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[Event "rated variant:antichess game"] [Site "https://lichess.org/SDn2XUXF"] [Date "2020.11.16"] [Round "-"] [White "IGMAC"] [Black "pablo76-2019"] [Result "1-0"] [GameId "SDn2XUXF"] [UTCDate "2020.11.16"] [UTCTime "23:48:57"] [WhiteElo "1138"] [BlackElo "1135"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c6?? { (0.00 → 5.80) Blunder. Nh6 was best. } { [%eval 5.8] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. c3?? { (5.80 → -4.96) Blunder. e4 was best. } { [%eval -4.96] } (2. e4 a6 3. Bxa6 Rxa6 4. a3 Rxa3 5. Nxa3 f5 6. exf5 e6) 2... Qa5?? { (-4.96 → 4.34) Blunder. e6 was best. } { [%eval 4.34] } (2... e6 3. a3 Bxa3 4. Rxa3 Qh4 5. gxh4 g5 6. hxg5 Nf6 7. gxf6 a6 8. Rxa6 Nxa6 9. c4) 3. c4? { (4.34 → 2.29) Mistake. a3 was best. } { [%eval 2.29] } (3. a3 Qxc3) 3... Qxa2?! { (2.29 → 3.08) Inaccuracy. Qxd2 was best. } { [%eval 3.08] } (3... Qxd2 4. Nxd2) 4. Rxa2 { [%eval 3.1] } 4... Na6?? { (3.10 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (4... b5) 5. Rxa6 { [%eval #16] } 5... bxa6 { [%eval 17.69] } 6. Nf3?? { (17.69 → 2.16) Blunder. Qa4 was best. } { [%eval 2.16] } (6. Qa4) 6... a5? { (2.16 → 4.29) Mistake. e5 was best. } { [%eval 4.29] } (6... e5 7. Nxe5) 7. b4 { [%eval 6.66] } 7... axb4 { [%eval 5.81] } 8. Nc3?? { (5.81 → -3.59) Blunder. Ba3 was best. } { [%eval -3.59] } (8. Ba3) 8... bxc3 { [%eval -3.88] } 9. dxc3 { [%eval -3.75] } 9... a5?? { (-3.75 → 1.84) Blunder. e5 was best. } { [%eval 1.84] } (9... e5) 10. Qxd7 { [%eval 2.54] } 10... Kxd7 { [%eval 3.35] } 11. h4?? { (3.35 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-10] } (11. Bh6 gxh6) 11... g5?? { (Mate in 10 → -0.79) Lost forced checkmate sequence. e5 was best. } { [%eval -0.79] } (11... e5 12. Nxe5 Kd8 13. Nxf7 Kc7 14. Nxh8 Ba3 15. Bxa3 Bh3 16. Rxh3 Rf8 17. Bxf8 h5 18. Bxg7) 12. hxg5 { [%eval -1.08] } 12... h6?? { (-1.08 → Mate in 10) Checkmate is now unavoidable. Ba6 was best. } { [%eval #10] } (12... Ba6 13. Rxh7) 13. gxh6 { [%eval #10] } 13... Bxh6 { [%eval #9] } 14. Rxh6 { [%eval #9] } 14... Nxh6 { [%eval #7] } 15. Bxh6 { [%eval #7] } 15... Rxh6 { [%eval #6] } 16. Nh2 { [%eval #6] } 16... Rxh2 { [%eval #5] } 17. Bh3?? { (Mate in 5 → -0.43) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.43] } (17. Kd1 Rxf2 18. e3 Rxf1 19. Ke1 Rxe1 20. c5 Rxe3 21. c4 Rxg3#) 17... Rxf2 { [%eval -0.55] } 18. Kxf2?? { (-0.55 → -3.22) Blunder. Bxd7 was best. } { [%eval -3.22] } (18. Bxd7 Bxd7) 18... Bb7? { (-3.22 → -1.42) Mistake. Kc7 was best. } { [%eval -1.42] } (18... Kc7 19. Bxc8) 19. Bxd7 { [%eval -1.92] } 19... Ba6?? { (-1.92 → 0.19) Blunder. a4 was best. } { [%eval 0.19] } (19... a4 20. Bxc6 Bxc6 21. e4 Bxe4 22. g4 a3 23. c5 a2 24. c6 Bxc6 25. g5 e5 26. g6) 20. Bxc6 { [%eval 0.19] } 20... Bxc4 { [%eval 0.2] } 21. Bxa8 { [%eval 0.22] } 21... Bxe2 { [%eval 0.06] } 22. Kxe2 { [%eval 0.09] } 22... e6?? { (0.09 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #11] } (22... a4 23. c4 a3 24. c5 a2 25. Bf3 e5 26. Ke1 e4 27. Bxe4 f5 28. Bxf5 a1=B 29. c6) 23. Bd5 { [%eval #11] } 23... exd5 { [%eval #10] } 24. c4 { [%eval #10] } 24... dxc4 { [%eval #9] } 25. Kd3?? { (Mate in 9 → Mate in 23) Lost forced checkmate sequence. g4 was best. } { [%eval #-23] } (25. g4 c3 26. Kd1 c2 27. Kxc2 a4 28. g5 f5 29. gxf6 a3 30. f7 a2 31. f8=Q a1=Q) 25... cxd3 { [%eval #-23] } 26. g4 { [%eval #-22] } 26... f5 { [%eval #-22] } 27. gxf5 { [%eval #-21] } 27... d2 { [%eval #-21] } 28. f6 { [%eval #-20] } 28... d1=Q { [%eval #-20] } 29. f7 { [%eval #-19] } 29... Qd7?? { (Mate in 19 → Mate in 4) Lost forced checkmate sequence. a4 was best. } { [%eval #4] } (29... a4 30. f8=K a3 31. Kg7 a2 32. Kf6 a1=R 33. Ke5 Qd6 34. Kxd6 Ra4 35. Ke6 Rc4 36. Kf6) 30. f8=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. f8=R was best. } { [%eval #-2] } (30. f8=R Qc8 31. Rxc8 a4 32. Rb8 a3 33. Rb2 axb2#) 30... Qe7?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Qe8 was best. } { [%eval #3] } (30... Qe8 31. Qxe8 a4 32. Qxa4#) 31. Qxe7 { [%eval #3] } 31... a4 { [%eval #2] } 32. Qe2 { [%eval #2] } 32... a3 { [%eval #1] } 33. Qb2 { [%eval #1] } 33... axb2# { Game ends by variant rule. } 1-0