval -4.07] } (16. Kd2 Bxd2 17. Re1 Bxe1 18. g5 Bxf2 19. e7 Kxe7 20. g6 hxg6 21. h3 Rxh3 22. c3 Rxc3) 16... Bxe1 { [%eval -4.14] } 17. Rxe1 { [%eval -4.41] } 17... Kf7?? { (-4.41 → 3.90) Blunder. Ke7 was best. } { [%eval 3.9] } (17... Ke7) 18. exf7 { [%eval 3.7] } 18... Rg8 { [%eval 2.46] } 19. fxg8=N { [%eval 4.76] } 19... h5?! { (4.76 → 6.49) Inaccuracy. h6 was best. } { [%eval 6.49] } (19... h6 20. Nxh6 gxh6 21. g5 hxg5 22. h4 gxh4 23. f4 c5 24. f5 c4 25. f6 h3 26. f7) 20. gxh5 { [%eval 5.39] } 20... g6 { [%eval 5.89] } 21. hxg6 { [%eval 5.42] } 21... c5 { [%eval 6.14] } 22. Rd1 { [%eval 4.98] } 22... c4 { [%eval 4.96] } 23. Nf6?! { (4.96 → 3.93) Inaccuracy. g7 was best. } { [%eval 3.93] } (23. g7 c5) 23... c3?! { (3.93 → 5.33) Inaccuracy. c5 was best. } { [%eval 5.33] } (23... c5 24. g7) 24. Rd2?? { (5.33 → Mate in 13) Checkmate is now unavoidable. g7 was best. } { [%eval #-13] } (24. g7 c5) 24... cxd2 { [%eval #-13] } 25. g7 { [%eval #-9] } 25... c5?? { (Mate in 9 → 1.21) Lost forced checkmate sequence. d1=R was best. } { [%eval 1.21] } (25... d1=R 26. Nd7 Rxd7 27. g8=R c5 28. Rg3 Rd3 29. Rxd3 c4 30. Rd2 c3 31. a4 cxd2 32. f3) 26. g8=R { [%eval 1.31] } 26... c4 { [%eval 0.93] } 27. Rb8?? { (0.93 → -6.01) Blunder. Nd7 was best. } { [%eval -6.01] } (27. Nd7 c3) 27... c3?? { (-6.01 → 0.00) Blunder. d1=R was best. } { [%eval 0.0] } (27... d1=R) 28. Rb2?? { (0.00 → -6.68) Blunder. Re8 was best. } { [%eval -6.68] } (28. Re8 d1=K 29. h4 Kxc2 30. a4 Kd2 31. Re2 Kxe2 32. f3 Kxf3 33. Ng4 Kxg4 34. a5 Kxh4) 28... cxb2 { [%eval -4.8] } 29. a4?? { (-4.80 → Mate in 7) Checkmate is now unavoidable. Nh5 was best. } { [%eval #-7] } (29. Nh5 d1=R) 29... b1=R { [%eval #-8] } 30. Nd5 { [%eval #-6] } 30... d1=R?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rb6 was best. } { [%eval #5] } (30... Rb6 31. Nxb6 d1=R 32. Nd5 Rxd5 33. a5 Rxa5 34. f3 Re5 35. h3 Re4 36. fxe4#) 31. a5?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Nb4 was best. } { [%eval #-6] } (31. Nb4 Rxb4 32. c4 Rxc4 33. h3 Rxa4 34. f4 Rxf4 35. h4 Rxh4#) 31... Rxd5 { [%eval #-6] } 32. h4 { [%eval #-5] } 32... Rxa5 { [%eval #-5] } 33. h5 { [%eval #-4] } 33... Rxh5 { [%eval #-4] } 34. c3 { [%eval #-2] } 34... Rb4 { [%eval #-2] } 35. cxb4 { [%eval #-1] } 35... Rc5 { [%eval #-1] } 36. bxc5# { Game ends by variant rule. } 0-1